GameOfferControl: Handle disappearing players correctly

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@572 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-22 03:48:51 +02:00
parent d2a96a4503
commit 670e4e8198
4 changed files with 127 additions and 40 deletions

View file

@ -52,6 +52,8 @@ public class MockConnectionControl implements IConnectionControl {
/** */
public MockEvent turnStartEvent = new MockEvent();
/** */
public MockEvent1<String> participantLeftEvent = new MockEvent1<String>();
/** */
public GameData currentGame;
/** */
public GameData offeredGame;
@ -170,6 +172,11 @@ public class MockConnectionControl implements IConnectionControl {
return nextPlayerEvent;
}
@Override
public IEvent1<String> getParticipantLeftEvent() {
return participantLeftEvent;
}
@Override
public void offerGame(GameData data) {
offeredGame = data;