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<!-- Generated by javadoc (build 1.6.0_20) on Tue May 10 16:57:31 CEST 2011 -->
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GameState
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SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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jrummikub.model</FONT>
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<BR>
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Class GameState</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>jrummikub.model.GameState</B>
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</PRE>
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||||
<DL>
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||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public class <B>GameState</B><DT>extends java.lang.Object<DT>implements <A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></DL>
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</PRE>
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<P>
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Class managing the overall and momentary GameState
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<P>
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<P>
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<HR>
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<P>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#GameState()">GameState</A></B>()</CODE>
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<BR>
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Create a new GameState with an empty table and (currently) 4 new players.</TD>
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||||
</TR>
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</TABLE>
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||||
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||||
<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> <A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getActivePlayer()">getActivePlayer</A></B>()</CODE>
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<BR>
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||||
Returns the currently active player</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> <A HREF="../../jrummikub/model/StoneHeap.html" title="class in jrummikub.model">StoneHeap</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getGameHeap()">getGameHeap</A></B>()</CODE>
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||||
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||||
<BR>
|
||||
Returns the heap of stones to draw from</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> <A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A></CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getNthNextPlayer(int)">getNthNextPlayer</A></B>(int i)</CODE>
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||||
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||||
<BR>
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||||
Returns the player that would be the active player after i turns</TD>
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||||
</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> int</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getPlayerCount()">getPlayerCount</A></B>()</CODE>
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<BR>
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||||
Returns the number of players</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> <A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A></CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getTable()">getTable</A></B>()</CODE>
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||||
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||||
<BR>
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||||
Get the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A></TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#nextPlayer()">nextPlayer</A></B>()</CODE>
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<BR>
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Changes the activePlayer to the next <A HREF="../../jrummikub/model/Player.html" title="class in jrummikub.model"><CODE>Player</CODE></A> in the list</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#setTable(jrummikub.model.ITable)">setTable</A></B>(<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> table)</CODE>
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||||
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||||
<BR>
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||||
Sets the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A></TD>
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||||
</TR>
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||||
</TABLE>
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||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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||||
</TABLE>
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||||
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||||
<P>
|
||||
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||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
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||||
<A NAME="constructor_detail"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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||||
<B>Constructor Detail</B></FONT></TH>
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||||
</TR>
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||||
</TABLE>
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||||
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||||
<A NAME="GameState()"><!-- --></A><H3>
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||||
GameState</H3>
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||||
<PRE>
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||||
public <B>GameState</B>()</PRE>
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||||
<DL>
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||||
<DD>Create a new GameState with an empty table and (currently) 4 new players.
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<P>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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||||
<B>Method Detail</B></FONT></TH>
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||||
</TR>
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||||
</TABLE>
|
||||
|
||||
<A NAME="getTable()"><!-- --></A><H3>
|
||||
getTable</H3>
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||||
<PRE>
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||||
public <A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> <B>getTable</B>()</PRE>
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||||
<DL>
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||||
<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getTable()">IGameState</A></CODE></B></DD>
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||||
<DD>Get the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A>
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||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getTable()">getTable</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
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</DD>
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<DD><DL>
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<DT><B>Returns:</B><DD>The current Table</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="setTable(jrummikub.model.ITable)"><!-- --></A><H3>
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||||
setTable</H3>
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||||
<PRE>
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||||
public void <B>setTable</B>(<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> table)</PRE>
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||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#setTable(jrummikub.model.ITable)">IGameState</A></CODE></B></DD>
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||||
<DD>Sets the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A>
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||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#setTable(jrummikub.model.ITable)">setTable</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
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</DD>
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||||
<DD><DL>
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||||
<DT><B>Parameters:</B><DD><CODE>table</CODE> - The new Table</DL>
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</DD>
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</DL>
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<HR>
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||||
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<A NAME="getPlayerCount()"><!-- --></A><H3>
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getPlayerCount</H3>
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||||
<PRE>
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||||
public int <B>getPlayerCount</B>()</PRE>
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||||
<DL>
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||||
<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getPlayerCount()">IGameState</A></CODE></B></DD>
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<DD>Returns the number of players
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||||
<P>
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||||
<DD><DL>
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||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getPlayerCount()">getPlayerCount</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
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</DD>
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<DD><DL>
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<DT><B>Returns:</B><DD>number of players</DL>
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</DD>
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</DL>
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<HR>
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||||
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<A NAME="nextPlayer()"><!-- --></A><H3>
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||||
nextPlayer</H3>
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||||
<PRE>
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||||
public void <B>nextPlayer</B>()</PRE>
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||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#nextPlayer()">IGameState</A></CODE></B></DD>
|
||||
<DD>Changes the activePlayer to the next <A HREF="../../jrummikub/model/Player.html" title="class in jrummikub.model"><CODE>Player</CODE></A> in the list
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||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#nextPlayer()">nextPlayer</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
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||||
</DL>
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||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getNthNextPlayer(int)"><!-- --></A><H3>
|
||||
getNthNextPlayer</H3>
|
||||
<PRE>
|
||||
public <A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A> <B>getNthNextPlayer</B>(int i)</PRE>
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||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getNthNextPlayer(int)">IGameState</A></CODE></B></DD>
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||||
<DD>Returns the player that would be the active player after i turns
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<P>
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||||
<DD><DL>
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||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getNthNextPlayer(int)">getNthNextPlayer</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
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</DD>
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||||
<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>i</CODE> - number of turns
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<DT><B>Returns:</B><DD>player active after i turns</DL>
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</DD>
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</DL>
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<HR>
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||||
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||||
<A NAME="getActivePlayer()"><!-- --></A><H3>
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||||
getActivePlayer</H3>
|
||||
<PRE>
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||||
public <A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A> <B>getActivePlayer</B>()</PRE>
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||||
<DL>
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||||
<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getActivePlayer()">IGameState</A></CODE></B></DD>
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||||
<DD>Returns the currently active player
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||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getActivePlayer()">getActivePlayer</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
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</DD>
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||||
<DD><DL>
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<DT><B>Returns:</B><DD>currently active player</DL>
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</DD>
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</DL>
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<HR>
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||||
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||||
<A NAME="getGameHeap()"><!-- --></A><H3>
|
||||
getGameHeap</H3>
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||||
<PRE>
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||||
public <A HREF="../../jrummikub/model/StoneHeap.html" title="class in jrummikub.model">StoneHeap</A> <B>getGameHeap</B>()</PRE>
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||||
<DL>
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||||
<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getGameHeap()">IGameState</A></CODE></B></DD>
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||||
<DD>Returns the heap of stones to draw from
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||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getGameHeap()">getGameHeap</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>heap of stones</DL>
|
||||
</DD>
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||||
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Reference in a new issue