Double ist das neue float

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@377 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Ida Massow 2011-06-06 19:53:45 +02:00
parent 41786cb842
commit 682357b584
7 changed files with 170 additions and 148 deletions

View file

@ -43,10 +43,10 @@ public class Hand extends StoneTray<Stone> implements IHand {
}
@Override
protected Pair<Position, Direction> fixInvalidDrop(Stone stone, Position pos,
Direction dir) {
float x = pos.getX();
float y = pos.getY();
protected Pair<Position, Direction> fixInvalidDrop(Stone stone,
Position pos, Direction dir) {
double x = pos.getX();
double y = pos.getY();
if (x >= 0 && x <= WIDTH - 1) {
return null;
@ -55,9 +55,11 @@ public class Hand extends StoneTray<Stone> implements IHand {
return new Pair<Position, Direction>(new Position(0, y), RIGHT);
} else {
if (getFreeRowSpace((int) y) == 0) {
return new Pair<Position, Direction>(new Position(0, y + 1), RIGHT);
return new Pair<Position, Direction>(new Position(0, y + 1),
RIGHT);
} else {
return new Pair<Position, Direction>(new Position(WIDTH - 1, y), LEFT);
return new Pair<Position, Direction>(
new Position(WIDTH - 1, y), LEFT);
}
}
}
@ -83,7 +85,8 @@ public class Hand extends StoneTray<Stone> implements IHand {
List<Stone> stones = new ArrayList<Stone>();
for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter.hasNext();) {
for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter
.hasNext();) {
stones.add(iter.next().getFirst());
}
@ -101,7 +104,8 @@ public class Hand extends StoneTray<Stone> implements IHand {
public int getIdenticalStoneCount() {
List<Stone> stones = new ArrayList<Stone>();
for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter.hasNext();) {
for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter
.hasNext();) {
stones.add(iter.next().getFirst());
}

View file

@ -7,8 +7,8 @@ package jrummikub.model;
public class Position {
private float x;
private float y;
private double x;
private double y;
/**
* Create a new position by specifying the coordinates
@ -18,7 +18,7 @@ public class Position {
* @param y
* y coordinate
*/
public Position(float x, float y) {
public Position(double x, double y) {
this.x = x;
this.y = y;
}
@ -28,7 +28,7 @@ public class Position {
*
* @return x coordinate
*/
public float getX() {
public double getX() {
return x;
}
@ -37,7 +37,7 @@ public class Position {
*
* @return y coordinate
*/
public float getY() {
public double getY() {
return y;
}
@ -55,9 +55,9 @@ public class Position {
if (getClass() != obj.getClass())
return false;
Position other = (Position) obj;
if (Float.floatToIntBits(x) != Float.floatToIntBits(other.x))
if (Double.doubleToLongBits(x) != Double.doubleToLongBits(other.x))
return false;
if (Float.floatToIntBits(y) != Float.floatToIntBits(other.y))
if (Double.doubleToLongBits(y) != Double.doubleToLongBits(other.y))
return false;
return true;
}
@ -66,8 +66,8 @@ public class Position {
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + Float.floatToIntBits(x);
result = prime * result + Float.floatToIntBits(y);
result = (int) (prime * result + Double.doubleToLongBits(x));
result = (int) (prime * result + Double.doubleToLongBits(y));
return result;
}

View file

@ -100,17 +100,17 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
return null;
}
private static boolean lessOrEqual(float x, float y) {
if (-0.000001f < y && y < 0.000001f) {
return (x < y + 0.000001f);
private static boolean lessOrEqual(double d, double e) {
if (-0.000001 < e && e < 0.000001) {
return (d < e + 0.000001);
}
float q = x / y;
if (0.999999f < q && q < 1.000001f) {
double q = d / e;
if (0.999999 < q && q < 1.000001) {
return true;
}
return x < y;
return d < e;
}
/** Tests whether two objects overlap **/
@ -137,11 +137,11 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
private Direction getMoveDirection(E object, Position position,
Pair<E, Position> blocking) {
boolean isVertical = getMoveOrientation(object, position, blocking);
float objectMidpointX = position.getX() + object.getWidth() / 2;
float objectMidpointY = position.getY() + object.getHeight() / 2;
float blockingMidpointX = blocking.getSecond().getX()
double objectMidpointX = position.getX() + object.getWidth() / 2;
double objectMidpointY = position.getY() + object.getHeight() / 2;
double blockingMidpointX = blocking.getSecond().getX()
+ blocking.getFirst().getWidth() / 2;
float blockingMidpointY = blocking.getSecond().getY()
double blockingMidpointY = blocking.getSecond().getY()
+ blocking.getFirst().getHeight() / 2;
if (isVertical) {
if (objectMidpointY < blockingMidpointY) {
@ -165,20 +165,20 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
*/
private boolean getMoveOrientation(E object, Position position,
Pair<E, Position> blocking) {
float objectRight = position.getX() + object.getWidth();
float blockingRight = blocking.getSecond().getX()
double objectRight = position.getX() + object.getWidth();
double blockingRight = blocking.getSecond().getX()
+ blocking.getFirst().getWidth();
float overlapRight = Math.min(objectRight, blockingRight);
float overlapLeft = Math.max(position.getX(), blocking.getSecond()
double overlapRight = Math.min(objectRight, blockingRight);
double overlapLeft = Math.max(position.getX(), blocking.getSecond()
.getX());
float overlapX = overlapRight - overlapLeft;
float objectBottom = position.getY() + object.getHeight();
float blockingBottom = blocking.getSecond().getY()
double overlapX = overlapRight - overlapLeft;
double objectBottom = position.getY() + object.getHeight();
double blockingBottom = blocking.getSecond().getY()
+ blocking.getFirst().getHeight();
float overlapBottom = Math.min(objectBottom, blockingBottom);
float overlapTop = Math.max(position.getY(), blocking.getSecond()
double overlapBottom = Math.min(objectBottom, blockingBottom);
double overlapTop = Math.max(position.getY(), blocking.getSecond()
.getY());
float overlapY = overlapBottom - overlapTop;
double overlapY = overlapBottom - overlapTop;
// vertical or horizontal Shift
// TODO magic factor
return overlapX > overlapY;