Deal the correct number of jokers aka funny joker action

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@303 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Jannis Harder 2011-05-29 18:50:54 +02:00
parent bf8aa23758
commit 699a0b0a29
4 changed files with 22 additions and 7 deletions

View file

@ -38,8 +38,8 @@ public class MockRoundState implements IRoundState {
players.add(new MockPlayer(new PlayerSettings("Player 4", Color.BLACK),
gameSettings));
activePlayer = 0;
gameHeap = new StoneHeap();
gameSettings = new GameSettings();
gameHeap = new StoneHeap(gameSettings);
gameSettings.setInitialMeldThreshold(30);
turnNumber = -3;
}

View file

@ -33,7 +33,7 @@ public class RoundState implements IRoundState {
turnNumber = 1-gameSettings.getPlayerList().size();
activePlayer = 0;
gameHeap = new StoneHeap();
gameHeap = new StoneHeap(gameSettings);
}
@Override

View file

@ -1,6 +1,7 @@
package jrummikub.model;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.EnumSet;
import java.util.List;
@ -14,9 +15,9 @@ import java.util.Random;
public class StoneHeap {
List<Stone> heap;
private Random generator = new Random();
/** Creates 106 Stones according to standard rules */
public StoneHeap() {
public StoneHeap(GameSettings gameSettings) {
heap = new ArrayList<Stone>();
for (int i = 1; i <= 13; i++) {
for (int j = 0; j < 2; j++) {
@ -26,8 +27,22 @@ public class StoneHeap {
}
}
// Joker
heap.add(new Stone(StoneColor.BLACK));
heap.add(new Stone(StoneColor.RED));
ArrayList<StoneColor> jokerColors = new ArrayList<StoneColor>(Arrays.asList(StoneColor.values()));
StoneColor temp = jokerColors.get(0);
jokerColors.set(0, jokerColors.get(2));
jokerColors.set(2, temp);
int jokersLeft = gameSettings.getJokerNumber();
done : while(true) {
for (StoneColor c : jokerColors) {
if (jokersLeft == 0)
break done;
heap.add(new Stone(c));
jokersLeft--;
}
}
}
/**

View file

@ -17,7 +17,7 @@ public class StoneHeapTest {
/** */
@Before
public void createHeap() {
testHeap = new StoneHeap();
testHeap = new StoneHeap(new GameSettings());
}
/**