Show Human/Network type correctly on game join

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@435 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-14 17:18:13 +02:00
parent ebacf1ae74
commit 79767f762e

View file

@ -3,6 +3,9 @@ package jrummikub.control.network;
import java.util.ArrayList;
import java.util.List;
import jrummikub.model.GameSettings;
import jrummikub.model.PlayerSettings;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.util.Connection;
import jrummikub.util.GameData;
import jrummikub.util.IListener1;
@ -30,13 +33,28 @@ public class GameJoinControl {
@Override
public void handle(GameData data) {
if (data.getGameID().equals(gameData.getGameID())) {
gameData.setGameSettings(data.getGameSettings());
view.getSettingsPanel().setGameSettings(data.getGameSettings());
GameSettings settings = data.getGameSettings();
fixGameSettings(settings);
gameData.setGameSettings(settings);
view.getSettingsPanel().setGameSettings(settings);
}
}
}));
}
private void fixGameSettings(GameSettings settings) {
for (PlayerSettings player : settings.getPlayerList()) {
if (player.getType() == Type.HUMAN) {
player.setType(Type.NETWORK);
} else if (player.getType() == Type.NETWORK
&& player.getName().equals(connectionControl.getNickname())) {
player.setType(Type.HUMAN);
}
}
}
public void startGameJoin() {
view.showSettingsPanel(true);
}