Fixed drawing single cards before the initial meld
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@269 72836036-5685-4462-b002-a69064685172
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1 changed files with 12 additions and 10 deletions
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@ -109,7 +109,7 @@ public class RoundControl {
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}
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}
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}
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}
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private boolean laidOutEnough() {
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private boolean laidOutValidPoints() {
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List<StoneSet> newSets = tableSetDifference(roundState.getTable(),
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List<StoneSet> newSets = tableSetDifference(roundState.getTable(),
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clonedTable);
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clonedTable);
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@ -118,7 +118,8 @@ public class RoundControl {
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totalValue += set.classify().getSecond();
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totalValue += set.classify().getSecond();
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}
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}
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return totalValue >= roundState.getGameSettings()
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return totalValue == 0
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|| totalValue >= roundState.getGameSettings()
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.getInitialMeldThreshold();
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.getInitialMeldThreshold();
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}
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}
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@ -151,11 +152,12 @@ public class RoundControl {
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}
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}
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if (!roundState.getActivePlayer().getLaidOut()) {
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if (!roundState.getActivePlayer().getLaidOut()) {
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// Player touched forbidden stones
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// Player touched forbidden stones
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if (!tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
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if (!tableSetDifference(clonedTable, roundState.getTable())
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.isEmpty()) {
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rejectMove();
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rejectMove();
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return;
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return;
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}
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}
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if (!laidOutEnough()) {
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if (!laidOutValidPoints()) {
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rejectMove();
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rejectMove();
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return;
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return;
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}
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}
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