Don't duplicate round scores in network games

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@549 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-21 16:43:59 +02:00
parent 39ba50e1ac
commit 81de4ad99f

View file

@ -9,7 +9,6 @@ import java.util.Collections;
import java.util.List;
import jrummikub.control.turn.AIControl;
import jrummikub.control.turn.HumanTurnControl;
import jrummikub.control.turn.ITurnControl;
import jrummikub.control.turn.TurnControlFactory;
import jrummikub.control.turn.TurnMode;
@ -45,20 +44,19 @@ public class RoundControl {
/** There are invalid set(s) on the table */
INVALID_SETS,
/**
* The player tried to modify the table without providing the initial
* meld threshold first
* The player tried to modify the table without providing the initial meld
* threshold first
*/
INITIAL_MELD_ERROR,
/**
* The player didn't provide enough points for the initial meld
* threshold
* The player didn't provide enough points for the initial meld threshold
*/
NOT_ENOUGH_POINTS
}
/**
* Table, stone sets and type of an invalid turn to allow a user to track
* his own errors
* Table, stone sets and type of an invalid turn to allow a user to track his
* own errors
*/
public static class InvalidTurnInfo implements Serializable {
private static final long serialVersionUID = -3591000741414366776L;
@ -71,11 +69,11 @@ public class RoundControl {
* Creates new InvalidTurnInfo
*
* @param table
* the table after the turn
* the table after the turn
* @param type
* the type of the invalid turn
* the type of the invalid turn
* @param invalidSets
* the sets causing the turn to be invalid
* the sets causing the turn to be invalid
*/
public InvalidTurnInfo(ITable table, InvalidTurnType type,
Collection<StoneSet> invalidSets) {
@ -119,7 +117,6 @@ public class RoundControl {
private Event1<IRoundState> roundStateUpdateEvent = new Event1<IRoundState>();
private Event1<Score> endOfRoundEvent = new Event1<Score>();
protected List<Connection> connections = new ArrayList<Connection>();
private boolean roundFinished;
private boolean mayPause;
public RoundControl(IRoundState roundState, IView view) {
@ -130,9 +127,9 @@ public class RoundControl {
* Create a new RoundControl using the given gameState and view
*
* @param roundState
* initial round state
* initial round state
* @param view
* view used for user interaction
* view used for user interaction
*/
protected RoundControl(IRoundState roundState, IView view, boolean mayPause) {
this.roundState = roundState;
@ -208,7 +205,7 @@ public class RoundControl {
* Sets the current round state
*
* @param state
* to be set
* to be set
*/
protected void setRoundState(IRoundState state) {
roundState = state;
@ -247,12 +244,11 @@ public class RoundControl {
}
view.getTablePanel().setStoneSets(roundState.getTable().clone());
view.setCurrentPlayerName(roundState.getActivePlayer()
.getPlayerSettings().getName());
view.setCurrentPlayerColor(roundState.getActivePlayer()
.getPlayerSettings().getColor());
view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer()
.getLaidOut());
view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
.getName());
view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
.getColor());
view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
turnControl = createTurnControl(roundState.getActivePlayer()
.getPlayerSettings().getType());
@ -331,7 +327,7 @@ public class RoundControl {
* Override this
*
* @param turnControl
* current turn control
* current turn control
*/
protected void addTurnControlListeners(ITurnControl turnControl) {
}
@ -340,7 +336,7 @@ public class RoundControl {
* Creates new turn control of the specified type
*
* @param type
* of the new turn control
* of the new turn control
* @return the new turn control
*/
protected ITurnControl createTurnControl(Type type) {
@ -354,10 +350,8 @@ public class RoundControl {
protected void deal() {
for (int i = 0; i < roundState.getPlayerCount(); i++) {
IHand hand = roundState.getNthNextPlayer(i).getHand();
for (int j = 0; j < roundState.getGameSettings()
.getNumberOfStonesDealt(); j++) {
hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
0));
for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
}
}
@ -368,54 +362,47 @@ public class RoundControl {
* End the players turn
*
* @param invalidTurnInfo
* info about the player's last turn
* info about the player's last turn
*/
protected void endOfTurn(InvalidTurnInfo invalidTurnInfo) {
boolean wasAI = turnControl instanceof AIControl;
boolean wasHuman = turnControl instanceof HumanTurnControl;
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getType() == Type.HUMAN;
turnControl = null;
view.getTablePanel().setStoneSets(invalidTurnInfo.getTable());
if (invalidTurnInfo.getType() != null) {
if (wasHuman) {
if (isHuman) {
view.setBottomPanel(BottomPanelType.INVALID_TURN_PANEL);
}
view.setInvalidStoneSets(invalidTurnInfo.getInvalidSets());
switch (invalidTurnInfo.getType()) {
case INITIAL_MELD_ERROR:
view.setInitialMeldFirstError();
break;
case INVALID_SETS:
view.setStoneCollectionHidden(true);
break;
case NOT_ENOUGH_POINTS:
view.setInitialMeldError(roundState.getGameSettings()
.getInitialMeldThreshold());
break;
case INITIAL_MELD_ERROR:
view.setInitialMeldFirstError();
break;
case INVALID_SETS:
view.setStoneCollectionHidden(true);
break;
case NOT_ENOUGH_POINTS:
view.setInitialMeldError(roundState.getGameSettings()
.getInitialMeldThreshold());
break;
}
if (wasAI) {
if (!isHuman) {
nextPlayer();
}
return;
}
if (roundState.getActivePlayer().getHand().getSize() == 0) {
endOfRound();
return;
}
view.setBottomPanel(BottomPanelType.NONHUMAN_HAND_PANEL);
view.getPlayerPanel().setTime(roundState.getGameSettings().getTotalTime(),
roundState.getGameSettings().getTotalTime());
if (wasHuman || wasAI) {
nextPlayer();
}
nextPlayer();
}
/**
@ -425,6 +412,12 @@ public class RoundControl {
view.setSelectedStones(Collections.<Stone> emptyList());
view.setInvalidStoneSets(Collections.<StoneSet> emptyList());
view.setStoneCollectionHidden(false);
if (roundState.getActivePlayer().getHand().getSize() == 0) {
endOfRound();
return;
}
if (roundState.getLastPlayer() == null) {
if (roundState.getGameHeap().getSize() == 0) {
roundState.setLastPlayer(roundState.getActivePlayer());
@ -437,14 +430,14 @@ public class RoundControl {
} else {
if (roundState.getActivePlayer() == roundState.getLastPlayer()) {
endOfRound();
return;
} else {
roundState.nextPlayer();
roundState.nextTurn();
}
}
if (!roundFinished) {
prepareTurn();
}
prepareTurn();
}
/**
@ -454,7 +447,6 @@ public class RoundControl {
removeListeners();
Score roundScore = score();
endOfRoundEvent.emit(roundScore);
roundFinished = true;
}
/**
@ -495,12 +487,10 @@ public class RoundControl {
stonePoints = playerHand.isInitialMeldPossible(roundState
.getGameSettings()) ? 200 : 100;
} else {
stonePoints = playerHand.getStonePoints(roundState
.getGameSettings());
stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
}
bestScore = updateBestScore(bestScore, -stonePoints,
playerHand.getSize());
bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
points.add(-stonePoints);
pointSum += stonePoints;
@ -524,11 +514,11 @@ public class RoundControl {
* (everybody still has stones on hand)
*
* @param bestScore
* of previous rounds
* of previous rounds
* @param stonePoints
* sum of points still left on hands
* sum of points still left on hands
* @param size
* number of players in game (= size of score list in columns)
* number of players in game (= size of score list in columns)
* @return Pair of maximum points and hand size
*/
private static Pair<Integer, Integer> updateBestScore(
@ -552,8 +542,8 @@ public class RoundControl {
}
/**
* Redeal stones and restart round if a player was allowed to redeal and
* chose to do so
* Redeal stones and restart round if a player was allowed to redeal and chose
* to do so
*/
private void redeal() {
turnControl = null;