Don't duplicate round scores in network games
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@549 72836036-5685-4462-b002-a69064685172
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39ba50e1ac
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1 changed files with 52 additions and 62 deletions
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@ -9,7 +9,6 @@ import java.util.Collections;
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import java.util.List;
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import jrummikub.control.turn.AIControl;
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import jrummikub.control.turn.HumanTurnControl;
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import jrummikub.control.turn.ITurnControl;
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import jrummikub.control.turn.TurnControlFactory;
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import jrummikub.control.turn.TurnMode;
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@ -45,20 +44,19 @@ public class RoundControl {
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/** There are invalid set(s) on the table */
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INVALID_SETS,
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/**
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* The player tried to modify the table without providing the initial
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* meld threshold first
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* The player tried to modify the table without providing the initial meld
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* threshold first
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*/
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INITIAL_MELD_ERROR,
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/**
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* The player didn't provide enough points for the initial meld
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* threshold
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* The player didn't provide enough points for the initial meld threshold
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*/
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NOT_ENOUGH_POINTS
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}
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/**
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* Table, stone sets and type of an invalid turn to allow a user to track
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* his own errors
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* Table, stone sets and type of an invalid turn to allow a user to track his
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* own errors
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*/
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public static class InvalidTurnInfo implements Serializable {
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private static final long serialVersionUID = -3591000741414366776L;
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@ -71,11 +69,11 @@ public class RoundControl {
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* Creates new InvalidTurnInfo
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*
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* @param table
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* the table after the turn
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* the table after the turn
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* @param type
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* the type of the invalid turn
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* the type of the invalid turn
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* @param invalidSets
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* the sets causing the turn to be invalid
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* the sets causing the turn to be invalid
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*/
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public InvalidTurnInfo(ITable table, InvalidTurnType type,
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Collection<StoneSet> invalidSets) {
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@ -119,7 +117,6 @@ public class RoundControl {
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private Event1<IRoundState> roundStateUpdateEvent = new Event1<IRoundState>();
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private Event1<Score> endOfRoundEvent = new Event1<Score>();
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protected List<Connection> connections = new ArrayList<Connection>();
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private boolean roundFinished;
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private boolean mayPause;
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public RoundControl(IRoundState roundState, IView view) {
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@ -130,9 +127,9 @@ public class RoundControl {
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* Create a new RoundControl using the given gameState and view
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*
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* @param roundState
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* initial round state
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* initial round state
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* @param view
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* view used for user interaction
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* view used for user interaction
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*/
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protected RoundControl(IRoundState roundState, IView view, boolean mayPause) {
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this.roundState = roundState;
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@ -208,7 +205,7 @@ public class RoundControl {
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* Sets the current round state
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*
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* @param state
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* to be set
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* to be set
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*/
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protected void setRoundState(IRoundState state) {
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roundState = state;
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@ -247,12 +244,11 @@ public class RoundControl {
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}
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view.getTablePanel().setStoneSets(roundState.getTable().clone());
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view.setCurrentPlayerName(roundState.getActivePlayer()
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.getPlayerSettings().getName());
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view.setCurrentPlayerColor(roundState.getActivePlayer()
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.getPlayerSettings().getColor());
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view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer()
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.getLaidOut());
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view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
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.getName());
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view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
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.getColor());
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view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
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turnControl = createTurnControl(roundState.getActivePlayer()
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.getPlayerSettings().getType());
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@ -331,7 +327,7 @@ public class RoundControl {
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* Override this
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*
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* @param turnControl
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* current turn control
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* current turn control
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*/
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protected void addTurnControlListeners(ITurnControl turnControl) {
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}
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@ -340,7 +336,7 @@ public class RoundControl {
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* Creates new turn control of the specified type
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*
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* @param type
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* of the new turn control
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* of the new turn control
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* @return the new turn control
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*/
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protected ITurnControl createTurnControl(Type type) {
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@ -354,10 +350,8 @@ public class RoundControl {
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protected void deal() {
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for (int i = 0; i < roundState.getPlayerCount(); i++) {
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IHand hand = roundState.getNthNextPlayer(i).getHand();
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for (int j = 0; j < roundState.getGameSettings()
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.getNumberOfStonesDealt(); j++) {
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hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
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0));
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for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
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hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
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}
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}
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@ -368,54 +362,47 @@ public class RoundControl {
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* End the players turn
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*
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* @param invalidTurnInfo
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* info about the player's last turn
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* info about the player's last turn
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*/
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protected void endOfTurn(InvalidTurnInfo invalidTurnInfo) {
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boolean wasAI = turnControl instanceof AIControl;
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boolean wasHuman = turnControl instanceof HumanTurnControl;
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
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.getType() == Type.HUMAN;
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turnControl = null;
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view.getTablePanel().setStoneSets(invalidTurnInfo.getTable());
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if (invalidTurnInfo.getType() != null) {
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if (wasHuman) {
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if (isHuman) {
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view.setBottomPanel(BottomPanelType.INVALID_TURN_PANEL);
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}
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view.setInvalidStoneSets(invalidTurnInfo.getInvalidSets());
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switch (invalidTurnInfo.getType()) {
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case INITIAL_MELD_ERROR:
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view.setInitialMeldFirstError();
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break;
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case INVALID_SETS:
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view.setStoneCollectionHidden(true);
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break;
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case NOT_ENOUGH_POINTS:
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view.setInitialMeldError(roundState.getGameSettings()
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.getInitialMeldThreshold());
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break;
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case INITIAL_MELD_ERROR:
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view.setInitialMeldFirstError();
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break;
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case INVALID_SETS:
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view.setStoneCollectionHidden(true);
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break;
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case NOT_ENOUGH_POINTS:
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view.setInitialMeldError(roundState.getGameSettings()
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.getInitialMeldThreshold());
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break;
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}
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if (wasAI) {
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if (!isHuman) {
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nextPlayer();
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}
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return;
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}
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if (roundState.getActivePlayer().getHand().getSize() == 0) {
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endOfRound();
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return;
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}
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view.setBottomPanel(BottomPanelType.NONHUMAN_HAND_PANEL);
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view.getPlayerPanel().setTime(roundState.getGameSettings().getTotalTime(),
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roundState.getGameSettings().getTotalTime());
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if (wasHuman || wasAI) {
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nextPlayer();
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}
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nextPlayer();
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}
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/**
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@ -425,6 +412,12 @@ public class RoundControl {
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view.setSelectedStones(Collections.<Stone> emptyList());
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view.setInvalidStoneSets(Collections.<StoneSet> emptyList());
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view.setStoneCollectionHidden(false);
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if (roundState.getActivePlayer().getHand().getSize() == 0) {
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endOfRound();
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return;
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}
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if (roundState.getLastPlayer() == null) {
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if (roundState.getGameHeap().getSize() == 0) {
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roundState.setLastPlayer(roundState.getActivePlayer());
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@ -437,14 +430,14 @@ public class RoundControl {
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} else {
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if (roundState.getActivePlayer() == roundState.getLastPlayer()) {
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endOfRound();
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return;
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} else {
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roundState.nextPlayer();
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roundState.nextTurn();
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}
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}
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if (!roundFinished) {
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prepareTurn();
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}
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prepareTurn();
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}
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/**
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@ -454,7 +447,6 @@ public class RoundControl {
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removeListeners();
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Score roundScore = score();
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endOfRoundEvent.emit(roundScore);
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roundFinished = true;
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}
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/**
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@ -495,12 +487,10 @@ public class RoundControl {
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stonePoints = playerHand.isInitialMeldPossible(roundState
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.getGameSettings()) ? 200 : 100;
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} else {
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stonePoints = playerHand.getStonePoints(roundState
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.getGameSettings());
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stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
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}
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bestScore = updateBestScore(bestScore, -stonePoints,
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playerHand.getSize());
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bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
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points.add(-stonePoints);
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pointSum += stonePoints;
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@ -524,11 +514,11 @@ public class RoundControl {
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* (everybody still has stones on hand)
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*
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* @param bestScore
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* of previous rounds
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* of previous rounds
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* @param stonePoints
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* sum of points still left on hands
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* sum of points still left on hands
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* @param size
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* number of players in game (= size of score list in columns)
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* number of players in game (= size of score list in columns)
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* @return Pair of maximum points and hand size
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*/
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private static Pair<Integer, Integer> updateBestScore(
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@ -552,8 +542,8 @@ public class RoundControl {
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}
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/**
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* Redeal stones and restart round if a player was allowed to redeal and
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* chose to do so
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* Redeal stones and restart round if a player was allowed to redeal and chose
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* to do so
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*/
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private void redeal() {
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turnControl = null;
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