getPlayer entfernt, weil es getNthNextPlayer gibt. Warnings beseitigt.
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@170 72836036-5685-4462-b002-a69064685172
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6 changed files with 32 additions and 30 deletions
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@ -66,7 +66,7 @@ public class RoundControl {
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void deal() {
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for (int i = 0; i < gameState.getPlayerCount(); i++) {
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IHand hand = gameState.getPlayer(i).getHand();
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IHand hand = gameState.getNthNextPlayer(i).getHand();
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for (int j = 0; j < 7; j++) {
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hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 0));
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hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 1));
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@ -81,8 +81,6 @@ public class RoundControl {
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if (clonedTable.isValid()) {
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gameState.setTable(clonedTable);
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System.err.println(gameState.getActivePlayer().getName());
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System.err.println(gameState.getActivePlayer().getHand().getSize());
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if (gameState.getActivePlayer().getHand().getSize() == 0) {
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win();
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return;
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@ -37,11 +37,6 @@ public class GameState implements IGameState {
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return players.size();
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}
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@Override
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public IPlayer getPlayer(int i) {
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return players.get(i);
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}
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/** Changes the activePlayer to the next {@link Player} in the list */
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@Override
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public void nextPlayer() {
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@ -3,12 +3,11 @@ package jrummikub.model;
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public interface IGameState {
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public ITable getTable();
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public void setTable(ITable table);
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public int getPlayerCount();
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public IPlayer getPlayer(int i);
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/** Changes the activePlayer to the next {@link Player} in the list */
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public void nextPlayer();
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