Add "Waiting for players" message to GameOfferControl

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@557 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-21 21:24:26 +02:00
parent 492ade8cd1
commit 82d69635a8
3 changed files with 138 additions and 125 deletions

View file

@ -12,6 +12,7 @@ import jrummikub.util.GameData;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.view.ISettingsPanel.SettingsError;
import jrummikub.view.ISettingsPanel.SettingsMode;
import jrummikub.view.IView;
@ -44,19 +45,31 @@ public class GameOfferControl extends AbstractGameBeginControl {
public void handle() {
List<PlayerSettings> players = gameData.getGameSettings()
.getPlayerList();
for (PlayerSettings s : players) {
if (s.getType() == Type.NETWORK) {
startGame();
return;
}
if (checkPlayers()) {
startGame();
}
}
}));
checkPlayers();
}
private boolean checkPlayers() {
for (PlayerSettings s : gameData.getGameSettings().getPlayerList()) {
if (s.getType() == Type.NETWORK) {
view.getSettingsPanel().setError(SettingsError.NO_ERROR);
view.getSettingsPanel().enableStartGameButton(true);
return true;
}
}
view.getSettingsPanel().setError(SettingsError.WAITING_FOR_PLAYERS);
view.getSettingsPanel().enableStartGameButton(false);
return false;
}
private void addConnectionControlListeners(
final IConnectionControl connectionControl,
final GameSettings settings) {
final IConnectionControl connectionControl, final GameSettings settings) {
connections.add(connectionControl.getGameJoinEvent().add(
new IListener1<String>() {
@Override
@ -65,7 +78,10 @@ public class GameOfferControl extends AbstractGameBeginControl {
if (player.getType() == Type.VACANT) {
player.setName(sender);
player.setType(Type.NETWORK);
updateSettingsPanel();
checkPlayers();
connectionControl.ackJoinGame(sender, true);
connectionControl.offerGame(gameData);
return;
@ -88,7 +104,10 @@ public class GameOfferControl extends AbstractGameBeginControl {
break;
}
}
updateSettingsPanel();
checkPlayers();
connectionControl.offerGame(gameData);
}
}));