Ehhhhh... fix stone positions in the correct place.

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@204 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-05-10 00:34:43 +02:00
parent 3338af2d43
commit 8a3439f736
2 changed files with 16 additions and 16 deletions

View file

@ -73,17 +73,14 @@ public class RoundControl {
for (int i = 0; i < gameState.getPlayerCount(); i++) {
IHand hand = gameState.getNthNextPlayer(i).getHand();
for (int j = 0; j < 7; j++) {
hand.drop(gameState.getGameHeap().drawStone(), new Position(j,
0));
hand.drop(gameState.getGameHeap().drawStone(), new Position(j,
1));
hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 0));
hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 1));
}
}
}
private void endOfTurn() {
Set<Stone> tableDiff = tableDifference(gameState.getTable(),
clonedTable);
Set<Stone> tableDiff = tableDifference(gameState.getTable(), clonedTable);
if (!tableDiff.isEmpty()) { // Player has made a move
if (clonedTable.isValid()) {
@ -131,7 +128,7 @@ public class RoundControl {
.getActivePlayer()
.getHand()
.drop(gameState.getGameHeap().drawStone(),
new Position(7 + (int) (Math.random() * 6), 0.5f));
new Position(HAND_WIDTH - 1, HAND_HEIGHT - 1));
}
private void dealPenalty(int count) {

View file

@ -24,8 +24,7 @@ public class TurnControl {
static class HandStonePositionComparator implements
Comparator<Pair<Stone, Position>> {
@Override
public int compare(Pair<Stone, Position> pair1,
Pair<Stone, Position> pair2) {
public int compare(Pair<Stone, Position> pair1, Pair<Stone, Position> pair2) {
Position pos1 = pair1.getSecond(), pos2 = pair2.getSecond();
if (pos1.getY() < pos2.getY()) {
return -1;
@ -81,8 +80,8 @@ public class TurnControl {
connections.add(view.getPlayerPanel().getEndTurnEvent()
.add(endOfTurnListener));
connections.add(view.getPlayerPanel().getHandPanel()
.getStoneClickEvent().add(new IListener2<Stone, Boolean>() {
connections.add(view.getPlayerPanel().getHandPanel().getStoneClickEvent()
.add(new IListener2<Stone, Boolean>() {
@Override
public void handle(Stone stone, Boolean collect) {
@ -90,8 +89,8 @@ public class TurnControl {
}
}));
connections.add(view.getPlayerPanel().getHandPanel()
.getRangeClickEvent().add(new IListener2<Stone, Boolean>() {
connections.add(view.getPlayerPanel().getHandPanel().getRangeClickEvent()
.add(new IListener2<Stone, Boolean>() {
@Override
public void handle(Stone stone, Boolean collect) {
@ -348,11 +347,15 @@ public class TurnControl {
table.drop(joinedSet, newPos);
} else {
StoneSet joinedSet = new StoneSet(selectedStones).join(newSet);
table.drop(joinedSet, new Position(newPos.getX()
- selectedStones.size(), newPos.getY()));
table.drop(joinedSet,
new Position(newPos.getX() - selectedStones.size(), newPos.getY()));
}
} else {
table.drop(new StoneSet(selectedStones), new Position(RoundControl.HAND_WIDTH-1, RoundControl.HAND_HEIGHT-1));
table.drop(
new StoneSet(selectedStones),
new Position(
pos.getX() + (set.size() - selectedStones.size()) * 0.5f, pos
.getY()));
}
selectedStones.clear();