Finished side panel info

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@501 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Jannis Harder 2011-06-20 03:19:02 +02:00
parent 4df5c0e665
commit 8a3e4c3e26
6 changed files with 118 additions and 32 deletions

View file

@ -97,7 +97,6 @@ public class GameControl {
* Game gets started by initializing the first Round
*/
public void startGame() {
view.showSidePanel(true);
startRound();
}
@ -184,6 +183,7 @@ public class GameControl {
}
private void showScorePanel() {
view.showSidePanel(false);
view.setBottomPanel(BottomPanelType.WIN_PANEL);
view.getScorePanel().setPlayers(gameSettings.getPlayerList());

View file

@ -56,9 +56,9 @@ public class RoundControl {
* Create a new RoundControl using the given gameState and view
*
* @param roundState
* initial round state
* initial round state
* @param view
* view used for user interaction
* view used for user interaction
*/
public RoundControl(IRoundState roundState, IView view) {
this.roundState = roundState;
@ -93,7 +93,7 @@ public class RoundControl {
* Continue a saved round after loading
*/
public void continueRound() {
connections.add(view.getStartTurnEvent().add(new IListener() {
@Override
public void handle() {
@ -144,7 +144,7 @@ public class RoundControl {
protected void doPrepareTurn() {
updateSidePanel();
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getType() == HUMAN;
boolean oneHuman = roundState.getGameSettings().oneHuman();
@ -160,11 +160,12 @@ public class RoundControl {
}
view.getTablePanel().setStoneSets(clonedTable.clone());
view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
.getName());
view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
.getColor());
view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
view.setCurrentPlayerName(roundState.getActivePlayer()
.getPlayerSettings().getName());
view.setCurrentPlayerColor(roundState.getActivePlayer()
.getPlayerSettings().getColor());
view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer()
.getLaidOut());
turnControl = createTurnControl(roundState.getActivePlayer()
.getPlayerSettings());
@ -193,8 +194,8 @@ public class RoundControl {
}
turnControl.setup(new ITurnControl.TurnInfo(clonedTable, clonedHand,
roundState.getActivePlayer().getLaidOut(), turnMode), roundState
.getGameSettings(), view);
roundState.getActivePlayer().getLaidOut(), turnMode),
roundState.getGameSettings(), view);
turnControl.getEndOfTurnEvent().add(new IListener1<ITable>() {
@Override
public void handle(ITable newTable) {
@ -211,16 +212,17 @@ public class RoundControl {
turnControl.startTurn();
}
private void updateSidePanel() {
view.showSidePanel(true);
view.getSidePanel().setGameSettings(roundState.getGameSettings());
List<IPlayer> players = new ArrayList<IPlayer>();
for (int i = 1; i < roundState.getPlayerCount(); i ++) {
for (int i = 1; i < roundState.getPlayerCount(); i++) {
players.add(roundState.getNthNextPlayer(-i));
}
view.getSidePanel().setPlayers(players);
view.getSidePanel().setHeapCapacity(roundState.getGameSettings().getTotalStones());
view.getSidePanel().setHeapCapacity(
roundState.getGameSettings().getTotalStones());
view.getSidePanel().setHeapSize(roundState.getGameHeap().getSize());
}
@ -235,11 +237,13 @@ public class RoundControl {
void deal() {
for (int i = 0; i < roundState.getPlayerCount(); i++) {
IHand hand = roundState.getNthNextPlayer(i).getHand();
for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
for (int j = 0; j < roundState.getGameSettings()
.getNumberOfStonesDealt(); j++) {
hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
0));
}
}
}
private boolean laidOutValidPoints() {
@ -248,11 +252,13 @@ public class RoundControl {
int totalValue = 0;
for (StoneSet set : newSets) {
totalValue += set.classify(roundState.getGameSettings()).getSecond();
totalValue += set.classify(roundState.getGameSettings())
.getSecond();
}
return totalValue == 0
|| totalValue >= roundState.getGameSettings().getInitialMeldThreshold();
|| totalValue >= roundState.getGameSettings()
.getInitialMeldThreshold();
}
protected void endOfTurn(ITable newTable) {
@ -261,6 +267,11 @@ public class RoundControl {
turnControl = null;
roundState.getActivePlayer().setLastTurnInvalid(false);
roundState.getActivePlayer().setLastTurnStoneCount(
roundState.getActivePlayer().getHand().getSize()
- clonedHand.getSize());
roundState.getActivePlayer().setHand(clonedHand);
boolean goToNextPlayer = true;
lastTurnNotEnoughPoints = false;
@ -278,8 +289,8 @@ public class RoundControl {
if (lastTurnNotEnoughPoints) {
view.setInitialMeldError(roundState.getGameSettings()
.getInitialMeldThreshold());
view.setInvalidStoneSets(tableSetDifference(roundState.getTable(),
newTable));
view.setInvalidStoneSets(tableSetDifference(
roundState.getTable(), newTable));
} else if (lastTurnMeldError) {
view.setInitialMeldFirstError();
view.setInvalidStoneSets(touchedStoneSets(newTable));
@ -379,6 +390,7 @@ public class RoundControl {
Set<Stone> tableDiff = tableDifference(roundState.getTable(), newTable);
// deal penalty, reset
roundState.getGameHeap().putBack(tableDiff);
roundState.getActivePlayer().setLastTurnInvalid(true);
dealPenalty(tableDiff.size());
}
@ -471,10 +483,12 @@ public class RoundControl {
stonePoints = playerHand.isInitialMeldPossible(roundState
.getGameSettings()) ? 200 : 100;
} else {
stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
stonePoints = playerHand.getStonePoints(roundState
.getGameSettings());
}
bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
bestScore = updateBestScore(bestScore, -stonePoints,
playerHand.getSize());
points.add(-stonePoints);
pointSum += stonePoints;