Added test and implementation for an inspection turn before the first
turn git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@273 72836036-5685-4462-b002-a69064685172
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7 changed files with 140 additions and 19 deletions
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@ -22,8 +22,10 @@ public class MockRoundState implements IRoundState {
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public GameSettings gameSettings;
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/** */
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public IPlayer lastPlayer;
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/** */
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public int turnNumber;
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/** */
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public MockRoundState() {
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table = new MockTable();
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players = new ArrayList<MockPlayer>();
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@ -39,6 +41,7 @@ public class MockRoundState implements IRoundState {
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gameHeap = new StoneHeap();
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gameSettings = new GameSettings();
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gameSettings.setInitialMeldThreshold(30);
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turnNumber = -3;
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}
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@Override
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@ -113,4 +116,13 @@ public class MockRoundState implements IRoundState {
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}
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return players.get(j);
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}
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public int getTurnNumber() {
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return turnNumber;
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}
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@Override
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public void nextTurn() {
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turnNumber++;
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}
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}
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@ -7,6 +7,7 @@ import jrummikub.util.Event1;
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import jrummikub.util.Event2;
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import jrummikub.util.IEvent1;
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import jrummikub.util.IEvent2;
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import jrummikub.util.MockEvent1;
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import jrummikub.util.Pair;
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/**
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@ -21,7 +22,7 @@ public class MockTablePanel implements ITablePanel {
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/** */
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public Event2<Stone, Boolean> rangeClickEvent = new Event2<Stone, Boolean>();
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/** */
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public Event1<Position> clickEvent = new Event1<Position>();
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public MockEvent1<Position> clickEvent = new MockEvent1<Position>();
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/** */
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public Event1<StoneSet> leftConnectorClickEvent = new Event1<StoneSet>();
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/** */
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