Added test and implementation for an inspection turn before the first
turn git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@273 72836036-5685-4462-b002-a69064685172
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7 changed files with 140 additions and 19 deletions
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@ -5,6 +5,7 @@ import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import jrummikub.model.GameState;
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import jrummikub.model.Hand;
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import jrummikub.model.IHand;
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import jrummikub.model.IPlayer;
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@ -87,7 +88,7 @@ public class RoundControl {
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private void startTurn() {
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TurnControl turnControl = new TurnControl(roundState.getActivePlayer()
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.getHand(), clonedTable, view);
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.getHand(), clonedTable, view, roundState.getTurnNumber() < 1);
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connections.add(turnControl.getEndOfTurnEvent().add(new IListener() {
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@Override
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@ -126,19 +127,24 @@ public class RoundControl {
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}
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private void endOfTurn() {
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checkTurn();
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if (roundState.getTurnNumber() >= 1) {
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checkTurn();
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}
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if (roundState.getLastPlayer() == null) {
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if (roundState.getGameHeap().getSize() == 0) {
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roundState.setLastPlayer(roundState.getNthNextPlayer(-1));
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roundState.nextTurn();
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} else {
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roundState.nextPlayer();
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roundState.nextTurn();
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}
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} else {
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if (roundState.getActivePlayer() == roundState.getLastPlayer()) {
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endOfRound();
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} else {
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roundState.nextPlayer();
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roundState.nextTurn();
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}
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}
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if (!roundFinished) {
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@ -35,22 +35,27 @@ public class TurnControl {
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private Event endOfTurnEvent = new Event();
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private List<Connection> connections = new ArrayList<Connection>();
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private boolean inspectOnly;
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/**
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* Create a new TurnControl using a given hand (of the active player), a given
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* table and a given view for user interaction.
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* Create a new TurnControl using a given hand (of the active player), a
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* given table and a given view for user interaction.
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*
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* @param hand
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* active player's hand
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* active player's hand
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* @param table
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* current table
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* current table
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* @param view
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* view for user interaction.
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* view for user interaction.
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* @param inspectOnly
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* the current turn doesn't allow any table manipulation
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*/
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public TurnControl(IHand hand, ITable table, IView view) {
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public TurnControl(IHand hand, ITable table, IView view, boolean inspectOnly) {
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this.hand = hand;
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this.table = table;
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this.view = view;
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this.inspectOnly = inspectOnly;
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this.timer = new TurnTimer(view);
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}
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@ -60,6 +65,7 @@ public class TurnControl {
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this.table = table;
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this.view = view;
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this.timer = testTimer;
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this.inspectOnly = false;
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}
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/**
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@ -80,7 +86,8 @@ public class TurnControl {
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addHandPanelHandlers();
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addStoneCollectionHandlers();
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addTablePanelHandlers();
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if (!inspectOnly)
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addTablePanelHandlers();
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connections.add(view.getPlayerPanel().getSortByGroupsEvent()
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.add(new IListener() {
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@ -419,15 +426,12 @@ public class TurnControl {
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table.drop(joinedSet, newPos);
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} else {
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StoneSet joinedSet = new StoneSet(selectedStones).join(newSet);
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table.drop(joinedSet,
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new Position(newPos.getX() - selectedStones.size(), newPos.getY()));
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table.drop(joinedSet, new Position(newPos.getX()
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- selectedStones.size(), newPos.getY()));
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}
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} else {
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table.drop(
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new StoneSet(selectedStones),
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new Position(
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pos.getX() + (set.size() - selectedStones.size()) * 0.5f, pos
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.getY()));
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table.drop(new StoneSet(selectedStones), new Position(pos.getX()
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+ (set.size() - selectedStones.size()) * 0.5f, pos.getY()));
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}
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selectedStones.clear();
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@ -527,7 +531,8 @@ public class TurnControl {
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static class HandStonePositionComparator implements
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Comparator<Pair<Stone, Position>> {
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@Override
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public int compare(Pair<Stone, Position> pair1, Pair<Stone, Position> pair2) {
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public int compare(Pair<Stone, Position> pair1,
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Pair<Stone, Position> pair2) {
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Position pos1 = pair1.getSecond(), pos2 = pair2.getSecond();
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if (pos1.getY() < pos2.getY()) {
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return -1;
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@ -94,4 +94,18 @@ public interface IRoundState {
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*/
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public void setActivePlayerNumber(int i);
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/**
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* Gets the number of the current turn. Numbers smaller than one indicate
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* hand inspection turns
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*
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* @return current turn number
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*/
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public abstract int getTurnNumber();
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/**
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* Increments the turn number
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*
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*/
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public void nextTurn();
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}
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@ -12,6 +12,7 @@ public class RoundState implements IRoundState {
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private int activePlayer;
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private StoneHeap gameHeap;
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private IPlayer lastPlayer;
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private int turnNumber;
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/**
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* Create a new RoundState with an empty table
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@ -29,6 +30,8 @@ public class RoundState implements IRoundState {
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players.add(new Player(playerSettings, gameSettings));
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}
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turnNumber = 1-gameSettings.getPlayerList().size();
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activePlayer = 0;
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gameHeap = new StoneHeap();
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}
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@ -104,4 +107,14 @@ public class RoundState implements IRoundState {
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public IPlayer getLastPlayer() {
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return lastPlayer;
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}
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@Override
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public int getTurnNumber() {
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return turnNumber;
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}
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@Override
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public void nextTurn() {
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turnNumber++;
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}
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}
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