Added test and implementation for an inspection turn before the first

turn

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@273 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Jannis Harder 2011-05-25 17:10:43 +02:00
parent 157bd4f606
commit a1c0cb89f6
7 changed files with 140 additions and 19 deletions

View file

@ -5,6 +5,7 @@ import java.util.HashSet;
import java.util.List;
import java.util.Set;
import jrummikub.model.GameState;
import jrummikub.model.Hand;
import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
@ -87,7 +88,7 @@ public class RoundControl {
private void startTurn() {
TurnControl turnControl = new TurnControl(roundState.getActivePlayer()
.getHand(), clonedTable, view);
.getHand(), clonedTable, view, roundState.getTurnNumber() < 1);
connections.add(turnControl.getEndOfTurnEvent().add(new IListener() {
@Override
@ -126,19 +127,24 @@ public class RoundControl {
}
private void endOfTurn() {
checkTurn();
if (roundState.getTurnNumber() >= 1) {
checkTurn();
}
if (roundState.getLastPlayer() == null) {
if (roundState.getGameHeap().getSize() == 0) {
roundState.setLastPlayer(roundState.getNthNextPlayer(-1));
roundState.nextTurn();
} else {
roundState.nextPlayer();
roundState.nextTurn();
}
} else {
if (roundState.getActivePlayer() == roundState.getLastPlayer()) {
endOfRound();
} else {
roundState.nextPlayer();
roundState.nextTurn();
}
}
if (!roundFinished) {

View file

@ -35,22 +35,27 @@ public class TurnControl {
private Event endOfTurnEvent = new Event();
private List<Connection> connections = new ArrayList<Connection>();
private boolean inspectOnly;
/**
* Create a new TurnControl using a given hand (of the active player), a given
* table and a given view for user interaction.
* Create a new TurnControl using a given hand (of the active player), a
* given table and a given view for user interaction.
*
* @param hand
* active player's hand
* active player's hand
* @param table
* current table
* current table
* @param view
* view for user interaction.
* view for user interaction.
* @param inspectOnly
* the current turn doesn't allow any table manipulation
*/
public TurnControl(IHand hand, ITable table, IView view) {
public TurnControl(IHand hand, ITable table, IView view, boolean inspectOnly) {
this.hand = hand;
this.table = table;
this.view = view;
this.inspectOnly = inspectOnly;
this.timer = new TurnTimer(view);
}
@ -60,6 +65,7 @@ public class TurnControl {
this.table = table;
this.view = view;
this.timer = testTimer;
this.inspectOnly = false;
}
/**
@ -80,7 +86,8 @@ public class TurnControl {
addHandPanelHandlers();
addStoneCollectionHandlers();
addTablePanelHandlers();
if (!inspectOnly)
addTablePanelHandlers();
connections.add(view.getPlayerPanel().getSortByGroupsEvent()
.add(new IListener() {
@ -419,15 +426,12 @@ public class TurnControl {
table.drop(joinedSet, newPos);
} else {
StoneSet joinedSet = new StoneSet(selectedStones).join(newSet);
table.drop(joinedSet,
new Position(newPos.getX() - selectedStones.size(), newPos.getY()));
table.drop(joinedSet, new Position(newPos.getX()
- selectedStones.size(), newPos.getY()));
}
} else {
table.drop(
new StoneSet(selectedStones),
new Position(
pos.getX() + (set.size() - selectedStones.size()) * 0.5f, pos
.getY()));
table.drop(new StoneSet(selectedStones), new Position(pos.getX()
+ (set.size() - selectedStones.size()) * 0.5f, pos.getY()));
}
selectedStones.clear();
@ -527,7 +531,8 @@ public class TurnControl {
static class HandStonePositionComparator implements
Comparator<Pair<Stone, Position>> {
@Override
public int compare(Pair<Stone, Position> pair1, Pair<Stone, Position> pair2) {
public int compare(Pair<Stone, Position> pair1,
Pair<Stone, Position> pair2) {
Position pos1 = pair1.getSecond(), pos2 = pair2.getSecond();
if (pos1.getY() < pos2.getY()) {
return -1;

View file

@ -94,4 +94,18 @@ public interface IRoundState {
*/
public void setActivePlayerNumber(int i);
/**
* Gets the number of the current turn. Numbers smaller than one indicate
* hand inspection turns
*
* @return current turn number
*/
public abstract int getTurnNumber();
/**
* Increments the turn number
*
*/
public void nextTurn();
}

View file

@ -12,6 +12,7 @@ public class RoundState implements IRoundState {
private int activePlayer;
private StoneHeap gameHeap;
private IPlayer lastPlayer;
private int turnNumber;
/**
* Create a new RoundState with an empty table
@ -29,6 +30,8 @@ public class RoundState implements IRoundState {
players.add(new Player(playerSettings, gameSettings));
}
turnNumber = 1-gameSettings.getPlayerList().size();
activePlayer = 0;
gameHeap = new StoneHeap();
}
@ -104,4 +107,14 @@ public class RoundState implements IRoundState {
public IPlayer getLastPlayer() {
return lastPlayer;
}
@Override
public int getTurnNumber() {
return turnNumber;
}
@Override
public void nextTurn() {
turnNumber++;
}
}