Warnings tauchen auf, wenn man beim Einstellen Unfug macht
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@325 72836036-5685-4462-b002-a69064685172
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498c2529bd
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5 changed files with 96 additions and 19 deletions
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@ -216,7 +216,7 @@ public class SettingsControl {
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for (PlayerSettings player : settings.getPlayerList()) {
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if (player.getName().isEmpty()) {
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view.getSettingsPanel().setError(
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ISettingsPanel.SettingsError.NO_PLAYER_NAME);
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ISettingsPanel.SettingsError.NO_PLAYER_NAME_ERROR);
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view.getSettingsPanel().enableStartGameButton(false);
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return false;
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}
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@ -226,16 +226,50 @@ public class SettingsControl {
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for (int j = i + 1; j < settings.getPlayerList().size(); ++j) {
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if (settings.getPlayerList().get(j).getName().equals(name)) {
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view.getSettingsPanel().setError(
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ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME);
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view.getSettingsPanel()
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.setError(
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ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME_ERROR);
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view.getSettingsPanel().enableStartGameButton(false);
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return false;
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}
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}
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}
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int totalStonesDealt = settings.getNumberOfStonesDealt()
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* settings.getPlayerList().size();
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int totalStones = settings.getHighestCard() * settings.getStoneSetNumber()
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* settings.getStoneColors().size() + settings.getJokerNumber();
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if (totalStones <= totalStonesDealt) {
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view.getSettingsPanel().setError(
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ISettingsPanel.SettingsError.NOT_ENOUGH_STONES_ERROR);
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view.getSettingsPanel().enableStartGameButton(false);
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return false;
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}
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view.getSettingsPanel().setError(ISettingsPanel.SettingsError.NO_ERROR);
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view.getSettingsPanel().enableStartGameButton(true);
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if (settings.getInitialMeldThreshold() >= 100) {
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view.getSettingsPanel().setError(
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ISettingsPanel.SettingsError.TOO_HIGH_THRESHOLD_WARNING);
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return true;
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}
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boolean humanPlayerFound = false;
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for (PlayerSettings player : settings.getPlayerList()) {
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if (player.getTurnControlType() == TurnControlFactory.Type.HUMAN) {
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humanPlayerFound = true;
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break;
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}
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}
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if (!humanPlayerFound) {
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view.getSettingsPanel().setError(
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ISettingsPanel.SettingsError.COMPUTER_PLAYERS_ONLY_WARNING);
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return true;
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}
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return true;
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}
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@ -17,7 +17,8 @@ public class GameSettings {
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private int jokerPoints;
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private int jokerNumber;
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private int highestCard;
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private int stoneSets;
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private int stoneSetNumber;
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private int numberOfStonesDealt;
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private boolean noLimits;
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private Set<StoneColor> stoneColors;
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@ -29,7 +30,8 @@ public class GameSettings {
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jokerPoints = 50;
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jokerNumber = 2;
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highestCard = 13;
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stoneSets = 2;
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stoneSetNumber = 2;
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numberOfStonesDealt = 14;
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noLimits = false;
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stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE,
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ORANGE, RED));
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@ -124,8 +126,8 @@ public class GameSettings {
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*
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* @return sets of stones in use
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*/
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public int getStoneSets() {
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return stoneSets;
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public int getStoneSetNumber() {
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return stoneSetNumber;
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}
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/**
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@ -134,8 +136,8 @@ public class GameSettings {
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* @param stoneSets
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* sets of stones in use
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*/
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public void setStoneSets(int stoneSets) {
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this.stoneSets = stoneSets;
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public void setStoneSetNumber(int stoneSets) {
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this.stoneSetNumber = stoneSets;
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}
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/**
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@ -175,4 +177,22 @@ public class GameSettings {
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public void setStoneColors(Set<StoneColor> stoneColors) {
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this.stoneColors = stoneColors;
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}
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/**
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* Get number of stones dealt at game start
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*
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* @return numberOfStonesDealt
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*/
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public int getNumberOfStonesDealt() {
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return numberOfStonesDealt;
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}
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/**
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* Set number of stones dealt at game start
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*
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* @param number
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*/
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public void setNumberOfStonesDealt(int number) {
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numberOfStonesDealt = number;
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}
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}
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@ -136,9 +136,17 @@ public interface ISettingsPanel {
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/** Everything is ok */
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NO_ERROR,
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/** A player name is used twice */
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DUPLICATE_PLAYER_NAME,
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DUPLICATE_PLAYER_NAME_ERROR,
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/** A player has an empty name */
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NO_PLAYER_NAME
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NO_PLAYER_NAME_ERROR,
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/** More Stones than present would be dealed */
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NOT_ENOUGH_STONES_ERROR,
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// warnings
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/** threshold higher 100 */
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TOO_HIGH_THRESHOLD_WARNING,
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/** Only computer players added */
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COMPUTER_PLAYERS_ONLY_WARNING
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}
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/**
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@ -112,14 +112,31 @@ class SettingsPanel extends JPanel implements ISettingsPanel {
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case NO_ERROR:
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errorMessageLabel.setText(" ");
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break;
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case DUPLICATE_PLAYER_NAME:
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case DUPLICATE_PLAYER_NAME_ERROR:
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errorMessageLabel
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.setText("Jeder Spielername darf nur einmal verwendet werden.");
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errorMessageLabel.setForeground(Color.RED);
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break;
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case NO_PLAYER_NAME:
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case NO_PLAYER_NAME_ERROR:
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errorMessageLabel.setText("Jeder Spieler muss einen Namen haben.");
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errorMessageLabel.setForeground(Color.RED);
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break;
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case NOT_ENOUGH_STONES_ERROR:
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errorMessageLabel
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.setText("Es gibt nicht genug Steine f\u00fcr die gew\u00e4hlte Spieleranzahl.");
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errorMessageLabel.setForeground(Color.RED);
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break;
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case COMPUTER_PLAYERS_ONLY_WARNING:
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errorMessageLabel.setText("Es gibt keinen menschlichen Spieler.");
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errorMessageLabel.setForeground(Color.ORANGE.darker());
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break;
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case TOO_HIGH_THRESHOLD_WARNING:
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errorMessageLabel
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.setText("Die gew\u00e4hlte Schranke ist m\u00f6glicherweise zu hoch");
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errorMessageLabel.setForeground(Color.ORANGE.darker());
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break;
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}
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}
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@Override
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@ -284,7 +301,6 @@ class SettingsPanel extends JPanel implements ISettingsPanel {
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add(tabbedPane, c);
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errorMessageLabel = new JLabel(" ");
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errorMessageLabel.setForeground(Color.RED);
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c.weighty = 0;
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add(errorMessageLabel, c);
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@ -313,8 +329,7 @@ class SettingsPanel extends JPanel implements ISettingsPanel {
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nameField.setText(settings.getName());
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}
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// playerType.setSelectedIndex(0);
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int index = Arrays.binarySearch(
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TurnControlFactory.Type.values(),
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int index = Arrays.binarySearch(TurnControlFactory.Type.values(),
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settings.getTurnControlType());
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if (index != playerType.getSelectedIndex()) {
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playerType.setSelectedIndex(index);
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@ -131,7 +131,7 @@ public class SettingsControlTest {
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view.settingsPanel.changePlayerNameEvent.emit(1, name1);
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assertFalse(view.settingsPanel.startButtonEnabled);
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assertSame(ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME,
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assertSame(ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME_ERROR,
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view.settingsPanel.error);
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view.settingsPanel.startGameEvent.emit();
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@ -146,7 +146,7 @@ public class SettingsControlTest {
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view.settingsPanel.changePlayerNameEvent.emit(1, name1);
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assertFalse(view.settingsPanel.startButtonEnabled);
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assertSame(ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME,
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assertSame(ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME_ERROR,
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view.settingsPanel.error);
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view.settingsPanel.startGameEvent.emit();
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@ -169,7 +169,7 @@ public class SettingsControlTest {
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view.settingsPanel.changePlayerNameEvent.emit(0, name1);
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assertFalse(view.settingsPanel.startButtonEnabled);
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assertSame(ISettingsPanel.SettingsError.NO_PLAYER_NAME,
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assertSame(ISettingsPanel.SettingsError.NO_PLAYER_NAME_ERROR,
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view.settingsPanel.error);
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view.settingsPanel.startGameEvent.emit();
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