Warnings tauchen auf, wenn man beim Einstellen Unfug macht

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@325 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Ida Massow 2011-05-30 19:08:33 +02:00
parent 498c2529bd
commit ae9ce59d36
5 changed files with 96 additions and 19 deletions

View file

@ -216,7 +216,7 @@ public class SettingsControl {
for (PlayerSettings player : settings.getPlayerList()) {
if (player.getName().isEmpty()) {
view.getSettingsPanel().setError(
ISettingsPanel.SettingsError.NO_PLAYER_NAME);
ISettingsPanel.SettingsError.NO_PLAYER_NAME_ERROR);
view.getSettingsPanel().enableStartGameButton(false);
return false;
}
@ -226,16 +226,50 @@ public class SettingsControl {
for (int j = i + 1; j < settings.getPlayerList().size(); ++j) {
if (settings.getPlayerList().get(j).getName().equals(name)) {
view.getSettingsPanel().setError(
ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME);
view.getSettingsPanel()
.setError(
ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME_ERROR);
view.getSettingsPanel().enableStartGameButton(false);
return false;
}
}
}
int totalStonesDealt = settings.getNumberOfStonesDealt()
* settings.getPlayerList().size();
int totalStones = settings.getHighestCard() * settings.getStoneSetNumber()
* settings.getStoneColors().size() + settings.getJokerNumber();
if (totalStones <= totalStonesDealt) {
view.getSettingsPanel().setError(
ISettingsPanel.SettingsError.NOT_ENOUGH_STONES_ERROR);
view.getSettingsPanel().enableStartGameButton(false);
return false;
}
view.getSettingsPanel().setError(ISettingsPanel.SettingsError.NO_ERROR);
view.getSettingsPanel().enableStartGameButton(true);
if (settings.getInitialMeldThreshold() >= 100) {
view.getSettingsPanel().setError(
ISettingsPanel.SettingsError.TOO_HIGH_THRESHOLD_WARNING);
return true;
}
boolean humanPlayerFound = false;
for (PlayerSettings player : settings.getPlayerList()) {
if (player.getTurnControlType() == TurnControlFactory.Type.HUMAN) {
humanPlayerFound = true;
break;
}
}
if (!humanPlayerFound) {
view.getSettingsPanel().setError(
ISettingsPanel.SettingsError.COMPUTER_PLAYERS_ONLY_WARNING);
return true;
}
return true;
}

View file

@ -17,7 +17,8 @@ public class GameSettings {
private int jokerPoints;
private int jokerNumber;
private int highestCard;
private int stoneSets;
private int stoneSetNumber;
private int numberOfStonesDealt;
private boolean noLimits;
private Set<StoneColor> stoneColors;
@ -29,7 +30,8 @@ public class GameSettings {
jokerPoints = 50;
jokerNumber = 2;
highestCard = 13;
stoneSets = 2;
stoneSetNumber = 2;
numberOfStonesDealt = 14;
noLimits = false;
stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE,
ORANGE, RED));
@ -124,8 +126,8 @@ public class GameSettings {
*
* @return sets of stones in use
*/
public int getStoneSets() {
return stoneSets;
public int getStoneSetNumber() {
return stoneSetNumber;
}
/**
@ -134,8 +136,8 @@ public class GameSettings {
* @param stoneSets
* sets of stones in use
*/
public void setStoneSets(int stoneSets) {
this.stoneSets = stoneSets;
public void setStoneSetNumber(int stoneSets) {
this.stoneSetNumber = stoneSets;
}
/**
@ -175,4 +177,22 @@ public class GameSettings {
public void setStoneColors(Set<StoneColor> stoneColors) {
this.stoneColors = stoneColors;
}
/**
* Get number of stones dealt at game start
*
* @return numberOfStonesDealt
*/
public int getNumberOfStonesDealt() {
return numberOfStonesDealt;
}
/**
* Set number of stones dealt at game start
*
* @param number
*/
public void setNumberOfStonesDealt(int number) {
numberOfStonesDealt = number;
}
}

View file

@ -136,9 +136,17 @@ public interface ISettingsPanel {
/** Everything is ok */
NO_ERROR,
/** A player name is used twice */
DUPLICATE_PLAYER_NAME,
DUPLICATE_PLAYER_NAME_ERROR,
/** A player has an empty name */
NO_PLAYER_NAME
NO_PLAYER_NAME_ERROR,
/** More Stones than present would be dealed */
NOT_ENOUGH_STONES_ERROR,
// warnings
/** threshold higher 100 */
TOO_HIGH_THRESHOLD_WARNING,
/** Only computer players added */
COMPUTER_PLAYERS_ONLY_WARNING
}
/**

View file

@ -112,14 +112,31 @@ class SettingsPanel extends JPanel implements ISettingsPanel {
case NO_ERROR:
errorMessageLabel.setText(" ");
break;
case DUPLICATE_PLAYER_NAME:
case DUPLICATE_PLAYER_NAME_ERROR:
errorMessageLabel
.setText("Jeder Spielername darf nur einmal verwendet werden.");
errorMessageLabel.setForeground(Color.RED);
break;
case NO_PLAYER_NAME:
case NO_PLAYER_NAME_ERROR:
errorMessageLabel.setText("Jeder Spieler muss einen Namen haben.");
errorMessageLabel.setForeground(Color.RED);
break;
case NOT_ENOUGH_STONES_ERROR:
errorMessageLabel
.setText("Es gibt nicht genug Steine f\u00fcr die gew\u00e4hlte Spieleranzahl.");
errorMessageLabel.setForeground(Color.RED);
break;
case COMPUTER_PLAYERS_ONLY_WARNING:
errorMessageLabel.setText("Es gibt keinen menschlichen Spieler.");
errorMessageLabel.setForeground(Color.ORANGE.darker());
break;
case TOO_HIGH_THRESHOLD_WARNING:
errorMessageLabel
.setText("Die gew\u00e4hlte Schranke ist m\u00f6glicherweise zu hoch");
errorMessageLabel.setForeground(Color.ORANGE.darker());
break;
}
}
@Override
@ -284,7 +301,6 @@ class SettingsPanel extends JPanel implements ISettingsPanel {
add(tabbedPane, c);
errorMessageLabel = new JLabel(" ");
errorMessageLabel.setForeground(Color.RED);
c.weighty = 0;
add(errorMessageLabel, c);
@ -313,8 +329,7 @@ class SettingsPanel extends JPanel implements ISettingsPanel {
nameField.setText(settings.getName());
}
// playerType.setSelectedIndex(0);
int index = Arrays.binarySearch(
TurnControlFactory.Type.values(),
int index = Arrays.binarySearch(TurnControlFactory.Type.values(),
settings.getTurnControlType());
if (index != playerType.getSelectedIndex()) {
playerType.setSelectedIndex(index);

View file

@ -131,7 +131,7 @@ public class SettingsControlTest {
view.settingsPanel.changePlayerNameEvent.emit(1, name1);
assertFalse(view.settingsPanel.startButtonEnabled);
assertSame(ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME,
assertSame(ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME_ERROR,
view.settingsPanel.error);
view.settingsPanel.startGameEvent.emit();
@ -146,7 +146,7 @@ public class SettingsControlTest {
view.settingsPanel.changePlayerNameEvent.emit(1, name1);
assertFalse(view.settingsPanel.startButtonEnabled);
assertSame(ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME,
assertSame(ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME_ERROR,
view.settingsPanel.error);
view.settingsPanel.startGameEvent.emit();
@ -169,7 +169,7 @@ public class SettingsControlTest {
view.settingsPanel.changePlayerNameEvent.emit(0, name1);
assertFalse(view.settingsPanel.startButtonEnabled);
assertSame(ISettingsPanel.SettingsError.NO_PLAYER_NAME,
assertSame(ISettingsPanel.SettingsError.NO_PLAYER_NAME_ERROR,
view.settingsPanel.error);
view.settingsPanel.startGameEvent.emit();