Don't use deprecated Stone constructor
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@72 72836036-5685-4462-b002-a69064685172
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1 changed files with 12 additions and 12 deletions
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@ -58,14 +58,14 @@ public class JRummikub {
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// stones on the board
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Map<Stone, Position> stones = new HashMap<Stone, Position>();
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stones.put(new Stone(1, StoneColor.ORANGE, false), new Position(0, 0));
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stones.put(new Stone(10, StoneColor.BLUE, false), new Position(1, 0));
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stones.put(new Stone(9, StoneColor.RED, false), new Position(0.5f, 1));
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stones.put(new Stone(7, StoneColor.BLACK, false), new Position(1.75f, 1));
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stones.put(new Stone(1, StoneColor.ORANGE), new Position(0, 0));
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stones.put(new Stone(10, StoneColor.BLUE), new Position(1, 0));
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stones.put(new Stone(9, StoneColor.RED), new Position(0.5f, 1));
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stones.put(new Stone(7, StoneColor.BLACK), new Position(1.75f, 1));
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Stone stoneJoker = new Stone(0, StoneColor.RED, true);
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Stone stoneJoker = new Stone(StoneColor.RED);
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stones.put(stoneJoker, new Position(2.5f, 0));
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stones.put(new Stone(0, StoneColor.BLACK, true), new Position(3.5f, 0));
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stones.put(new Stone(StoneColor.BLACK), new Position(3.5f, 0));
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view.getPlayerPanel().getBoard().setStones(stones);
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@ -154,16 +154,16 @@ public class JRummikub {
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// stoneSets on the table
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Map<StoneSet, Position> stoneSets = new HashMap<StoneSet, Position>();
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stoneSets.put(new StoneSet(new Stone(5, StoneColor.ORANGE, false)),
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new Position(0.5f, 1));
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stoneSets.put(new StoneSet(new Stone(5, StoneColor.ORANGE)), new Position(
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0.5f, 1));
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List<Stone> stoneList = new ArrayList<Stone>();
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stoneList.add(new Stone(7, StoneColor.BLACK, false));
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Stone stone8 = new Stone(8, StoneColor.BLACK, false);
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stoneList.add(new Stone(7, StoneColor.BLACK));
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Stone stone8 = new Stone(8, StoneColor.BLACK);
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stoneList.add(stone8);
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stoneList.add(new Stone(9, StoneColor.BLACK, false));
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stoneList.add(new Stone(10, StoneColor.BLACK, false));
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stoneList.add(new Stone(9, StoneColor.BLACK));
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stoneList.add(new Stone(10, StoneColor.BLACK));
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stoneSets.put(new StoneSet(stoneList), new Position(3.5f, 4));
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