View: Refactor bottom panel display
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@354 72836036-5685-4462-b002-a69064685172
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03b3bf2340
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10 changed files with 122 additions and 186 deletions
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@ -4,6 +4,7 @@ import jrummikub.model.GameSettings;
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import jrummikub.util.IListener;
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import jrummikub.util.IListener1;
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import jrummikub.view.IView;
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import jrummikub.view.IView.BottomPanelType;
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/**
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* The application control controls the settings for a new games and create the
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@ -27,8 +28,7 @@ public class ApplicationControl {
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*/
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public void startApplication() {
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view.showScorePanel(false);
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view.enableWinPanel(false);
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view.showInterface(false);
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view.setBottomPanel(BottomPanelType.START_GAME_PANEL);
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SettingsControl settingsControl = new SettingsControl(view,
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new GameSettings());
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settingsControl.getStartGameEvent().add(new IListener1<GameSettings>() {
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@ -42,7 +42,6 @@ public class ApplicationControl {
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startApplication();
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}
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});
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view.showInterface(true);
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gameControl.startGame();
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}
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@ -14,6 +14,7 @@ import jrummikub.util.IEvent;
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import jrummikub.util.IListener;
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import jrummikub.util.IListener1;
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import jrummikub.view.IView;
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import jrummikub.view.IView.BottomPanelType;
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/**
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* Controls a Game, at some point including all Rounds, starts new Rounds
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@ -128,7 +129,7 @@ public class GameControl {
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gameState.getScores().add(roundScore);
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roundControl = null;
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view.enableWinPanel(true);
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view.setBottomPanel(BottomPanelType.WIN_PANEL);
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view.getScorePanel().setPlayers(gameSettings.getPlayerList());
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view.getScorePanel().setScores(gameState.getScores());
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@ -1,5 +1,7 @@
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package jrummikub.control;
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import static jrummikub.control.turn.TurnControlFactory.Type.*;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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@ -7,7 +9,6 @@ import java.util.Set;
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import jrummikub.control.turn.ITurnControl;
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import jrummikub.control.turn.TurnControlFactory;
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import static jrummikub.control.turn.TurnControlFactory.Type.*;
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import jrummikub.model.Hand;
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import jrummikub.model.IHand;
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import jrummikub.model.IPlayer;
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@ -25,6 +26,7 @@ import jrummikub.util.IEvent1;
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import jrummikub.util.IListener;
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import jrummikub.util.Pair;
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import jrummikub.view.IView;
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import jrummikub.view.IView.BottomPanelType;
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/**
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* Controller that manages a single round of rummikub
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@ -82,18 +84,15 @@ public class RoundControl {
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.getTurnControlType() == HUMAN;
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clonedTable = (ITable) roundState.getTable().clone();
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if (isHuman) {
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view.enableStartTurnPanel(true);
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} else {
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view.enableThinkPanel(true);
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}
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view.setBottomPanel(isHuman ? BottomPanelType.START_TURN_PANEL
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: BottomPanelType.COMPUTER_HAND_PANEL);
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view.getTablePanel().setStoneSets(clonedTable.clone());
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view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
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.getName());
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view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
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.getColor());
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view.setHasLaidOut(roundState.getActivePlayer().getLaidOut());
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view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
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if (!isHuman)
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startTurn();
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@ -156,7 +155,6 @@ public class RoundControl {
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}
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private void endOfTurn() {
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view.enableThinkPanel(false);
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turnControl = null;
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if (roundState.getTurnNumber() >= 1) {
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checkTurn();
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@ -18,6 +18,7 @@ import jrummikub.util.IListener;
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import jrummikub.util.IListener1;
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import jrummikub.util.IListener2;
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import jrummikub.util.Pair;
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import jrummikub.view.IView.BottomPanelType;
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/**
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* Controller for a single turn made by a human player
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@ -87,7 +88,7 @@ public class HumanTurnControl extends AbstractTurnControl {
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view.getHandPanel().setStones(hand.clone());
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view.getHandPanel().resetCurrentRow();
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view.enableStartTurnPanel(false);
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view.setBottomPanel(BottomPanelType.HUMAN_HAND_PANEL);
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timer.startTimer();
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}
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@ -47,7 +47,7 @@ public interface IView {
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* Sets the current player's name
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*
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* @param playerName
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* the player name
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* the player name
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*/
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public void setCurrentPlayerName(String playerName);
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@ -55,18 +55,10 @@ public interface IView {
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* Sets the stones that are to be painted selected
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*
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* @param stones
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* the stones to be painted selected
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* the stones to be painted selected
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*/
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public void setSelectedStones(Collection<Stone> stones);
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/**
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* Enables or disables the player's StartTurnPanel
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*
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* @param enable
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* enable/disable
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*/
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public void enableStartTurnPanel(boolean enable);
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/**
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* The start turn event is emitted when the player wants to start his turn
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*
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@ -74,14 +66,6 @@ public interface IView {
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*/
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public IEvent getStartTurnEvent();
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/**
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* Enables or disables the panel shown when a player has won
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*
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* @param enable
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* enable/disable
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*/
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public void enableWinPanel(boolean enable);
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/**
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* The quit event is emitted when the player wants to quit the game
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*
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@ -100,7 +84,7 @@ public interface IView {
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* Shows or hides the game settings panel
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*
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* @param show
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* specifies if the panel shall be shown or hidden
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* specifies if the panel shall be shown or hidden
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*/
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public void showSettingsPanel(boolean show);
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@ -108,7 +92,7 @@ public interface IView {
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* Shows or hides the score panel
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*
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* @param show
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* specifies if the panel shall be shown or hidden
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* specifies if the panel shall be shown or hidden
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*/
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public void showScorePanel(boolean show);
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@ -117,40 +101,29 @@ public interface IView {
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* along with the name
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*
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* @param color
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* the current player's color
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* the current player's color
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*/
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public void setCurrentPlayerColor(Color color);
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/**
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* Is used for the PlayerPanel to display if a player has laid out along
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* with the name
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* Is used for the PlayerPanel to display if a player has laid out along with
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* the name
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*
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* @param hasLaidOut
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* specifies if the current player has laid out or not
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* specifies if the current player has laid out or not
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*/
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public void setHasLaidOut(boolean hasLaidOut);
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public void setCurrentPlayerHasLaidOut(boolean hasLaidOut);
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/**
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* Is emitted if the player wants to end the game and start a new one
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*
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* @return newGameEvent
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*/
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IEvent getNewGameEvent();
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public IEvent getNewGameEvent();
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/**
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* Enables or disables most parts of the interface
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*
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* @param enable
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* specifies if the interface is to be enabled or disabled
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*/
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void showInterface(boolean enable);
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public void setBottomPanel(BottomPanelType type);
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/**
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* Enables or disables the panel shown while the computer player is making a
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* move
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*
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* @param b
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* specifies if the interface is enabled or disabled
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*/
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public void enableThinkPanel(boolean b);
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public enum BottomPanelType {
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START_GAME_PANEL, START_TURN_PANEL, HUMAN_HAND_PANEL, COMPUTER_HAND_PANEL, WIN_PANEL
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}
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}
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@ -160,19 +160,15 @@ public class View extends JFrame implements IView {
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playerPanel.getHandPanel().setSelectedStones(stones);
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}
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@Override
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public void enableStartTurnPanel(boolean enable) {
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playerPanel.setVisible(!enable);
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startTurnPanel.setVisible(enable);
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winPanel.setVisible(false);
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}
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@Override
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public void enableWinPanel(boolean enable) {
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playerPanel.setVisible(!enable);
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startTurnPanel.setVisible(false);
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winPanel.setVisible(enable);
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}
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/*
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* @Override public void enableStartTurnPanel(boolean enable) {
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* playerPanel.setVisible(!enable); startTurnPanel.setVisible(enable);
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* winPanel.setVisible(false); }
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*
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* @Override public void enableWinPanel(boolean enable) {
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* playerPanel.setVisible(!enable); startTurnPanel.setVisible(false);
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* winPanel.setVisible(enable); }
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*/
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@Override
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public void showSettingsPanel(boolean show) {
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@ -196,7 +192,7 @@ public class View extends JFrame implements IView {
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}
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@Override
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public void setHasLaidOut(boolean hasLaidOut) {
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public void setCurrentPlayerHasLaidOut(boolean hasLaidOut) {
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playerPanel.setHasLaidOut(hasLaidOut);
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}
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@ -260,19 +256,18 @@ public class View extends JFrame implements IView {
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}
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@Override
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public void showInterface(boolean enable) {
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if (enable) {
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playerPanel.showButtons(true);
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} else {
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List<Pair<StoneSet, Position>> emptyTable = Collections.emptyList();
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table.setStoneSets(emptyTable);
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playerPanel.getHandPanel().setStones(createDecorationStones());
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playerPanel.showButtons(false);
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}
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}
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public void setBottomPanel(BottomPanelType type) {
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startTurnPanel.setVisible(type == BottomPanelType.START_TURN_PANEL);
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winPanel.setVisible(type == BottomPanelType.WIN_PANEL);
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playerPanel.setVisible(type != BottomPanelType.START_TURN_PANEL
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&& type != BottomPanelType.WIN_PANEL);
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@Override
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public void enableThinkPanel(boolean enable) {
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playerPanel.enableButtons(!enable);
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if (type == BottomPanelType.START_GAME_PANEL) {
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table.setStoneSets(Collections.<Pair<StoneSet, Position>> emptyList());
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playerPanel.getHandPanel().setStones(createDecorationStones());
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}
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playerPanel.showButtons(type != BottomPanelType.START_GAME_PANEL);
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playerPanel.enableButtons(type != BottomPanelType.COMPUTER_HAND_PANEL);
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}
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}
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