Make highest value and number of stones dealt settable

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@337 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-05-31 01:50:56 +02:00
parent c78e8e6448
commit c004a07a42
11 changed files with 190 additions and 52 deletions

View file

@ -2,12 +2,15 @@ package jrummikub.control;
import java.awt.Color;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import jrummikub.control.turn.TurnControlFactory;
import jrummikub.control.turn.TurnControlFactory.Type;
import jrummikub.model.GameSettings;
import jrummikub.model.PlayerSettings;
import jrummikub.model.StoneColor;
import jrummikub.util.Connection;
import jrummikub.util.Event1;
import jrummikub.util.IEvent1;
@ -83,6 +86,30 @@ public class SettingsControl {
update();
}
}));
connections.add(view.getSettingsPanel().getChangeNumberOfStonesDealtEvent()
.add(new IListener1<Integer>() {
@Override
public void handle(Integer value) {
settings.setNumberOfStonesDealt(value);
update();
}
}));
connections.add(view.getSettingsPanel().getChangeHighestValueEvent()
.add(new IListener1<Integer>() {
@Override
public void handle(Integer value) {
settings.setHighestValue(value);
update();
}
}));
connections.add(view.getSettingsPanel().getChangeStoneColorsEvent()
.add(new IListener1<Set<StoneColor>>() {
@Override
public void handle(Set<StoneColor> value) {
settings.setStoneColors(new HashSet<StoneColor>(value));
update();
}
}));
addPlayerSettingsListeners();
@ -242,7 +269,7 @@ public class SettingsControl {
int totalStonesDealt = settings.getNumberOfStonesDealt()
* settings.getPlayerList().size();
int totalStones = settings.getHighestCard()
int totalStones = settings.getHighestValue()
* settings.getStoneSetNumber()
* settings.getStoneColors().size() + settings.getJokerNumber();

View file

@ -1,11 +1,12 @@
package jrummikub.model;
import static jrummikub.model.StoneColor.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import static jrummikub.model.StoneColor.*;
/**
* The overall game settings
@ -16,7 +17,7 @@ public class GameSettings {
private int initialMeldThreshold;
private int jokerPoints;
private int jokerNumber;
private int highestCard;
private int highestValue;
private int stoneSetNumber;
private int numberOfStonesDealt;
private boolean noLimits;
@ -29,12 +30,12 @@ public class GameSettings {
initialMeldThreshold = 30;
jokerPoints = 50;
jokerNumber = 2;
highestCard = 13;
highestValue = 13;
stoneSetNumber = 2;
numberOfStonesDealt = 14;
noLimits = false;
stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE,
ORANGE, RED));
stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE, ORANGE,
RED));
}
/**
@ -50,7 +51,7 @@ public class GameSettings {
* Sets the initial meld threshold
*
* @param value
* the value to set
* the value to set
*/
public void setInitialMeldThreshold(int value) {
initialMeldThreshold = value;
@ -69,7 +70,7 @@ public class GameSettings {
* Sets the points counted for a joker
*
* @param value
* the value to set
* the value to set
*/
public void setJokerPoints(int value) {
jokerPoints = value;
@ -103,22 +104,22 @@ public class GameSettings {
}
/**
* Return the highest card value in use
* Return the highest stone value in use
*
* @return highest card value
* @return highest stone value
*/
public int getHighestCard() {
return highestCard;
public int getHighestValue() {
return highestValue;
}
/**
* Set the highest card value in use
* Set the highest stone value in use
*
* @param highestCard
* highest card value
* @param highestValue
* highest stone value
*/
public void setHighestCard(int highestCard) {
this.highestCard = highestCard;
public void setHighestValue(int highestValue) {
this.highestValue = highestValue;
}
/**
@ -134,7 +135,7 @@ public class GameSettings {
* Set the number of sets of stones in use
*
* @param stoneSets
* sets of stones in use
* sets of stones in use
*/
public void setStoneSetNumber(int stoneSets) {
this.stoneSetNumber = stoneSets;
@ -153,7 +154,7 @@ public class GameSettings {
* Set whether "No-Limits" rules are used
*
* @param noLimits
* use no limit rules
* use no limit rules
*/
public void setNoLimits(boolean noLimits) {
this.noLimits = noLimits;
@ -172,7 +173,7 @@ public class GameSettings {
* Set stone colors used
*
* @param stoneColors
* used stone colors
* used stone colors
*/
public void setStoneColors(Set<StoneColor> stoneColors) {
this.stoneColors = stoneColors;

View file

@ -23,7 +23,7 @@ public class StoneHeap {
* */
public StoneHeap(GameSettings gameSettings) {
heap = new ArrayList<Stone>();
for (int i = 1; i <= gameSettings.getHighestCard(); i++) {
for (int i = 1; i <= gameSettings.getHighestValue(); i++) {
for (int j = 0; j < gameSettings.getStoneSetNumber(); j++) {
for (StoneColor c : gameSettings.getStoneColors()) {
heap.add(new Stone(i, c));

View file

@ -75,19 +75,19 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
}
if (nonJoker == -1) {
if (stones.size() > settings.getHighestCard()) {
if (stones.size() > settings.getHighestValue()) {
return new Pair<Type, Integer>(INVALID, 0);
} else if (stones.size() > settings.getStoneColors().size()) {
return new Pair<Type, Integer>(
RUN,
(settings.getHighestCard() * (settings.getHighestCard() + 1))
(settings.getHighestValue() * (settings.getHighestValue() + 1))
/ 2
- (stones.size() - settings.getHighestCard())
* (stones.size() - settings.getHighestCard() - 1)
- (stones.size() - settings.getHighestValue())
* (stones.size() - settings.getHighestValue() - 1)
/ 2);
} else {
return new Pair<Type, Integer>(GROUP, stones.size()
* settings.getHighestCard());
* settings.getHighestValue());
}
}
@ -115,7 +115,7 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
int startValue = stones.get(referencePosition).getValue()
- referencePosition;
int endValue = startValue + stones.size() - 1;
if (startValue < 1 || endValue > settings.getHighestCard()) {
if (startValue < 1 || endValue > settings.getHighestValue()) {
return 0;
}
for (int i = 0; i < stones.size(); i++) {

View file

@ -1,9 +1,11 @@
package jrummikub.view;
import java.awt.Color;
import java.util.Set;
import jrummikub.control.turn.TurnControlFactory;
import jrummikub.model.GameSettings;
import jrummikub.model.StoneColor;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IEvent2;
@ -34,8 +36,8 @@ public interface ISettingsPanel {
};
/**
* The add player event is emitted when the user wants to add a player to
* the player list
* The add player event is emitted when the user wants to add a player to the
* player list
*
* @return the event
*/
@ -80,9 +82,15 @@ public interface ISettingsPanel {
* @return the event
*/
public IEvent1<Integer> getChangeInitialMeldThresholdEvent();
public IEvent1<Integer> getChangeStoneSetNumberEvent();
public IEvent1<Integer> getChangeNumberOfStonesDealtEvent();
public IEvent1<Integer> getChangeHighestValueEvent();
public IEvent1<Set<StoneColor>> getChangeStoneColorsEvent();
/**
* the start game event is emitted when the user wants to start the game
*
@ -94,7 +102,7 @@ public interface ISettingsPanel {
* Sets an error to display
*
* @param error
* the kind of error
* the kind of error
*/
public void setError(SettingsError error);
@ -102,7 +110,7 @@ public interface ISettingsPanel {
* Enables or disables the start game button
*
* @param enable
* specifies if the button is to be enabled or disabled
* specifies if the button is to be enabled or disabled
*/
public void enableStartGameButton(boolean enable);
@ -110,7 +118,7 @@ public interface ISettingsPanel {
* Enables or disables the add player button
*
* @param enable
* specifies if the button is to be enabled or disabled
* specifies if the button is to be enabled or disabled
*/
public void enableAddPlayerButton(boolean enable);
@ -118,7 +126,7 @@ public interface ISettingsPanel {
* Enables or disables the remove player buttons
*
* @param enable
* specifies if the buttons are to be enabled or disabled
* specifies if the buttons are to be enabled or disabled
*/
public void enableRemovePlayerButtons(boolean enable);
@ -127,7 +135,7 @@ public interface ISettingsPanel {
* Sets the game settings to display
*
* @param gameSettings
* the settings
* the settings
*/
public void setGameSettings(GameSettings gameSettings);

View file

@ -17,6 +17,7 @@ import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Set;
import javax.swing.Box;
import javax.swing.BoxLayout;
@ -44,6 +45,7 @@ import jrummikub.control.turn.TurnControlFactory;
import jrummikub.control.turn.TurnControlFactory.Type;
import jrummikub.model.GameSettings;
import jrummikub.model.PlayerSettings;
import jrummikub.model.StoneColor;
import jrummikub.util.Event;
import jrummikub.util.Event1;
import jrummikub.util.Event2;
@ -66,6 +68,8 @@ class SettingsPanel extends JPanel implements ISettingsPanel {
private JSpinner initialMeldThresholdSpinner;
private JSpinner stoneSetNumberSpinner;
private JSpinner highestValueSpinner;
private JSpinner numberOfStonesDealtSpinner;
private JSpinner jokerNumberSpinner;
private Event startGameEvent = new Event();
@ -77,6 +81,9 @@ class SettingsPanel extends JPanel implements ISettingsPanel {
private Event1<Integer> changeInitialMeldThresholdEvent = new Event1<Integer>();
private Event1<Integer> changeJokerNumberEvent = new Event1<Integer>();
private Event1<Integer> changeStoneSetNumberEvent = new Event1<Integer>();
private Event1<Integer> changeNumberOfStonesDealtEvent = new Event1<Integer>();
private Event1<Integer> changeHighestValueEvent = new Event1<Integer>();
private Event1<Set<StoneColor>> changeStoneColorsEvent = new Event1<Set<StoneColor>>();
@Override
public IEvent getStartGameEvent() {
@ -113,6 +120,21 @@ class SettingsPanel extends JPanel implements ISettingsPanel {
return changeStoneSetNumberEvent;
}
@Override
public IEvent1<Integer> getChangeNumberOfStonesDealtEvent() {
return changeNumberOfStonesDealtEvent;
}
@Override
public IEvent1<Integer> getChangeHighestValueEvent() {
return changeHighestValueEvent;
}
@Override
public IEvent1<Set<StoneColor>> getChangeStoneColorsEvent() {
return changeStoneColorsEvent;
}
@Override
public void setError(SettingsError error) {
switch (error) {
@ -178,6 +200,8 @@ class SettingsPanel extends JPanel implements ISettingsPanel {
initialMeldThresholdSpinner.setValue(gameSettings
.getInitialMeldThreshold());
stoneSetNumberSpinner.setValue(gameSettings.getStoneSetNumber());
highestValueSpinner.setValue(gameSettings.getHighestValue());
numberOfStonesDealtSpinner.setValue(gameSettings.getNumberOfStonesDealt());
jokerNumberSpinner.setValue(gameSettings.getJokerNumber());
playerSettingsViewport.revalidate();
@ -251,13 +275,21 @@ class SettingsPanel extends JPanel implements ISettingsPanel {
stoneSetNumberSpinner = makeOptionSpinner(1, 1, 999, 1,
changeStoneSetNumberEvent);
makeOptionLabel(2, "Jokeranzahl:");
jokerNumberSpinner = makeOptionSpinner(2, 1, 999, 1,
makeOptionLabel(2, "H\u00f6chster Steinwert:");
highestValueSpinner = makeOptionSpinner(2, 3, 99, 1,
changeHighestValueEvent);
makeOptionLabel(3, "Anzahl Startsteine:");
numberOfStonesDealtSpinner = makeOptionSpinner(3, 1, 999, 1,
changeNumberOfStonesDealtEvent);
makeOptionLabel(4, "Jokeranzahl:");
jokerNumberSpinner = makeOptionSpinner(4, 1, 999, 1,
changeJokerNumberEvent);
GridBagConstraints c = new GridBagConstraints();
c.gridx = 1;
c.gridy = 3;
c.gridy = 5;
c.fill = GridBagConstraints.BOTH;
c.weightx = 1;
c.weighty = 1;