Added NetworkTurnControlTest
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@606 72836036-5685-4462-b002-a69064685172
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2 changed files with 91 additions and 12 deletions
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@ -4,8 +4,6 @@ import jrummikub.control.RoundControl.InvalidTurnInfo;
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import jrummikub.control.turn.AbstractTurnControl;
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import jrummikub.model.IRoundState;
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import jrummikub.model.ITable;
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import jrummikub.util.Event1;
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import jrummikub.util.IEvent1;
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import jrummikub.util.IListener;
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import jrummikub.util.IListener1;
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import jrummikub.util.IListener2;
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@ -15,7 +13,6 @@ import jrummikub.util.IListener2;
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*/
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public class NetworkTurnControl extends AbstractTurnControl {
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private IConnectionControl connectionControl;
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private Event1<IRoundState> stateUpdateEvent = new Event1<IRoundState>();
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/**
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* Creates new network turn control
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@ -27,15 +24,6 @@ public class NetworkTurnControl extends AbstractTurnControl {
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this.connectionControl = connectionControl;
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}
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/**
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* The state update event is emitted when the state is sent into the network
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*
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* @return the event
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*/
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public IEvent1<IRoundState> getStateUpdateEvent() {
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return stateUpdateEvent;
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}
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@Override
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public void doStartTurn() {
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connections.add(connectionControl.getTableUpdateEvent().add(
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91
test/jrummikub/control/network/NetworkTurnControlTest.java
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91
test/jrummikub/control/network/NetworkTurnControlTest.java
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@ -0,0 +1,91 @@
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package jrummikub.control.network;
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import static org.junit.Assert.*;
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import java.awt.Color;
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import jrummikub.control.turn.ITurnControl.TurnInfo;
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import jrummikub.control.turn.TurnMode;
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import jrummikub.model.GameSettings;
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import jrummikub.model.GameState;
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import jrummikub.model.PlayerSettings;
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import jrummikub.model.PlayerSettings.Type;
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import jrummikub.model.Position;
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import jrummikub.model.RoundState;
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import jrummikub.model.Stone;
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import jrummikub.model.StoneColor;
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import jrummikub.model.StoneSet;
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import jrummikub.model.Table;
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import jrummikub.util.IListener;
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import jrummikub.util.Pair;
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import jrummikub.view.MockView;
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import org.junit.Before;
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import org.junit.Test;
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public class NetworkTurnControlTest {
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private MockConnectionControl connectionControl;
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private MockView view;
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private GameSettings gameSettings;
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private RoundState roundState;
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private NetworkTurnControl turnControl;
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private boolean fired;
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@Before
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public void setup() {
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gameSettings = new GameSettings();
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gameSettings.getPlayerList().add(new PlayerSettings("Ida", Color.RED));
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gameSettings.getPlayerList().get(0).setType(Type.NETWORK);
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gameSettings.getPlayerList().add(
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new PlayerSettings("Matthias", Color.YELLOW));
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gameSettings.getPlayerList().get(1).setType(Type.NETWORK);
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roundState = new RoundState(gameSettings, new GameState());
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view = new MockView();
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connectionControl = new MockConnectionControl();
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turnControl = new NetworkTurnControl(connectionControl);
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}
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@Test
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public void testTableUpdate() {
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turnControl.setup(new TurnInfo(roundState, TurnMode.NORMAL_TURN, true),
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gameSettings, view);
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turnControl.startTurn();
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Table table = new Table(gameSettings);
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StoneSet set = new StoneSet(new Stone(StoneColor.RED));
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table.drop(set, new Position(0, 0));
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connectionControl.tableUpdateEvent.emit(table);
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int n = 0;
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for (Pair<StoneSet, Position> entry : view.tablePanel.stoneSets) {
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assertSame(entry.getFirst(), set);
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n++;
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}
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assertEquals(1, n);
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}
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@Test
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public void testRedeal() {
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turnControl.getRedealEvent().add(new IListener() {
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@Override
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public void handle() {
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fired = true;
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}
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});
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turnControl.setup(new TurnInfo(roundState, TurnMode.MAY_REDEAL, true),
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gameSettings, view);
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turnControl.startTurn();
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connectionControl.redealEvent.emit();
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assertTrue(fired);
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}
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}
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