Added NetworkTurnControlTest

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@606 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-07-04 23:53:01 +02:00
parent f6a94e553f
commit cabf7868e2
2 changed files with 91 additions and 12 deletions

View file

@ -4,8 +4,6 @@ import jrummikub.control.RoundControl.InvalidTurnInfo;
import jrummikub.control.turn.AbstractTurnControl;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.util.Event1;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.util.IListener2;
@ -15,7 +13,6 @@ import jrummikub.util.IListener2;
*/
public class NetworkTurnControl extends AbstractTurnControl {
private IConnectionControl connectionControl;
private Event1<IRoundState> stateUpdateEvent = new Event1<IRoundState>();
/**
* Creates new network turn control
@ -27,15 +24,6 @@ public class NetworkTurnControl extends AbstractTurnControl {
this.connectionControl = connectionControl;
}
/**
* The state update event is emitted when the state is sent into the network
*
* @return the event
*/
public IEvent1<IRoundState> getStateUpdateEvent() {
return stateUpdateEvent;
}
@Override
public void doStartTurn() {
connections.add(connectionControl.getTableUpdateEvent().add(

View file

@ -0,0 +1,91 @@
package jrummikub.control.network;
import static org.junit.Assert.*;
import java.awt.Color;
import jrummikub.control.turn.ITurnControl.TurnInfo;
import jrummikub.control.turn.TurnMode;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
import jrummikub.model.PlayerSettings;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.model.Position;
import jrummikub.model.RoundState;
import jrummikub.model.Stone;
import jrummikub.model.StoneColor;
import jrummikub.model.StoneSet;
import jrummikub.model.Table;
import jrummikub.util.IListener;
import jrummikub.util.Pair;
import jrummikub.view.MockView;
import org.junit.Before;
import org.junit.Test;
public class NetworkTurnControlTest {
private MockConnectionControl connectionControl;
private MockView view;
private GameSettings gameSettings;
private RoundState roundState;
private NetworkTurnControl turnControl;
private boolean fired;
@Before
public void setup() {
gameSettings = new GameSettings();
gameSettings.getPlayerList().add(new PlayerSettings("Ida", Color.RED));
gameSettings.getPlayerList().get(0).setType(Type.NETWORK);
gameSettings.getPlayerList().add(
new PlayerSettings("Matthias", Color.YELLOW));
gameSettings.getPlayerList().get(1).setType(Type.NETWORK);
roundState = new RoundState(gameSettings, new GameState());
view = new MockView();
connectionControl = new MockConnectionControl();
turnControl = new NetworkTurnControl(connectionControl);
}
@Test
public void testTableUpdate() {
turnControl.setup(new TurnInfo(roundState, TurnMode.NORMAL_TURN, true),
gameSettings, view);
turnControl.startTurn();
Table table = new Table(gameSettings);
StoneSet set = new StoneSet(new Stone(StoneColor.RED));
table.drop(set, new Position(0, 0));
connectionControl.tableUpdateEvent.emit(table);
int n = 0;
for (Pair<StoneSet, Position> entry : view.tablePanel.stoneSets) {
assertSame(entry.getFirst(), set);
n++;
}
assertEquals(1, n);
}
@Test
public void testRedeal() {
turnControl.getRedealEvent().add(new IListener() {
@Override
public void handle() {
fired = true;
}
});
turnControl.setup(new TurnInfo(roundState, TurnMode.MAY_REDEAL, true),
gameSettings, view);
turnControl.startTurn();
connectionControl.redealEvent.emit();
assertTrue(fired);
}
}