Alle Test für Auslegen fertig
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@255 72836036-5685-4462-b002-a69064685172
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1 changed files with 96 additions and 31 deletions
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@ -11,7 +11,6 @@ import static org.junit.Assert.assertNull;
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import static org.junit.Assert.assertSame;
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import static org.junit.Assert.assertTrue;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.Iterator;
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@ -104,14 +103,16 @@ public class RoundControlTest {
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/** */
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@Test
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public void laidOutValidTooFew() {
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RoundState roundState = new RoundState(null);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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IHand hand = roundState.getActivePlayer().getHand();
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Stone blueOne = new Stone(1, BLUE);
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Stone blueTwo = new Stone(2, BLUE);
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Stone blueThree = new Stone(3, BLUE);
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RoundState roundState = new RoundState();
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RoundControl roundControl = new RoundControl(roundState, view);
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IHand hand = roundState.getActivePlayer().getHand();
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hand.drop(blueOne, new Position(0, 0));
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hand.drop(blueTwo, new Position(0, 0));
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hand.drop(blueThree, new Position(0, 0));
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@ -126,11 +127,19 @@ public class RoundControlTest {
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new StoneSet(Arrays.asList(blueOne, blueTwo, blueThree)),
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new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
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.getLaidOut());
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}
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/** */
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@Test
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public void laidOutInvalidEnough() {
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RoundState roundState = new RoundState(null);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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IHand hand = roundState.getActivePlayer().getHand();
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Stone blueOne = new Stone(1, BLUE);
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Stone blueTwo = new Stone(2, BLUE);
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Stone blueThree = new Stone(3, BLUE);
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@ -141,10 +150,6 @@ public class RoundControlTest {
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Stone orangeOne = new Stone(1, ORANGE);
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RoundState roundState = new RoundState();
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RoundControl roundControl = new RoundControl(roundState, view);
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IHand hand = roundState.getActivePlayer().getHand();
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hand.drop(blueOne, new Position(0, 0));
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hand.drop(blueTwo, new Position(0, 0));
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hand.drop(blueThree, new Position(0, 0));
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@ -154,35 +159,43 @@ public class RoundControlTest {
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hand.drop(redTen, new Position(0, 0));
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hand.drop(orangeOne, new Position(0, 0));
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}
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/** */
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@Test
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public void laidOutEnoughChangedTable() {
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Stone redEight = new Stone(8, RED);
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Stone redNine = new Stone(9, RED);
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Stone redTen = new Stone(10, RED);
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hand.pickUp(orangeOne);
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hand.pickUp(blueTwo);
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hand.pickUp(blueThree);
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Stone blueSeven = new Stone(7, BLUE);
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Stone blackSeven = new Stone(7, BLACK);
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Stone redSeven = new Stone(7, RED);
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Stone orangeSeven = new Stone(7, ORANGE);
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roundState.getTable().drop(
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new StoneSet(Arrays.asList(orangeOne, blueTwo, blueThree)),
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new Position(0, 0));
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StoneSet sevenSet = new StoneSet(Arrays.asList(blueSeven, blackSeven,
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redSeven, orangeSeven));
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hand.pickUp(redEight);
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hand.pickUp(redNine);
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hand.pickUp(redTen);
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RoundState roundState = new RoundState();
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RoundControl roundControl = new RoundControl(roundState, view);
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roundState.getTable().drop(
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new StoneSet(Arrays.asList(redEight, redNine, redTen)),
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new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
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.getLaidOut());
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}
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/** */
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@Test
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public void laidOutTooFewChangedTable() {
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RoundState roundState = new RoundState(null);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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IHand hand = roundState.getActivePlayer().getHand();
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Stone redEight = new Stone(8, RED);
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Stone redNine = new Stone(9, RED);
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Stone redTen = new Stone(10, RED);
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Stone redEleven = new Stone(11, RED);
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hand.drop(redEight, new Position(0, 0));
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hand.drop(redNine, new Position(0, 0));
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hand.drop(redTen, new Position(0, 0));
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Stone blueSeven = new Stone(7, BLUE);
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Stone blackSeven = new Stone(7, BLACK);
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@ -192,14 +205,70 @@ public class RoundControlTest {
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StoneSet sevenSet = new StoneSet(Arrays.asList(blueSeven, blackSeven,
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redSeven, orangeSeven));
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RoundState roundState = new RoundState();
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RoundControl roundControl = new RoundControl(roundState, view);
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roundState.getTable().drop(sevenSet, new Position(0, 0));
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hand.pickUp(redEight);
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hand.pickUp(redNine);
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hand.pickUp(redTen);
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roundState.getTable().pickUpStone(redSeven);
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roundState.getTable()
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.drop(new StoneSet(Arrays.asList(redSeven, redEight, redNine,
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redTen)), new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
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.getLaidOut());
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}
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/** */
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@Test
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public void laidOutEnoughChangedTable() {
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RoundState roundState = new RoundState(null);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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IHand hand = roundState.getActivePlayer().getHand();
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Stone redEight = new Stone(8, RED);
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Stone redNine = new Stone(9, RED);
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Stone redTen = new Stone(10, RED);
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Stone redEleven = new Stone(11, RED);
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hand.drop(redEight, new Position(0, 0));
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hand.drop(redNine, new Position(0, 0));
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hand.drop(redTen, new Position(0, 0));
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hand.drop(redEleven, new Position(0, 0));
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Stone blueSeven = new Stone(7, BLUE);
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Stone blackSeven = new Stone(7, BLACK);
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Stone redSeven = new Stone(7, RED);
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Stone orangeSeven = new Stone(7, ORANGE);
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StoneSet sevenSet = new StoneSet(Arrays.asList(blueSeven, blackSeven,
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redSeven, orangeSeven));
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roundState.getTable().drop(sevenSet, new Position(0, 0));
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hand.pickUp(redEight);
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hand.pickUp(redNine);
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hand.pickUp(redTen);
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hand.pickUp(redEleven);
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roundState.getTable().pickUpStone(redSeven);
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roundState.getTable().drop(
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new StoneSet(Arrays.asList(redSeven, redEight, redNine, redTen,
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redEleven)), new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
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.getLaidOut());
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}
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/** */
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@Test
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public void laidOutValid() {
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RoundState roundState = new RoundState(null);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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IHand hand = roundState.getActivePlayer().getHand();
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Stone blueOne = new Stone(1, BLUE);
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Stone blueTwo = new Stone(2, BLUE);
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@ -209,10 +278,6 @@ public class RoundControlTest {
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Stone redNine = new Stone(9, RED);
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Stone redTen = new Stone(10, RED);
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RoundState roundState = new RoundState();
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RoundControl roundControl = new RoundControl(roundState, view);
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IHand hand = roundState.getActivePlayer().getHand();
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hand.drop(blueOne, new Position(0, 0));
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hand.drop(blueTwo, new Position(0, 0));
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hand.drop(blueThree, new Position(0, 0));
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