AIUtil now needs game settings, both hand and player do not anymore

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@342 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Bennet Gerlach 2011-05-31 03:45:32 +02:00
parent 278edc37a9
commit d276b03c39
10 changed files with 140 additions and 137 deletions

View file

@ -7,18 +7,33 @@ import java.util.Comparator;
import java.util.List;
import java.util.TreeMap;
import jrummikub.model.GameSettings;
import jrummikub.model.Stone;
import jrummikub.model.StoneColor;
import jrummikub.model.StoneSet;
import jrummikub.util.Pair;
/**
* A collection of several AI utility methods
* A collection of several AI utility methods with given game settings
*
*/
public class AIUtil {
private AIUtil() {
GameSettings settings;
List<StoneColor> stoneColors;
/**
* The utility class's methods calculate their results based on the game
* settings
*
* @param settings
* the underlying game settings
*/
public AIUtil(GameSettings settings) {
this.settings = settings;
stoneColors = new ArrayList<StoneColor>(Arrays.asList(StoneColor.values()));
stoneColors.retainAll(settings.getStoneColors());
}
private static class SearchState {
@ -47,7 +62,7 @@ public class AIUtil {
* @return the sets that have the desired point total or the highest found
*/
@SuppressWarnings("unchecked")
public static Pair<List<StoneSet>, Integer> findSetsWithTotalPoints(
public Pair<List<StoneSet>, Integer> findSetsWithTotalPoints(
int pointsMissing,
TreeMap<Pair<Integer, StoneColor>, Integer> stoneCounts, int jokerCount) {
@ -63,14 +78,13 @@ public class AIUtil {
bestResult = new Pair<List<StoneSet>, Integer>(
Collections.<StoneSet> emptyList(), 0);
for (int value = 13; value >= 1; value--) {
for (StoneColor color : StoneColor.values()) {
for (int value = settings.getHighestValue(); value >= 1; value--) {
for (StoneColor color : stoneColors) {
Pair<Integer, StoneColor> stone = new Pair<Integer, StoneColor>(value,
color);
if (stoneCounts.containsKey(stone)) {
decrementStoneCount(stoneCounts, stone);
result = findRunsWithTotalPoints(new SearchState(pointsMissing
- value, stoneCounts, jokerCount), stone, 1);
if (result.getSecond() >= pointsMissing)
@ -109,7 +123,7 @@ public class AIUtil {
return bestResult;
}
private static Pair<List<StoneSet>, Integer> findGroupsWithTotalPoints(
private Pair<List<StoneSet>, Integer> findGroupsWithTotalPoints(
SearchState searchState, int value, List<StoneColor> chosenColors,
StoneColor testedColor) {
@ -175,7 +189,7 @@ public class AIUtil {
return bestResult;
}
private static Pair<List<StoneSet>, Integer> findRunsWithTotalPoints(
private Pair<List<StoneSet>, Integer> findRunsWithTotalPoints(
SearchState searchState, Pair<Integer, StoneColor> testedStone,
int runLength) {
@ -262,12 +276,12 @@ public class AIUtil {
}
}
static StoneColor getNextColor(StoneColor color) {
int index = Arrays.binarySearch(StoneColor.values(), color) + 1;
if (index >= StoneColor.values().length) {
StoneColor getNextColor(StoneColor color) {
int index = stoneColors.indexOf(color) + 1;
if (index >= stoneColors.size()) {
return null;
}
return StoneColor.values()[index];
return stoneColors.get(index);
}
private final static Comparator<Pair<Integer, StoneColor>> comparator = new Comparator<Pair<Integer, StoneColor>>() {

View file

@ -43,9 +43,9 @@ public class RoundControl {
* Create a new RoundControl using the given gameState and view
*
* @param roundState
* initial round state
* initial round state
* @param view
* view used for user interaction
* view used for user interaction
*/
public RoundControl(IRoundState roundState, IView view) {
this.roundState = roundState;
@ -89,10 +89,10 @@ public class RoundControl {
}
view.getTablePanel().setStoneSets(clonedTable);
view.setCurrentPlayerName(roundState.getActivePlayer()
.getPlayerSettings().getName());
view.setCurrentPlayerColor(roundState.getActivePlayer()
.getPlayerSettings().getColor());
view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
.getName());
view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
.getColor());
view.setHasLaidOut(roundState.getActivePlayer().getLaidOut());
if (!isHuman)
@ -106,15 +106,14 @@ public class RoundControl {
.getTurnControlType() == HUMAN;
boolean inspectOnly = roundState.getTurnNumber() < 1;
boolean mayRedeal = inspectOnly
&& roundState.getActivePlayer().getHand()
.getIdenticalStoneCount() >= 3;
&& roundState.getActivePlayer().getHand().getIdenticalStoneCount() >= 3;
if (isHuman) {
view.getPlayerPanel().setEndTurnMode(inspectOnly, mayRedeal);
}
turnControl = TurnControlFactory.getFactory(
roundState.getActivePlayer().getPlayerSettings()
.getTurnControlType()).create();
roundState.getActivePlayer().getPlayerSettings().getTurnControlType())
.create();
turnControl.setup(roundState.getActivePlayer(), clonedTable, view,
inspectOnly, mayRedeal);
turnControl.getEndOfTurnEvent().add(new IListener() {
@ -136,10 +135,8 @@ public class RoundControl {
void deal() {
for (int i = 0; i < roundState.getPlayerCount(); i++) {
IHand hand = roundState.getNthNextPlayer(i).getHand();
for (int j = 0; j < roundState.getGameSettings()
.getNumberOfStonesDealt(); j++) {
hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
0));
for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
}
}
}
@ -150,13 +147,11 @@ public class RoundControl {
int totalValue = 0;
for (StoneSet set : newSets) {
totalValue += set.classify(roundState.getGameSettings())
.getSecond();
totalValue += set.classify(roundState.getGameSettings()).getSecond();
}
return totalValue == 0
|| totalValue >= roundState.getGameSettings()
.getInitialMeldThreshold();
|| totalValue >= roundState.getGameSettings().getInitialMeldThreshold();
}
private void endOfTurn() {
@ -195,8 +190,7 @@ public class RoundControl {
}
if (!roundState.getActivePlayer().getLaidOut()) {
// Player touched forbidden stones
if (!tableSetDifference(clonedTable, roundState.getTable())
.isEmpty()) {
if (!tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
rejectMove();
return;
}
@ -205,8 +199,7 @@ public class RoundControl {
return;
}
}
Set<Stone> tableDiff = tableDifference(roundState.getTable(),
clonedTable);
Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable);
roundState.setTable(clonedTable);
@ -222,8 +215,7 @@ public class RoundControl {
}
private void rejectMove() {
Set<Stone> tableDiff = tableDifference(roundState.getTable(),
clonedTable);
Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable);
// deal penalty, reset
roundState.getGameHeap().putBack(tableDiff);
dealPenalty(tableDiff.size());
@ -310,13 +302,13 @@ public class RoundControl {
int stonePoints = 0;
if (!player.getLaidOut()) {
stonePoints = playerHand.isInitialMeldPossible() ? 200 : 100;
stonePoints = playerHand.isInitialMeldPossible(roundState
.getGameSettings()) ? 200 : 100;
} else {
stonePoints = playerHand.getStonePoints();
stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
}
bestScore = updateBestScore(bestScore, -stonePoints,
playerHand.getSize());
bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
points.add(-stonePoints);
pointSum += stonePoints;

View file

@ -18,18 +18,6 @@ public class Hand extends StoneTray<Stone> implements IHand {
*/
public final static int WIDTH = 14;
private GameSettings settings;
/**
* Create a new empty hand with given game settings
*
* @param settings
* the game settings
*/
public Hand(GameSettings settings) {
this.settings = settings;
}
@Override
public int getFreeRowSpace(int row) {
int count = 0;
@ -74,7 +62,8 @@ public class Hand extends StoneTray<Stone> implements IHand {
}
}
public int getStonePoints() {
@Override
public int getStonePoints(GameSettings settings) {
int points = 0;
for (Pair<Stone, Position> entry : this) {
@ -89,7 +78,9 @@ public class Hand extends StoneTray<Stone> implements IHand {
}
@Override
public boolean isInitialMeldPossible() {
public boolean isInitialMeldPossible(GameSettings settings) {
AIUtil aiUtil = new AIUtil(settings);
List<Stone> stones = new ArrayList<Stone>();
for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter.hasNext();) {
@ -99,11 +90,9 @@ public class Hand extends StoneTray<Stone> implements IHand {
Pair<TreeMap<Pair<Integer, StoneColor>, Integer>, Integer> stoneCounts = AIUtil
.countStones(stones);
Pair<List<StoneSet>, Integer> result = AIUtil.findSetsWithTotalPoints(
Pair<List<StoneSet>, Integer> result = aiUtil.findSetsWithTotalPoints(
settings.getInitialMeldThreshold(), stoneCounts.getFirst(),
stoneCounts.getSecond());
System.out.println(result);
return (result.getSecond() >= settings.getInitialMeldThreshold());
}

View file

@ -16,7 +16,7 @@ public interface IHand extends IStoneTray<Stone> {
* Gets the amount of free space in a hand row
*
* @param row
* the row number
* the row number
* @return the number of stones that can fit into the row
*/
int getFreeRowSpace(int row);
@ -24,17 +24,23 @@ public interface IHand extends IStoneTray<Stone> {
/**
* Get the accumulated number of points of stones in the hand
*
* @param settings
* the game settings
*
* @return points
*/
int getStonePoints();
int getStonePoints(GameSettings settings);
/**
* Tests whether it is possible to lay down an initial meld using the stones
* on the hand
*
* @param settings
* the game settings
*
* @return true if an initial meld is possible
*/
public boolean isInitialMeldPossible();
public boolean isInitialMeldPossible(GameSettings settings);
/**
* Counts the pairs of identical stones

View file

@ -10,14 +10,12 @@ public class Player implements IPlayer {
* Create a new player with a given name and color
*
* @param settings
* the player settings
* @param gameSettings
* the game settings
* the player settings
*/
public Player(PlayerSettings settings, GameSettings gameSettings) {
public Player(PlayerSettings settings) {
this.settings = settings;
hand = new Hand(gameSettings);
hand = new Hand();
laidOut = false;
}

View file

@ -12,13 +12,13 @@ public class RoundState implements IRoundState {
private int activePlayer;
private StoneHeap gameHeap;
private IPlayer lastPlayer;
private int turnNumber;
private int turnNumber;
/**
* Create a new RoundState with an empty table
*
* @param gameSettings
* the game settings
* the game settings
*/
public RoundState(GameSettings gameSettings) {
this.gameSettings = gameSettings;
@ -27,11 +27,11 @@ public class RoundState implements IRoundState {
players = new ArrayList<Player>();
for (PlayerSettings playerSettings : gameSettings.getPlayerList()) {
players.add(new Player(playerSettings, gameSettings));
players.add(new Player(playerSettings));
}
turnNumber = 1-gameSettings.getPlayerList().size();
turnNumber = 1 - gameSettings.getPlayerList().size();
activePlayer = 0;
gameHeap = new StoneHeap(gameSettings);
}
@ -73,7 +73,7 @@ public class RoundState implements IRoundState {
}
return players.get(j);
}
@Override
public IPlayer getNthPlayer(int i) {
int j = i % players.size();
@ -107,7 +107,7 @@ public class RoundState implements IRoundState {
public IPlayer getLastPlayer() {
return lastPlayer;
}
@Override
public int getTurnNumber() {
return turnNumber;