AIUtil now needs game settings, both hand and player do not anymore

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@342 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Bennet Gerlach 2011-05-31 03:45:32 +02:00
parent 278edc37a9
commit d276b03c39
10 changed files with 140 additions and 137 deletions

View file

@ -18,18 +18,6 @@ public class Hand extends StoneTray<Stone> implements IHand {
*/
public final static int WIDTH = 14;
private GameSettings settings;
/**
* Create a new empty hand with given game settings
*
* @param settings
* the game settings
*/
public Hand(GameSettings settings) {
this.settings = settings;
}
@Override
public int getFreeRowSpace(int row) {
int count = 0;
@ -74,7 +62,8 @@ public class Hand extends StoneTray<Stone> implements IHand {
}
}
public int getStonePoints() {
@Override
public int getStonePoints(GameSettings settings) {
int points = 0;
for (Pair<Stone, Position> entry : this) {
@ -89,7 +78,9 @@ public class Hand extends StoneTray<Stone> implements IHand {
}
@Override
public boolean isInitialMeldPossible() {
public boolean isInitialMeldPossible(GameSettings settings) {
AIUtil aiUtil = new AIUtil(settings);
List<Stone> stones = new ArrayList<Stone>();
for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter.hasNext();) {
@ -99,11 +90,9 @@ public class Hand extends StoneTray<Stone> implements IHand {
Pair<TreeMap<Pair<Integer, StoneColor>, Integer>, Integer> stoneCounts = AIUtil
.countStones(stones);
Pair<List<StoneSet>, Integer> result = AIUtil.findSetsWithTotalPoints(
Pair<List<StoneSet>, Integer> result = aiUtil.findSetsWithTotalPoints(
settings.getInitialMeldThreshold(), stoneCounts.getFirst(),
stoneCounts.getSecond());
System.out.println(result);
return (result.getSecond() >= settings.getInitialMeldThreshold());
}

View file

@ -16,7 +16,7 @@ public interface IHand extends IStoneTray<Stone> {
* Gets the amount of free space in a hand row
*
* @param row
* the row number
* the row number
* @return the number of stones that can fit into the row
*/
int getFreeRowSpace(int row);
@ -24,17 +24,23 @@ public interface IHand extends IStoneTray<Stone> {
/**
* Get the accumulated number of points of stones in the hand
*
* @param settings
* the game settings
*
* @return points
*/
int getStonePoints();
int getStonePoints(GameSettings settings);
/**
* Tests whether it is possible to lay down an initial meld using the stones
* on the hand
*
* @param settings
* the game settings
*
* @return true if an initial meld is possible
*/
public boolean isInitialMeldPossible();
public boolean isInitialMeldPossible(GameSettings settings);
/**
* Counts the pairs of identical stones

View file

@ -10,14 +10,12 @@ public class Player implements IPlayer {
* Create a new player with a given name and color
*
* @param settings
* the player settings
* @param gameSettings
* the game settings
* the player settings
*/
public Player(PlayerSettings settings, GameSettings gameSettings) {
public Player(PlayerSettings settings) {
this.settings = settings;
hand = new Hand(gameSettings);
hand = new Hand();
laidOut = false;
}

View file

@ -12,13 +12,13 @@ public class RoundState implements IRoundState {
private int activePlayer;
private StoneHeap gameHeap;
private IPlayer lastPlayer;
private int turnNumber;
private int turnNumber;
/**
* Create a new RoundState with an empty table
*
* @param gameSettings
* the game settings
* the game settings
*/
public RoundState(GameSettings gameSettings) {
this.gameSettings = gameSettings;
@ -27,11 +27,11 @@ public class RoundState implements IRoundState {
players = new ArrayList<Player>();
for (PlayerSettings playerSettings : gameSettings.getPlayerList()) {
players.add(new Player(playerSettings, gameSettings));
players.add(new Player(playerSettings));
}
turnNumber = 1-gameSettings.getPlayerList().size();
turnNumber = 1 - gameSettings.getPlayerList().size();
activePlayer = 0;
gameHeap = new StoneHeap(gameSettings);
}
@ -73,7 +73,7 @@ public class RoundState implements IRoundState {
}
return players.get(j);
}
@Override
public IPlayer getNthPlayer(int i) {
int j = i % players.size();
@ -107,7 +107,7 @@ public class RoundState implements IRoundState {
public IPlayer getLastPlayer() {
return lastPlayer;
}
@Override
public int getTurnNumber() {
return turnNumber;