AIUtil now needs game settings, both hand and player do not anymore
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@342 72836036-5685-4462-b002-a69064685172
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10 changed files with 140 additions and 137 deletions
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@ -675,7 +675,7 @@ public class RoundControlTest {
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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for (int i = 0; i < 4; i++) {
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testRoundState.players.get(i).hand = new Hand(gameSettings);
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testRoundState.players.get(i).hand = new Hand();
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}
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resetTurnStart();
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@ -816,7 +816,7 @@ public class RoundControlTest {
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testRound.startRound();
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for (int i = 0; i < 4; i++) {
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testRoundState.players.get(i).hand = new Hand(gameSettings);
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testRoundState.players.get(i).hand = new Hand();
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}
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testRoundState.players.get(0).laidOut = true;
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@ -863,7 +863,7 @@ public class RoundControlTest {
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testRound.startRound();
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for (int i = 0; i < 4; i++) {
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testRoundState.players.get(i).hand = new Hand(gameSettings);
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testRoundState.players.get(i).hand = new Hand();
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}
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testRoundState.players.get(0).laidOut = true;
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@ -932,7 +932,7 @@ public class RoundControlTest {
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@Test
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public void testRedealDisallowed() {
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testRound.startRound();
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Hand hand = new Hand(gameSettings);
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Hand hand = new Hand();
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hand.drop(new Stone(1, RED), new Position(0, 0));
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hand.drop(new Stone(1, BLACK), new Position(0, 0));
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hand.drop(new Stone(1, BLUE), new Position(0, 0));
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@ -951,7 +951,7 @@ public class RoundControlTest {
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@Test
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public void testRedealAllowed() {
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testRound.startRound();
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Hand hand = new Hand(gameSettings);
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Hand hand = new Hand();
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for (int i = 0; i < 6; i++) {
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hand.drop(new Stone(i / 2, RED), new Position(0, 0));
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}
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