AIUtil now needs game settings, both hand and player do not anymore
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@342 72836036-5685-4462-b002-a69064685172
This commit is contained in:
parent
278edc37a9
commit
d276b03c39
10 changed files with 140 additions and 137 deletions
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@ -78,12 +78,12 @@ public class MockHand implements IHand {
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}
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}
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@Override
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@Override
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public int getStonePoints() {
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public int getStonePoints(GameSettings settings) {
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// TODO Auto-generated method stub
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// TODO Auto-generated method stub
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return 0;
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return 0;
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}
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}
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public boolean isInitialMeldPossible() {
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public boolean isInitialMeldPossible(GameSettings settings) {
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return false;
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return false;
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}
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}
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@ -13,12 +13,12 @@ public class MockPlayer implements IPlayer {
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/**
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/**
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* @param playerSettings
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* @param playerSettings
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* the player settings
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* the player settings
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* @param gameSettings
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* @param gameSettings
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* the game settings
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* the game settings
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*/
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*/
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public MockPlayer(PlayerSettings playerSettings, GameSettings gameSettings) {
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public MockPlayer(PlayerSettings playerSettings, GameSettings gameSettings) {
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hand = new Hand(gameSettings);
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hand = new Hand();
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this.playerSettings = playerSettings;
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this.playerSettings = playerSettings;
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laidOut = false;
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laidOut = false;
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}
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}
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@ -7,18 +7,33 @@ import java.util.Comparator;
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import java.util.List;
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import java.util.List;
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import java.util.TreeMap;
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import java.util.TreeMap;
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import jrummikub.model.GameSettings;
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import jrummikub.model.Stone;
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import jrummikub.model.Stone;
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import jrummikub.model.StoneColor;
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import jrummikub.model.StoneColor;
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import jrummikub.model.StoneSet;
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import jrummikub.model.StoneSet;
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import jrummikub.util.Pair;
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import jrummikub.util.Pair;
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/**
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/**
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* A collection of several AI utility methods
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* A collection of several AI utility methods with given game settings
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*
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*
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*/
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*/
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public class AIUtil {
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public class AIUtil {
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private AIUtil() {
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GameSettings settings;
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List<StoneColor> stoneColors;
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/**
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* The utility class's methods calculate their results based on the game
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* settings
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*
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* @param settings
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* the underlying game settings
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*/
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public AIUtil(GameSettings settings) {
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this.settings = settings;
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stoneColors = new ArrayList<StoneColor>(Arrays.asList(StoneColor.values()));
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stoneColors.retainAll(settings.getStoneColors());
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}
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}
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private static class SearchState {
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private static class SearchState {
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@ -47,7 +62,7 @@ public class AIUtil {
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* @return the sets that have the desired point total or the highest found
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* @return the sets that have the desired point total or the highest found
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*/
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*/
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@SuppressWarnings("unchecked")
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@SuppressWarnings("unchecked")
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public static Pair<List<StoneSet>, Integer> findSetsWithTotalPoints(
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public Pair<List<StoneSet>, Integer> findSetsWithTotalPoints(
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int pointsMissing,
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int pointsMissing,
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TreeMap<Pair<Integer, StoneColor>, Integer> stoneCounts, int jokerCount) {
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TreeMap<Pair<Integer, StoneColor>, Integer> stoneCounts, int jokerCount) {
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@ -63,14 +78,13 @@ public class AIUtil {
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bestResult = new Pair<List<StoneSet>, Integer>(
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bestResult = new Pair<List<StoneSet>, Integer>(
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Collections.<StoneSet> emptyList(), 0);
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Collections.<StoneSet> emptyList(), 0);
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for (int value = 13; value >= 1; value--) {
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for (int value = settings.getHighestValue(); value >= 1; value--) {
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for (StoneColor color : StoneColor.values()) {
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for (StoneColor color : stoneColors) {
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Pair<Integer, StoneColor> stone = new Pair<Integer, StoneColor>(value,
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Pair<Integer, StoneColor> stone = new Pair<Integer, StoneColor>(value,
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color);
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color);
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if (stoneCounts.containsKey(stone)) {
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if (stoneCounts.containsKey(stone)) {
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decrementStoneCount(stoneCounts, stone);
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decrementStoneCount(stoneCounts, stone);
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result = findRunsWithTotalPoints(new SearchState(pointsMissing
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result = findRunsWithTotalPoints(new SearchState(pointsMissing
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- value, stoneCounts, jokerCount), stone, 1);
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- value, stoneCounts, jokerCount), stone, 1);
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if (result.getSecond() >= pointsMissing)
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if (result.getSecond() >= pointsMissing)
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@ -109,7 +123,7 @@ public class AIUtil {
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return bestResult;
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return bestResult;
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}
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}
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private static Pair<List<StoneSet>, Integer> findGroupsWithTotalPoints(
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private Pair<List<StoneSet>, Integer> findGroupsWithTotalPoints(
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SearchState searchState, int value, List<StoneColor> chosenColors,
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SearchState searchState, int value, List<StoneColor> chosenColors,
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StoneColor testedColor) {
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StoneColor testedColor) {
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@ -175,7 +189,7 @@ public class AIUtil {
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return bestResult;
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return bestResult;
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}
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}
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private static Pair<List<StoneSet>, Integer> findRunsWithTotalPoints(
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private Pair<List<StoneSet>, Integer> findRunsWithTotalPoints(
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SearchState searchState, Pair<Integer, StoneColor> testedStone,
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SearchState searchState, Pair<Integer, StoneColor> testedStone,
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int runLength) {
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int runLength) {
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@ -262,12 +276,12 @@ public class AIUtil {
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}
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}
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}
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}
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static StoneColor getNextColor(StoneColor color) {
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StoneColor getNextColor(StoneColor color) {
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int index = Arrays.binarySearch(StoneColor.values(), color) + 1;
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int index = stoneColors.indexOf(color) + 1;
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if (index >= StoneColor.values().length) {
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if (index >= stoneColors.size()) {
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return null;
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return null;
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}
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}
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return StoneColor.values()[index];
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return stoneColors.get(index);
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}
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}
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private final static Comparator<Pair<Integer, StoneColor>> comparator = new Comparator<Pair<Integer, StoneColor>>() {
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private final static Comparator<Pair<Integer, StoneColor>> comparator = new Comparator<Pair<Integer, StoneColor>>() {
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@ -43,9 +43,9 @@ public class RoundControl {
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* Create a new RoundControl using the given gameState and view
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* Create a new RoundControl using the given gameState and view
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*
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*
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* @param roundState
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* @param roundState
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* initial round state
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* initial round state
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* @param view
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* @param view
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* view used for user interaction
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* view used for user interaction
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*/
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*/
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public RoundControl(IRoundState roundState, IView view) {
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public RoundControl(IRoundState roundState, IView view) {
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this.roundState = roundState;
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this.roundState = roundState;
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@ -89,10 +89,10 @@ public class RoundControl {
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}
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}
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view.getTablePanel().setStoneSets(clonedTable);
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view.getTablePanel().setStoneSets(clonedTable);
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view.setCurrentPlayerName(roundState.getActivePlayer()
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view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
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.getPlayerSettings().getName());
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.getName());
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view.setCurrentPlayerColor(roundState.getActivePlayer()
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view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
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.getPlayerSettings().getColor());
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.getColor());
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view.setHasLaidOut(roundState.getActivePlayer().getLaidOut());
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view.setHasLaidOut(roundState.getActivePlayer().getLaidOut());
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if (!isHuman)
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if (!isHuman)
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@ -106,15 +106,14 @@ public class RoundControl {
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.getTurnControlType() == HUMAN;
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.getTurnControlType() == HUMAN;
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boolean inspectOnly = roundState.getTurnNumber() < 1;
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boolean inspectOnly = roundState.getTurnNumber() < 1;
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boolean mayRedeal = inspectOnly
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boolean mayRedeal = inspectOnly
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&& roundState.getActivePlayer().getHand()
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&& roundState.getActivePlayer().getHand().getIdenticalStoneCount() >= 3;
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.getIdenticalStoneCount() >= 3;
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if (isHuman) {
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if (isHuman) {
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view.getPlayerPanel().setEndTurnMode(inspectOnly, mayRedeal);
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view.getPlayerPanel().setEndTurnMode(inspectOnly, mayRedeal);
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}
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}
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turnControl = TurnControlFactory.getFactory(
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turnControl = TurnControlFactory.getFactory(
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roundState.getActivePlayer().getPlayerSettings()
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roundState.getActivePlayer().getPlayerSettings().getTurnControlType())
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.getTurnControlType()).create();
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.create();
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turnControl.setup(roundState.getActivePlayer(), clonedTable, view,
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turnControl.setup(roundState.getActivePlayer(), clonedTable, view,
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inspectOnly, mayRedeal);
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inspectOnly, mayRedeal);
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turnControl.getEndOfTurnEvent().add(new IListener() {
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turnControl.getEndOfTurnEvent().add(new IListener() {
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@ -136,10 +135,8 @@ public class RoundControl {
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void deal() {
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void deal() {
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for (int i = 0; i < roundState.getPlayerCount(); i++) {
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for (int i = 0; i < roundState.getPlayerCount(); i++) {
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IHand hand = roundState.getNthNextPlayer(i).getHand();
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IHand hand = roundState.getNthNextPlayer(i).getHand();
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for (int j = 0; j < roundState.getGameSettings()
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for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
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.getNumberOfStonesDealt(); j++) {
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hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
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hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
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0));
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}
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}
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}
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}
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}
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}
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@ -150,13 +147,11 @@ public class RoundControl {
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int totalValue = 0;
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int totalValue = 0;
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for (StoneSet set : newSets) {
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for (StoneSet set : newSets) {
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totalValue += set.classify(roundState.getGameSettings())
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totalValue += set.classify(roundState.getGameSettings()).getSecond();
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.getSecond();
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}
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}
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return totalValue == 0
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return totalValue == 0
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|| totalValue >= roundState.getGameSettings()
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|| totalValue >= roundState.getGameSettings().getInitialMeldThreshold();
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.getInitialMeldThreshold();
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}
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}
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private void endOfTurn() {
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private void endOfTurn() {
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@ -195,8 +190,7 @@ public class RoundControl {
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}
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}
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if (!roundState.getActivePlayer().getLaidOut()) {
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if (!roundState.getActivePlayer().getLaidOut()) {
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// Player touched forbidden stones
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// Player touched forbidden stones
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if (!tableSetDifference(clonedTable, roundState.getTable())
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if (!tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
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.isEmpty()) {
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rejectMove();
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rejectMove();
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return;
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return;
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}
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}
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@ -205,8 +199,7 @@ public class RoundControl {
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return;
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return;
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}
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}
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}
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}
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Set<Stone> tableDiff = tableDifference(roundState.getTable(),
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Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable);
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clonedTable);
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roundState.setTable(clonedTable);
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roundState.setTable(clonedTable);
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@ -222,8 +215,7 @@ public class RoundControl {
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}
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}
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private void rejectMove() {
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private void rejectMove() {
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Set<Stone> tableDiff = tableDifference(roundState.getTable(),
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Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable);
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clonedTable);
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// deal penalty, reset
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// deal penalty, reset
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roundState.getGameHeap().putBack(tableDiff);
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roundState.getGameHeap().putBack(tableDiff);
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dealPenalty(tableDiff.size());
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dealPenalty(tableDiff.size());
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@ -310,13 +302,13 @@ public class RoundControl {
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int stonePoints = 0;
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int stonePoints = 0;
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if (!player.getLaidOut()) {
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if (!player.getLaidOut()) {
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stonePoints = playerHand.isInitialMeldPossible() ? 200 : 100;
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stonePoints = playerHand.isInitialMeldPossible(roundState
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.getGameSettings()) ? 200 : 100;
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} else {
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} else {
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stonePoints = playerHand.getStonePoints();
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stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
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}
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}
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bestScore = updateBestScore(bestScore, -stonePoints,
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bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
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playerHand.getSize());
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points.add(-stonePoints);
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points.add(-stonePoints);
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pointSum += stonePoints;
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pointSum += stonePoints;
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@ -18,18 +18,6 @@ public class Hand extends StoneTray<Stone> implements IHand {
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*/
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*/
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public final static int WIDTH = 14;
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public final static int WIDTH = 14;
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private GameSettings settings;
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/**
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* Create a new empty hand with given game settings
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*
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* @param settings
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* the game settings
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*/
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public Hand(GameSettings settings) {
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this.settings = settings;
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}
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@Override
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@Override
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public int getFreeRowSpace(int row) {
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public int getFreeRowSpace(int row) {
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int count = 0;
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int count = 0;
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@ -74,7 +62,8 @@ public class Hand extends StoneTray<Stone> implements IHand {
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}
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}
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}
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}
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public int getStonePoints() {
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@Override
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public int getStonePoints(GameSettings settings) {
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int points = 0;
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int points = 0;
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for (Pair<Stone, Position> entry : this) {
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for (Pair<Stone, Position> entry : this) {
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@ -89,7 +78,9 @@ public class Hand extends StoneTray<Stone> implements IHand {
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}
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}
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@Override
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@Override
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public boolean isInitialMeldPossible() {
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public boolean isInitialMeldPossible(GameSettings settings) {
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AIUtil aiUtil = new AIUtil(settings);
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List<Stone> stones = new ArrayList<Stone>();
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List<Stone> stones = new ArrayList<Stone>();
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for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter.hasNext();) {
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for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter.hasNext();) {
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@ -99,12 +90,10 @@ public class Hand extends StoneTray<Stone> implements IHand {
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Pair<TreeMap<Pair<Integer, StoneColor>, Integer>, Integer> stoneCounts = AIUtil
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Pair<TreeMap<Pair<Integer, StoneColor>, Integer>, Integer> stoneCounts = AIUtil
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.countStones(stones);
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.countStones(stones);
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Pair<List<StoneSet>, Integer> result = AIUtil.findSetsWithTotalPoints(
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Pair<List<StoneSet>, Integer> result = aiUtil.findSetsWithTotalPoints(
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settings.getInitialMeldThreshold(), stoneCounts.getFirst(),
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settings.getInitialMeldThreshold(), stoneCounts.getFirst(),
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stoneCounts.getSecond());
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stoneCounts.getSecond());
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System.out.println(result);
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return (result.getSecond() >= settings.getInitialMeldThreshold());
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return (result.getSecond() >= settings.getInitialMeldThreshold());
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}
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}
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@ -16,7 +16,7 @@ public interface IHand extends IStoneTray<Stone> {
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* Gets the amount of free space in a hand row
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* Gets the amount of free space in a hand row
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*
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*
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* @param row
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* @param row
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* the row number
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* the row number
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* @return the number of stones that can fit into the row
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* @return the number of stones that can fit into the row
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*/
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*/
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int getFreeRowSpace(int row);
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int getFreeRowSpace(int row);
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@ -24,17 +24,23 @@ public interface IHand extends IStoneTray<Stone> {
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/**
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/**
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* Get the accumulated number of points of stones in the hand
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* Get the accumulated number of points of stones in the hand
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*
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*
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* @param settings
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* the game settings
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*
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* @return points
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* @return points
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*/
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*/
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int getStonePoints();
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int getStonePoints(GameSettings settings);
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/**
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/**
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* Tests whether it is possible to lay down an initial meld using the stones
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* Tests whether it is possible to lay down an initial meld using the stones
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* on the hand
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* on the hand
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*
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*
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* @param settings
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* the game settings
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*
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* @return true if an initial meld is possible
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* @return true if an initial meld is possible
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*/
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*/
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public boolean isInitialMeldPossible();
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public boolean isInitialMeldPossible(GameSettings settings);
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/**
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/**
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* Counts the pairs of identical stones
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* Counts the pairs of identical stones
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@ -10,14 +10,12 @@ public class Player implements IPlayer {
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* Create a new player with a given name and color
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* Create a new player with a given name and color
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*
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*
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* @param settings
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* @param settings
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* the player settings
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* the player settings
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* @param gameSettings
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* the game settings
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*/
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*/
|
||||||
public Player(PlayerSettings settings, GameSettings gameSettings) {
|
public Player(PlayerSettings settings) {
|
||||||
this.settings = settings;
|
this.settings = settings;
|
||||||
|
|
||||||
hand = new Hand(gameSettings);
|
hand = new Hand();
|
||||||
laidOut = false;
|
laidOut = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -18,7 +18,7 @@ public class RoundState implements IRoundState {
|
||||||
* Create a new RoundState with an empty table
|
* Create a new RoundState with an empty table
|
||||||
*
|
*
|
||||||
* @param gameSettings
|
* @param gameSettings
|
||||||
* the game settings
|
* the game settings
|
||||||
*/
|
*/
|
||||||
public RoundState(GameSettings gameSettings) {
|
public RoundState(GameSettings gameSettings) {
|
||||||
this.gameSettings = gameSettings;
|
this.gameSettings = gameSettings;
|
||||||
|
@ -27,10 +27,10 @@ public class RoundState implements IRoundState {
|
||||||
players = new ArrayList<Player>();
|
players = new ArrayList<Player>();
|
||||||
|
|
||||||
for (PlayerSettings playerSettings : gameSettings.getPlayerList()) {
|
for (PlayerSettings playerSettings : gameSettings.getPlayerList()) {
|
||||||
players.add(new Player(playerSettings, gameSettings));
|
players.add(new Player(playerSettings));
|
||||||
}
|
}
|
||||||
|
|
||||||
turnNumber = 1-gameSettings.getPlayerList().size();
|
turnNumber = 1 - gameSettings.getPlayerList().size();
|
||||||
|
|
||||||
activePlayer = 0;
|
activePlayer = 0;
|
||||||
gameHeap = new StoneHeap(gameSettings);
|
gameHeap = new StoneHeap(gameSettings);
|
||||||
|
|
|
@ -675,7 +675,7 @@ public class RoundControlTest {
|
||||||
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
testRoundState.players.get(i).hand = new Hand(gameSettings);
|
testRoundState.players.get(i).hand = new Hand();
|
||||||
}
|
}
|
||||||
resetTurnStart();
|
resetTurnStart();
|
||||||
|
|
||||||
|
@ -816,7 +816,7 @@ public class RoundControlTest {
|
||||||
testRound.startRound();
|
testRound.startRound();
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
testRoundState.players.get(i).hand = new Hand(gameSettings);
|
testRoundState.players.get(i).hand = new Hand();
|
||||||
}
|
}
|
||||||
|
|
||||||
testRoundState.players.get(0).laidOut = true;
|
testRoundState.players.get(0).laidOut = true;
|
||||||
|
@ -863,7 +863,7 @@ public class RoundControlTest {
|
||||||
testRound.startRound();
|
testRound.startRound();
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
testRoundState.players.get(i).hand = new Hand(gameSettings);
|
testRoundState.players.get(i).hand = new Hand();
|
||||||
}
|
}
|
||||||
|
|
||||||
testRoundState.players.get(0).laidOut = true;
|
testRoundState.players.get(0).laidOut = true;
|
||||||
|
@ -932,7 +932,7 @@ public class RoundControlTest {
|
||||||
@Test
|
@Test
|
||||||
public void testRedealDisallowed() {
|
public void testRedealDisallowed() {
|
||||||
testRound.startRound();
|
testRound.startRound();
|
||||||
Hand hand = new Hand(gameSettings);
|
Hand hand = new Hand();
|
||||||
hand.drop(new Stone(1, RED), new Position(0, 0));
|
hand.drop(new Stone(1, RED), new Position(0, 0));
|
||||||
hand.drop(new Stone(1, BLACK), new Position(0, 0));
|
hand.drop(new Stone(1, BLACK), new Position(0, 0));
|
||||||
hand.drop(new Stone(1, BLUE), new Position(0, 0));
|
hand.drop(new Stone(1, BLUE), new Position(0, 0));
|
||||||
|
@ -951,7 +951,7 @@ public class RoundControlTest {
|
||||||
@Test
|
@Test
|
||||||
public void testRedealAllowed() {
|
public void testRedealAllowed() {
|
||||||
testRound.startRound();
|
testRound.startRound();
|
||||||
Hand hand = new Hand(gameSettings);
|
Hand hand = new Hand();
|
||||||
for (int i = 0; i < 6; i++) {
|
for (int i = 0; i < 6; i++) {
|
||||||
hand.drop(new Stone(i / 2, RED), new Position(0, 0));
|
hand.drop(new Stone(i / 2, RED), new Position(0, 0));
|
||||||
}
|
}
|
||||||
|
|
|
@ -24,7 +24,7 @@ public class HandTest {
|
||||||
/** */
|
/** */
|
||||||
@Before
|
@Before
|
||||||
public void setUp() {
|
public void setUp() {
|
||||||
hand = new Hand(new GameSettings());
|
hand = new Hand();
|
||||||
}
|
}
|
||||||
|
|
||||||
/** */
|
/** */
|
||||||
|
@ -129,11 +129,11 @@ public class HandTest {
|
||||||
hand.drop(stone2, new Position(0, 0));
|
hand.drop(stone2, new Position(0, 0));
|
||||||
hand.drop(stone3, new Position(0, 0));
|
hand.drop(stone3, new Position(0, 0));
|
||||||
|
|
||||||
assertEquals(56, hand.getStonePoints());
|
assertEquals(56, hand.getStonePoints(new GameSettings()));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void dropStoneList(List<Stone> handStones) {
|
private void dropStoneList(List<Stone> handStones) {
|
||||||
hand = new Hand(new GameSettings());
|
hand = new Hand();
|
||||||
for (Stone stone : handStones) {
|
for (Stone stone : handStones) {
|
||||||
hand.drop(stone, new Position(0, 0));
|
hand.drop(stone, new Position(0, 0));
|
||||||
}
|
}
|
||||||
|
@ -141,20 +141,19 @@ public class HandTest {
|
||||||
|
|
||||||
private void testInitialMeld(boolean possible, List<Stone> handStones) {
|
private void testInitialMeld(boolean possible, List<Stone> handStones) {
|
||||||
dropStoneList(handStones);
|
dropStoneList(handStones);
|
||||||
assertTrue(possible == hand.isInitialMeldPossible());
|
assertTrue(possible == hand.isInitialMeldPossible(new GameSettings()));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** */
|
/** */
|
||||||
@Test
|
@Test
|
||||||
public void testInvalid() {
|
public void testInvalid() {
|
||||||
testInitialMeld(false, Arrays.asList(new Stone(8, RED), new Stone(9,
|
testInitialMeld(false, Arrays.asList(new Stone(8, RED), new Stone(9, RED),
|
||||||
RED), new Stone(10, RED), new Stone(12, RED),
|
new Stone(10, RED), new Stone(12, RED), new Stone(13, RED)));
|
||||||
new Stone(13, RED)));
|
|
||||||
testInitialMeld(false, Arrays.asList(new Stone(10, RED), new Stone(10,
|
testInitialMeld(false, Arrays.asList(new Stone(10, RED), new Stone(10,
|
||||||
BLACK), new Stone(11, RED), new Stone(11, BLACK)));
|
BLACK), new Stone(11, RED), new Stone(11, BLACK)));
|
||||||
testInitialMeld(false, Arrays.asList(new Stone(10, RED), new Stone(10,
|
testInitialMeld(false, Arrays.asList(new Stone(10, RED),
|
||||||
RED), new Stone(10, BLACK), new Stone(11, RED), new Stone(11,
|
new Stone(10, RED), new Stone(10, BLACK), new Stone(11, RED),
|
||||||
BLACK)));
|
new Stone(11, BLACK)));
|
||||||
|
|
||||||
testInitialMeld(false, Arrays.asList(new Stone(10, RED), new Stone(11,
|
testInitialMeld(false, Arrays.asList(new Stone(10, RED), new Stone(11,
|
||||||
BLACK), new Stone(12, RED)));
|
BLACK), new Stone(12, RED)));
|
||||||
|
@ -163,62 +162,62 @@ public class HandTest {
|
||||||
/** */
|
/** */
|
||||||
@Test
|
@Test
|
||||||
public void testNotEnoughPoints() {
|
public void testNotEnoughPoints() {
|
||||||
testInitialMeld(false, Arrays.asList(new Stone(8, RED), new Stone(9,
|
testInitialMeld(false,
|
||||||
RED), new Stone(10, RED)));
|
Arrays.asList(new Stone(8, RED), new Stone(9, RED), new Stone(10, RED)));
|
||||||
testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2,
|
testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2, RED),
|
||||||
RED), new Stone(3, RED), new Stone(4, RED)));
|
new Stone(3, RED), new Stone(4, RED)));
|
||||||
testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2,
|
testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2, RED),
|
||||||
RED), new Stone(3, RED), new Stone(1, BLACK), new Stone(2,
|
new Stone(3, RED), new Stone(1, BLACK), new Stone(2, BLACK), new Stone(
|
||||||
BLACK), new Stone(3, BLACK)));
|
3, BLACK)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** */
|
/** */
|
||||||
@Test
|
@Test
|
||||||
public void testNotEnoughPointsWithJoker() {
|
public void testNotEnoughPointsWithJoker() {
|
||||||
testInitialMeld(false, Arrays.asList(new Stone(8, RED), new Stone(9,
|
testInitialMeld(false, Arrays.asList(new Stone(8, RED), new Stone(9, RED),
|
||||||
RED), new Stone(RED), new Stone(3, BLACK)));
|
new Stone(RED), new Stone(3, BLACK)));
|
||||||
testInitialMeld(false, Arrays.asList(new Stone(4, RED), new Stone(5,
|
testInitialMeld(false, Arrays.asList(new Stone(4, RED), new Stone(5, RED),
|
||||||
RED), new Stone(4, BLACK), new Stone(5, BLACK), new Stone(RED)));
|
new Stone(4, BLACK), new Stone(5, BLACK), new Stone(RED)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** */
|
/** */
|
||||||
@Test
|
@Test
|
||||||
public void testNotEnoughPointsWithTwoJokers() {
|
public void testNotEnoughPointsWithTwoJokers() {
|
||||||
testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2,
|
testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2, BLUE),
|
||||||
BLUE), new Stone(3, BLACK), new Stone(RED), new Stone(BLACK)));
|
new Stone(3, BLACK), new Stone(RED), new Stone(BLACK)));
|
||||||
testInitialMeld(false, Arrays.asList(new Stone(8, RED), new Stone(RED),
|
testInitialMeld(false,
|
||||||
new Stone(BLACK)));
|
Arrays.asList(new Stone(8, RED), new Stone(RED), new Stone(BLACK)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** */
|
/** */
|
||||||
@Test
|
@Test
|
||||||
public void testValid() {
|
public void testValid() {
|
||||||
testInitialMeld(true, Arrays.asList(new Stone(11, RED), new Stone(12,
|
testInitialMeld(true, Arrays.asList(new Stone(11, RED), new Stone(12, RED),
|
||||||
RED), new Stone(13, RED)));
|
new Stone(13, RED)));
|
||||||
testInitialMeld(true, Arrays.asList(new Stone(4, RED),
|
testInitialMeld(true, Arrays.asList(new Stone(4, RED), new Stone(5, RED),
|
||||||
new Stone(5, RED), new Stone(6, RED), new Stone(5, ORANGE),
|
new Stone(6, RED), new Stone(5, ORANGE), new Stone(5, BLACK),
|
||||||
new Stone(5, BLACK), new Stone(5, BLUE)));
|
new Stone(5, BLUE)));
|
||||||
testInitialMeld(true, Arrays.asList(new Stone(10, RED), new Stone(10,
|
testInitialMeld(true, Arrays.asList(new Stone(10, RED),
|
||||||
BLACK), new Stone(10, ORANGE)));
|
new Stone(10, BLACK), new Stone(10, ORANGE)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** */
|
/** */
|
||||||
@Test
|
@Test
|
||||||
public void testValidWithJoker() {
|
public void testValidWithJoker() {
|
||||||
testInitialMeld(true, Arrays.asList(new Stone(11, RED), new Stone(RED),
|
testInitialMeld(true,
|
||||||
new Stone(13, RED)));
|
Arrays.asList(new Stone(11, RED), new Stone(RED), new Stone(13, RED)));
|
||||||
testInitialMeld(true, Arrays.asList(new Stone(10, RED),
|
testInitialMeld(true, Arrays.asList(new Stone(10, RED), new Stone(BLACK),
|
||||||
new Stone(BLACK), new Stone(10, ORANGE)));
|
new Stone(10, ORANGE)));
|
||||||
testInitialMeld(true, Arrays.asList(new Stone(4, RED),
|
testInitialMeld(true, Arrays.asList(new Stone(4, RED), new Stone(5, RED),
|
||||||
new Stone(5, RED), new Stone(6, RED), new Stone(5, BLACK),
|
new Stone(6, RED), new Stone(5, BLACK), new Stone(5, BLUE), new Stone(
|
||||||
new Stone(5, BLUE), new Stone(RED)));
|
RED)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** */
|
/** */
|
||||||
@Test
|
@Test
|
||||||
public void testValidWithTwoJokers() {
|
public void testValidWithTwoJokers() {
|
||||||
testInitialMeld(true, Arrays.asList(new Stone(9, RED), new Stone(RED),
|
testInitialMeld(true,
|
||||||
new Stone(BLACK)));
|
Arrays.asList(new Stone(9, RED), new Stone(RED), new Stone(BLACK)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** */
|
/** */
|
||||||
|
@ -235,27 +234,32 @@ public class HandTest {
|
||||||
/** */
|
/** */
|
||||||
@Test
|
@Test
|
||||||
public void testInvalidHuge() {
|
public void testInvalidHuge() {
|
||||||
testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2,
|
testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2, RED),
|
||||||
RED), new Stone(4, RED), new Stone(6, RED), new Stone(8, RED),
|
new Stone(4, RED), new Stone(6, RED), new Stone(8, RED), new Stone(10,
|
||||||
new Stone(10, RED), new Stone(13, RED), new Stone(1, BLACK),
|
RED), new Stone(13, RED), new Stone(1, BLACK), new Stone(2, BLACK),
|
||||||
new Stone(2, BLACK), new Stone(4, BLACK), new Stone(5, BLACK),
|
new Stone(4, BLACK), new Stone(5, BLACK), new Stone(8, BLACK),
|
||||||
new Stone(8, BLACK), new Stone(9, BLACK), new Stone(12, BLACK),
|
new Stone(9, BLACK), new Stone(12, BLACK), new Stone(3, BLUE),
|
||||||
new Stone(3, BLUE), new Stone(5, BLUE), new Stone(7, BLUE),
|
new Stone(5, BLUE), new Stone(7, BLUE), new Stone(11, BLUE), new Stone(
|
||||||
new Stone(11, BLUE), new Stone(RED)));
|
RED)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** */
|
/** */
|
||||||
@Test
|
@Test
|
||||||
public void testCountIdenticalStones() {
|
public void testCountIdenticalStones() {
|
||||||
dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(2, RED), new Stone(1, BLUE)));
|
dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(2, RED),
|
||||||
|
new Stone(1, BLUE)));
|
||||||
assertEquals(0, hand.getIdenticalStoneCount());
|
assertEquals(0, hand.getIdenticalStoneCount());
|
||||||
dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED), new Stone(1, BLUE)));
|
dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED),
|
||||||
|
new Stone(1, BLUE)));
|
||||||
assertEquals(1, hand.getIdenticalStoneCount());
|
assertEquals(1, hand.getIdenticalStoneCount());
|
||||||
dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED), new Stone(1, BLUE), new Stone(1, BLUE)));
|
dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED),
|
||||||
|
new Stone(1, BLUE), new Stone(1, BLUE)));
|
||||||
assertEquals(2, hand.getIdenticalStoneCount());
|
assertEquals(2, hand.getIdenticalStoneCount());
|
||||||
dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED), new Stone(1, RED)));
|
dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED),
|
||||||
|
new Stone(1, RED)));
|
||||||
assertEquals(1, hand.getIdenticalStoneCount());
|
assertEquals(1, hand.getIdenticalStoneCount());
|
||||||
dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED), new Stone(1, RED), new Stone(1, RED)));
|
dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED),
|
||||||
|
new Stone(1, RED), new Stone(1, RED)));
|
||||||
assertEquals(2, hand.getIdenticalStoneCount());
|
assertEquals(2, hand.getIdenticalStoneCount());
|
||||||
dropStoneList(Arrays.asList(new Stone(RED), new Stone(RED)));
|
dropStoneList(Arrays.asList(new Stone(RED), new Stone(RED)));
|
||||||
assertEquals(0, hand.getIdenticalStoneCount());
|
assertEquals(0, hand.getIdenticalStoneCount());
|
||||||
|
|
Reference in a new issue