Correctly abort network games
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@541 72836036-5685-4462-b002-a69064685172
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853f29536a
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2 changed files with 15 additions and 5 deletions
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@ -32,7 +32,7 @@ public class ApplicationControl {
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* Creates a new application control
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*
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* @param view
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* the view to use
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* the view to use
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*/
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public ApplicationControl(final IView view) {
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this.view = view;
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@ -101,11 +101,10 @@ public class ApplicationControl {
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saveControl.getLoadEvent().add(
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new IListener3<GameSettings, GameState, IRoundState>() {
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@Override
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public void handle(GameSettings settings,
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GameState gameState, IRoundState roundState) {
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public void handle(GameSettings settings, GameState gameState,
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IRoundState roundState) {
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abortControls();
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gameControl = new GameControl(settings, saveControl,
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view);
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gameControl = new GameControl(settings, saveControl, view);
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addGameControlListeners(gameControl);
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gameControl.continueGame(gameState, roundState);
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}
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@ -155,6 +154,10 @@ public class ApplicationControl {
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networkControl.abort();
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networkControl = null;
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}
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view.showSidePanel(false);
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view.showScorePanel(false);
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view.setBottomPanel(BottomPanelType.START_GAME_PANEL);
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}
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/**
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@ -240,12 +240,19 @@ public class NetworkControl {
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if (settingsControl != null) {
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settingsControl.abort();
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settingsControl = null;
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}
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if (gameOfferControl != null) {
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gameOfferControl.abort();
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gameOfferControl = null;
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}
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if (gameJoinControl != null) {
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gameJoinControl.abort();
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gameJoinControl = null;
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}
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if (gameControl != null) {
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gameControl.abortGame();
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gameControl = null;
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}
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connectionControl.disconnect();
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