Show in start turn panel if a player has redealed or drawn the last stone

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@570 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-22 03:08:37 +02:00
parent 62a55c0a91
commit d6c4da6224
20 changed files with 358 additions and 252 deletions

View file

@ -8,6 +8,7 @@ import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
import jrummikub.model.IPlayer;
import jrummikub.model.IRoundState;
import jrummikub.model.PlayerSettings;
import jrummikub.model.RoundState;
import jrummikub.model.Score;
import jrummikub.util.Connection;
@ -183,14 +184,15 @@ public class GameControl {
roundControl.getEndOfRoundEvent().add(new IListener1<Score>() {
@Override
public void handle(Score roundScore) {
gameState.setLastPlayerRedealed(null);
endOfRound(roundScore);
}
});
roundControl.getRestartRoundEvent().add(new IListener() {
roundControl.getRestartRoundEvent().add(new IListener1<PlayerSettings>() {
@Override
public void handle() {
public void handle(PlayerSettings player) {
gameState.setLastPlayerRedealed(player);
restartRound();
}
});

View file

@ -8,7 +8,6 @@ import java.util.Collection;
import java.util.Collections;
import java.util.List;
import jrummikub.control.turn.AIControl;
import jrummikub.control.turn.ITurnControl;
import jrummikub.control.turn.TurnControlFactory;
import jrummikub.control.turn.TurnMode;
@ -16,15 +15,14 @@ import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.model.PlayerSettings;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.model.Position;
import jrummikub.model.Score;
import jrummikub.model.Stone;
import jrummikub.model.StoneSet;
import jrummikub.util.Connection;
import jrummikub.util.Event;
import jrummikub.util.Event1;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.util.IListener2;
@ -113,7 +111,7 @@ public class RoundControl {
private ITurnControl turnControl;
protected IRoundState roundState;
private IView view;
private Event restartRoundEvent = new Event();
private Event1<PlayerSettings> restartRoundEvent = new Event1<PlayerSettings>();
private Event1<IRoundState> roundStateUpdateEvent = new Event1<IRoundState>();
private Event1<Score> endOfRoundEvent = new Event1<Score>();
protected List<Connection> connections = new ArrayList<Connection>();
@ -180,7 +178,6 @@ public class RoundControl {
* Continue a saved round after loading
*/
public void continueRound() {
connections.add(view.getStartTurnEvent().add(new IListener() {
@Override
public void handle() {
@ -222,6 +219,35 @@ public class RoundControl {
roundStateUpdateEvent.emit(state);
}
protected BottomPanelType showStartTurnPanel() {
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getType() == HUMAN;
boolean oneHuman = roundState.getGameSettings().oneHuman();
if (!isHuman) {
return null;
}
if (roundState.getLastPlayer() != null) {
view.setLastStonePlayerName(roundState.getLastPlayer()
.getPlayerSettings().getName());
return BottomPanelType.START_LAST_TURN_PANEL;
}
if (roundState.getTurnNumber() < 1
&& roundState.getGameState().getLastPlayerRedealed() != null) {
view.setRedealedPlayerName(roundState.getGameState()
.getLastPlayerRedealed().getName());
return BottomPanelType.START_REDEAL_TURN_PANEL;
}
if (oneHuman) {
return null;
}
return BottomPanelType.START_TURN_PANEL;
}
/**
* Prepare a player's turn by checking the player types and setting the
* correct turn control
@ -229,12 +255,7 @@ public class RoundControl {
protected void prepareTurn() {
doPrepareTurn();
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getType() == HUMAN;
boolean oneHuman = roundState.getGameSettings().oneHuman();
boolean isAI = (turnControl instanceof AIControl);
if (isAI || (isHuman && oneHuman)) {
if (showStartTurnPanel() == null) {
startTurn();
}
}
@ -245,12 +266,9 @@ public class RoundControl {
protected void doPrepareTurn() {
updateSidePanel();
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getType() == HUMAN;
boolean oneHuman = roundState.getGameSettings().oneHuman();
if (isHuman && !oneHuman) {
view.setBottomPanel(BottomPanelType.START_TURN_PANEL);
BottomPanelType startTurnPanel = showStartTurnPanel();
if (startTurnPanel != null) {
view.setBottomPanel(startTurnPanel);
}
view.getTablePanel().setStoneSets(roundState.getTable().clone());
@ -259,19 +277,13 @@ public class RoundControl {
view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
.getColor());
view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
turnControl = createTurnControl(roundState.getActivePlayer()
.getPlayerSettings().getType());
}
/**
* Start a players turn with the correct turn control
*/
protected void startTurn() {
if (turnControl == null) {
doPrepareTurn();
}
doPrepareTurn();
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getType() == HUMAN;
@ -294,6 +306,7 @@ public class RoundControl {
view.getPlayerPanel().setEndTurnMode(turnMode);
}
turnControl = createTurnControl();
turnControl.setup(
new ITurnControl.TurnInfo(roundState, turnMode, mayPause),
roundState.getGameSettings(), view);
@ -330,7 +343,7 @@ public class RoundControl {
view.getSidePanel().setPlayers(players);
view.getSidePanel().setHeapCapacity(
roundState.getGameSettings().getTotalStones());
view.getSidePanel().setHeapSize(roundState.getGameHeap().getSize());
view.getSidePanel().setHeapSize(roundState.getStoneHeap().getSize());
}
/**
@ -349,8 +362,9 @@ public class RoundControl {
* of the new turn control
* @return the new turn control
*/
protected ITurnControl createTurnControl(Type type) {
return TurnControlFactory.getFactory(type).create();
protected ITurnControl createTurnControl() {
return TurnControlFactory.getFactory(
roundState.getActivePlayer().getPlayerSettings().getType()).create();
}
/**
@ -361,11 +375,11 @@ public class RoundControl {
for (int i = 0; i < roundState.getPlayerCount(); i++) {
IHand hand = roundState.getNthNextPlayer(i).getHand();
for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
hand.drop(roundState.getStoneHeap().drawStone(), new Position(0, 0));
}
}
view.getSidePanel().setHeapSize(roundState.getGameHeap().getSize());
view.getSidePanel().setHeapSize(roundState.getStoneHeap().getSize());
}
/**
@ -429,7 +443,7 @@ public class RoundControl {
}
if (roundState.getLastPlayer() == null) {
if (roundState.getGameHeap().getSize() == 0) {
if (roundState.getStoneHeap().getSize() == 0) {
roundState.setLastPlayer(roundState.getActivePlayer());
roundState.nextPlayer();
roundState.nextTurn();
@ -547,7 +561,7 @@ public class RoundControl {
*
* @return the event
*/
public IEvent getRestartRoundEvent() {
public IEvent1<PlayerSettings> getRestartRoundEvent() {
return restartRoundEvent;
}
@ -556,10 +570,12 @@ public class RoundControl {
* to do so
*/
protected void redeal() {
view.setBottomPanel(BottomPanelType.NONHUMAN_HAND_PANEL);
turnControl = null;
for (Connection c : new ArrayList<Connection>(connections)) {
c.remove();
}
restartRoundEvent.emit();
restartRoundEvent.emit(roundState.getActivePlayer().getPlayerSettings());
}
}

View file

@ -4,7 +4,6 @@ import jrummikub.control.RoundControl;
import jrummikub.control.turn.ITurnControl;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.view.IView;
@ -14,6 +13,7 @@ import jrummikub.view.IView;
*/
public class NetworkRoundControl extends RoundControl {
private IConnectionControl connectionControl;
private boolean wasActive;
private boolean currentlyActive;
/**
@ -33,6 +33,7 @@ public class NetworkRoundControl extends RoundControl {
super(roundState, view, false);
this.connectionControl = connectionControl;
wasActive = startActive;
currentlyActive = startActive;
connections.add(connectionControl.getRoundStateUpdateEvent().add(
@ -40,22 +41,21 @@ public class NetworkRoundControl extends RoundControl {
@Override
public void handle(IRoundState state) {
setRoundState(state);
prepareTurn();
}
}));
connections.add(connectionControl.getTurnStartEvent().add(
new IListener() {
@Override
public void handle() {
startTurn();
}
}));
connections.add(connectionControl.getNextPlayerEvent().add(
new IListener() {
@Override
public void handle() {
NetworkRoundControl.super.nextPlayer();
}
}));
connections.add(connectionControl.getTurnStartEvent().add(new IListener() {
@Override
public void handle() {
NetworkRoundControl.super.startTurn();
}
}));
connections.add(connectionControl.getNextPlayerEvent().add(new IListener() {
@Override
public void handle() {
NetworkRoundControl.super.nextPlayer();
}
}));
}
@Override
@ -69,30 +69,39 @@ public class NetworkRoundControl extends RoundControl {
}
@Override
protected ITurnControl createTurnControl(Type type) {
switch (type) {
case HUMAN:
currentlyActive = true;
break;
case NETWORK:
currentlyActive = false;
break;
}
protected ITurnControl createTurnControl() {
if (!currentlyActive) {
return new NetworkTurnControl(connectionControl);
}
return super.createTurnControl(type);
return super.createTurnControl();
}
@Override
protected void prepareTurn() {
if (currentlyActive) {
connectionControl.startTurn();
switch (roundState.getActivePlayer().getPlayerSettings().getType()) {
case HUMAN:
currentlyActive = true;
break;
case NETWORK:
currentlyActive = false;
break;
}
doPrepareTurn();
if (showStartTurnPanel() == null) {
if (currentlyActive) {
connectionControl.startTurn();
}
}
}
@Override
protected void startTurn() {
if (currentlyActive) {
connectionControl.startTurn();
}
}
@Override

View file

@ -226,7 +226,7 @@ public abstract class AbstractTurnControl implements ITurnControl {
Set<Stone> tableDiff = tableDifference(turnInfo.getOldTable(),
turnInfo.getTable());
// deal penalty, reset
turnInfo.getRoundState().getGameHeap().putBack(tableDiff);
turnInfo.getRoundState().getStoneHeap().putBack(tableDiff);
turnInfo.getRoundState().getActivePlayer().setLastTurnInvalid(true);
dealPenalty(tableDiff.size());
}
@ -240,7 +240,7 @@ public abstract class AbstractTurnControl implements ITurnControl {
rowCount++;
}
hand.drop(turnInfo.getRoundState().getGameHeap().drawStone(),
hand.drop(turnInfo.getRoundState().getStoneHeap().drawStone(),
new Position(Hand.WIDTH - 1, rowCount - 1));
}