Show in start turn panel if a player has redealed or drawn the last stone

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@570 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-22 03:08:37 +02:00
parent 62a55c0a91
commit d6c4da6224
20 changed files with 358 additions and 252 deletions

View file

@ -33,13 +33,12 @@ public class GameJoinControlTest {
@Before
public void setup() {
mockConnection = new MockConnectionControl();
mockConnection.nickname = "Karl";
view = new MockView();
loginData = new LoginData("Karl", "server", "password", "channel");
networkControl = new NetworkControl(loginData, mockConnection, null, view);
networkControl.startNetwork();
mockConnection.connectedEvent.emit();
mockConnection.connectedEvent.emit();
}
/** */
@ -52,7 +51,8 @@ public class GameJoinControlTest {
assertEquals(SettingsMode.NETWORK_JOIN, view.settingsPanel.settingsMode);
offerJoinedGame(id1, "Anne", "Karl");
view.settingsPanel.changePlayerColorEvent.emit(1, Color.GRAY);
assertEquals(Type.HUMAN, mockConnection.getCurrentGame().getGameSettings().getPlayerList().get(1).getType());
assertEquals(Type.HUMAN, mockConnection.getCurrentGame().getGameSettings()
.getPlayerList().get(1).getType());
assertEquals(Color.GRAY, mockConnection.playerColor);
view.settingsPanel.backEvent.emit();
@ -71,14 +71,14 @@ public class GameJoinControlTest {
mockConnection.gameOfferEvent.emit(gameData);
return gameData;
}
private GameData offerJoinedGame(UUID id, String host, String player) {
GameSettings gsettings = new GameSettings();
PlayerSettings psettings = new PlayerSettings(host, Color.BLACK);
psettings.setType(Type.HUMAN);
psettings.setType(Type.NETWORK);
gsettings.getPlayerList().add(psettings);
PlayerSettings psettings2 = new PlayerSettings(player, Color.RED);
psettings2.setType(Type.NETWORK);
psettings2.setType(Type.HUMAN);
gsettings.getPlayerList().add(psettings2);
GameData gameData = new GameData(id, gsettings, host);
mockConnection.gameOfferEvent.emit(gameData);

View file

@ -8,6 +8,7 @@ import java.util.Collections;
import jrummikub.control.RoundControl.InvalidTurnInfo;
import jrummikub.control.turn.AIControl;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
import jrummikub.model.IPlayer;
import jrummikub.model.PlayerSettings;
import jrummikub.model.PlayerSettings.Type;
@ -21,9 +22,6 @@ import jrummikub.view.MockView;
import org.junit.Before;
import org.junit.Test;
/**
* Tests for network round control
*/
public class NetworkRoundControlTest {
private MockConnectionControl connectionControl;
private MockView view;
@ -32,7 +30,6 @@ public class NetworkRoundControlTest {
private GameSettings gameSettings;
/** */
@Before
public void setup() {
AIControl.useBackgroundThread = false;
@ -42,26 +39,20 @@ public class NetworkRoundControlTest {
gameSettings.getPlayerList().add(new PlayerSettings("Ida", Color.RED));
gameSettings.getPlayerList().add(
new PlayerSettings("Matthias", Color.YELLOW));
gameSettings.getPlayerList().add(
new PlayerSettings("Jannis", Color.GREEN));
gameSettings.getPlayerList().add(
new PlayerSettings("Bennet", Color.BLACK));
gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
gameSettings.getPlayerList().get(2).setType(Type.NETWORK);
gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
gameSettings.getPlayerList().add(new PlayerSettings("Jannis", Color.GREEN));
gameSettings.getPlayerList().add(new PlayerSettings("Bennet", Color.BLACK));
view = new MockView();
connectionControl = new MockConnectionControl();
}
/** */
@Test
public void testHostRound() {
connectionControl.nickname = gameSettings.getPlayerList().get(0)
.getName();
gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
gameSettings.getPlayerList().get(2).setType(Type.NETWORK);
gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
testRoundState = new RoundState(gameSettings, null);
testRoundState = new RoundState(gameSettings, new GameState());
testRound = new NetworkRoundControl(testRoundState, view,
connectionControl, true);
@ -75,8 +66,8 @@ public class NetworkRoundControlTest {
IPlayer player = testRoundState.getNthPlayer(i);
assertSame(gameSettings.getPlayerList().get(i),
player.getPlayerSettings());
assertEquals(gameSettings.getNumberOfStonesDealt(), player
.getHand().getSize());
assertEquals(gameSettings.getNumberOfStonesDealt(), player.getHand()
.getSize());
}
for (int i = 0; i < 4; ++i) {
@ -88,8 +79,7 @@ public class NetworkRoundControlTest {
}
}
assertSame(testRoundState.getNthPlayer(0),
testRoundState.getActivePlayer());
assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
assertTrue(connectionControl.turnStarted);
connectionControl.turnStarted = false;
@ -104,8 +94,7 @@ public class NetworkRoundControlTest {
connectionControl.nextPlayer = false;
connectionControl.nextPlayerEvent.emit();
assertSame(testRoundState.getNthPlayer(1),
testRoundState.getActivePlayer());
assertSame(testRoundState.getNthPlayer(1), testRoundState.getActivePlayer());
assertTrue(connectionControl.turnStarted);
connectionControl.turnStarted = false;
@ -117,59 +106,52 @@ public class NetworkRoundControlTest {
connectionControl.nextPlayer = false;
connectionControl.nextPlayerEvent.emit();
assertSame(testRoundState.getNthPlayer(2),
testRoundState.getActivePlayer());
assertSame(testRoundState.getNthPlayer(2), testRoundState.getActivePlayer());
assertFalse(connectionControl.turnStarted);
connectionControl.turnStartEvent.emit();
assertFalse(connectionControl.turnEnded);
connectionControl.turnEndEvent.emit(testRoundState, new InvalidTurnInfo(
testRoundState.getTable(), null, Collections.<StoneSet> emptyList()));
assertFalse(connectionControl.nextPlayer);
connectionControl.nextPlayerEvent.emit();
assertSame(testRoundState.getNthPlayer(3), testRoundState.getActivePlayer());
assertFalse(connectionControl.turnStarted);
connectionControl.turnStartEvent.emit();
assertFalse(connectionControl.turnEnded);
connectionControl.turnEndEvent.emit(testRoundState, new InvalidTurnInfo(
testRoundState.getTable(), null, Collections.<StoneSet> emptyList()));
assertFalse(connectionControl.nextPlayer);
connectionControl.nextPlayerEvent.emit();
assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
assertTrue(connectionControl.turnStarted);
connectionControl.turnStarted = false;
connectionControl.turnStartEvent.emit();
assertFalse(connectionControl.turnEnded);
connectionControl.turnEndEvent.emit(testRoundState,
new InvalidTurnInfo(testRoundState.getTable(), null,
Collections.<StoneSet> emptyList()));
assertFalse(connectionControl.nextPlayer);
connectionControl.nextPlayerEvent.emit();
assertSame(testRoundState.getNthPlayer(3),
testRoundState.getActivePlayer());
assertFalse(connectionControl.turnStarted);
connectionControl.turnStartEvent.emit();
assertFalse(connectionControl.turnEnded);
connectionControl.turnEndEvent.emit(testRoundState,
new InvalidTurnInfo(testRoundState.getTable(), null,
Collections.<StoneSet> emptyList()));
assertFalse(connectionControl.nextPlayer);
connectionControl.nextPlayerEvent.emit();
assertSame(testRoundState.getNthPlayer(0),
testRoundState.getActivePlayer());
assertFalse(connectionControl.turnStarted);
connectionControl.turnStartEvent.emit();
assertFalse(connectionControl.turnEnded);
}
/** */
@Test
public void testClientRound() {
connectionControl.nickname = gameSettings.getPlayerList().get(2)
.getName();
gameSettings.getPlayerList().get(0).setType(Type.NETWORK);
gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
testRoundState = new RoundState(gameSettings, null);
testRoundState = new RoundState(gameSettings, new GameState());
for (int i = 0; i < 4; ++i) {
IPlayer player = testRoundState.getNthPlayer(i);
player.getHand()
.drop(new Stone(StoneColor.RED), new Position(0, 0));
player.getHand().drop(new Stone(StoneColor.RED), new Position(0, 0));
}
testRound = new NetworkRoundControl(null, view, connectionControl,
false);
testRound = new NetworkRoundControl(null, view, connectionControl, false);
connectionControl.turnStarted = false;
connectionControl.turnEnded = false;
@ -178,39 +160,35 @@ public class NetworkRoundControlTest {
connectionControl.roundStateUpdateEvent.emit(testRoundState);
assertSame(testRoundState.getNthPlayer(0),
testRoundState.getActivePlayer());
assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
assertFalse(connectionControl.turnStarted);
connectionControl.turnStartEvent.emit();
assertFalse(connectionControl.turnEnded);
connectionControl.turnEndEvent.emit(testRoundState,
new InvalidTurnInfo(testRoundState.getTable(), null,
Collections.<StoneSet> emptyList()));
connectionControl.turnEndEvent.emit(testRoundState, new InvalidTurnInfo(
testRoundState.getTable(), null, Collections.<StoneSet> emptyList()));
assertFalse(connectionControl.turnEnded);
assertFalse(connectionControl.nextPlayer);
connectionControl.nextPlayerEvent.emit();
assertSame(testRoundState.getNthPlayer(1),
testRoundState.getActivePlayer());
assertSame(testRoundState.getNthPlayer(1), testRoundState.getActivePlayer());
assertFalse(connectionControl.turnStarted);
connectionControl.turnStartEvent.emit();
assertFalse(connectionControl.turnEnded);
connectionControl.turnEndEvent.emit(testRoundState,
new InvalidTurnInfo(testRoundState.getTable(), null,
Collections.<StoneSet> emptyList()));
connectionControl.turnEndEvent.emit(testRoundState, new InvalidTurnInfo(
testRoundState.getTable(), null, Collections.<StoneSet> emptyList()));
assertFalse(connectionControl.nextPlayer);
connectionControl.nextPlayerEvent.emit();
assertSame(testRoundState.getNthPlayer(2),
testRoundState.getActivePlayer());
assertFalse(connectionControl.turnStarted);
assertSame(testRoundState.getNthPlayer(2), testRoundState.getActivePlayer());
assertTrue(connectionControl.turnStarted);
connectionControl.turnStarted = false;
connectionControl.turnStartEvent.emit();
@ -223,8 +201,7 @@ public class NetworkRoundControlTest {
connectionControl.nextPlayer = false;
connectionControl.nextPlayerEvent.emit();
assertSame(testRoundState.getNthPlayer(3),
testRoundState.getActivePlayer());
assertSame(testRoundState.getNthPlayer(3), testRoundState.getActivePlayer());
assertTrue(connectionControl.turnStarted);
connectionControl.turnStarted = false;
@ -236,10 +213,8 @@ public class NetworkRoundControlTest {
connectionControl.nextPlayer = false;
connectionControl.nextPlayerEvent.emit();
assertSame(testRoundState.getNthPlayer(0),
testRoundState.getActivePlayer());
assertTrue(connectionControl.turnStarted);
connectionControl.turnStarted = false;
assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
assertFalse(connectionControl.turnStarted);
connectionControl.turnStartEvent.emit();
assertFalse(connectionControl.turnEnded);