Implemented special case round end (heap empty)

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@262 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Jannis Harder 2011-05-24 01:51:53 +02:00
parent b20961b89d
commit d9a0b0e37d
7 changed files with 82 additions and 10 deletions

View file

@ -20,7 +20,9 @@ public class MockRoundState implements IRoundState {
public StoneHeap gameHeap;
/** */
public GameSettings gameSettings;
/** */
public IPlayer lastPlayer;
/** */
public MockRoundState() {
table = new MockTable();
@ -63,7 +65,11 @@ public class MockRoundState implements IRoundState {
@Override
public IPlayer getNthNextPlayer(int i) {
return players.get((activePlayer + i) % players.size());
int j = (activePlayer + i) % players.size();
if (j < 0) {
j += players.size();
}
return players.get(j);
}
@Override
@ -75,4 +81,14 @@ public class MockRoundState implements IRoundState {
public GameSettings getGameSettings() {
return gameSettings;
}
@Override
public IPlayer getLastPlayer() {
return lastPlayer;
}
@Override
public void setLastPlayer(IPlayer lastPlayer) {
this.lastPlayer = lastPlayer;
}
}

View file

@ -1,6 +1,7 @@
package jrummikub.control;
import jrummikub.model.GameSettings;
import jrummikub.model.IRoundState;
import jrummikub.model.RoundState;
import jrummikub.util.IListener;
import jrummikub.view.IView;
@ -51,7 +52,7 @@ public class GameControl {
return;
}
RoundState roundState = new RoundState(gameSettings);
IRoundState roundState = new RoundState(gameSettings);
roundControl = new RoundControl(roundState, view);
roundControl.getEndRoundEvent().add(new IListener() {

View file

@ -28,6 +28,7 @@ public class RoundControl {
private ITable clonedTable;
private Event endRoundEvent = new Event();
private List<Connection> connections = new ArrayList<Connection>();
private boolean roundFinished;
/**
* Create a new RoundControl using the given gameState and view
@ -123,8 +124,24 @@ public class RoundControl {
private void endOfTurn() {
checkTurn();
roundState.nextPlayer();
prepareTurn();
if (roundState.getLastPlayer() == null) {
if (roundState.getGameHeap().getSize() == 0) {
roundState.setLastPlayer(roundState.getNthNextPlayer(-1));
} else {
roundState.nextPlayer();
}
} else {
if (roundState.getActivePlayer() == roundState.getLastPlayer()) {
// TODO check who has won
win();
} else {
roundState.nextPlayer();
}
}
if (!roundFinished) {
prepareTurn();
}
}
private void checkTurn() {
@ -224,5 +241,6 @@ public class RoundControl {
}
endRoundEvent.emit();
view.enableWinPanel(true);
roundFinished = true;
}
}

View file

@ -23,7 +23,7 @@ public interface IRoundState {
* Sets the current {@link Table}
*
* @param table
* The new Table
* The new Table
*/
public void setTable(ITable table);
@ -55,9 +55,26 @@ public interface IRoundState {
* Returns the player that would be the active player after i turns
*
* @param i
* number of turns
* number of turns
* @return player active after i turns
*/
public IPlayer getNthNextPlayer(int i);
/**
* Sets the player that will make the last turn before the round ends when
* the heap is empty
*
* @param lastPlayer
* the last player
*/
public abstract IPlayer getLastPlayer();
/**
* Gets the player that will make the last turn before the round ends when
* the heap is empty
*
* @return lastPlayer the last player
*/
public abstract void setLastPlayer(IPlayer lastPlayer);
}

View file

@ -11,12 +11,13 @@ public class RoundState implements IRoundState {
private List<Player> players;
private int activePlayer;
private StoneHeap gameHeap;
private IPlayer lastPlayer;
/**
* Create a new RoundState with an empty table
*
* @param gameSettings
* the game settings
* the game settings
*/
public RoundState(GameSettings gameSettings) {
this.gameSettings = gameSettings;
@ -54,7 +55,11 @@ public class RoundState implements IRoundState {
@Override
public IPlayer getNthNextPlayer(int i) {
return players.get((activePlayer + i) % players.size());
int j = (activePlayer + i) % players.size();
if (j < 0) {
j += players.size();
}
return players.get(j);
}
@Override
@ -71,4 +76,14 @@ public class RoundState implements IRoundState {
public GameSettings getGameSettings() {
return gameSettings;
}
@Override
public void setLastPlayer(IPlayer lastPlayer) {
this.lastPlayer = lastPlayer;
}
@Override
public IPlayer getLastPlayer() {
return lastPlayer;
}
}

View file

@ -36,6 +36,9 @@ public class StoneHeap {
* @return the drawn stone
*/
public Stone drawStone() {
if (heap.isEmpty()) {
return null;
}
return heap.remove(generator.nextInt(heap.size()));
}
@ -48,6 +51,7 @@ public class StoneHeap {
*/
public List<Stone> drawStones(int number) {
List<Stone> drawnStones = new ArrayList<Stone>();
number = Math.min(number, heap.size());
for (int i = 0; i < number; i++) {
drawnStones.add(drawStone());
}

View file

@ -22,6 +22,7 @@ import jrummikub.model.GameSettings;
import jrummikub.model.Hand;
import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.model.MockRoundState;
import jrummikub.model.MockTable;
@ -47,7 +48,7 @@ public class RoundControlTest {
private MockTable testTable;
private GameSettings gameSettings;
private RoundState roundState;
private IRoundState roundState;
private RoundControl roundControl;
/**