Viele Warnings durch Kommentare beseitigt

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@312 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Ida Massow 2011-05-29 20:36:26 +02:00
parent 65d08ea450
commit e4a1246f01
8 changed files with 51 additions and 10 deletions

View file

@ -1,10 +1,6 @@
package jrummikub.control;
import java.util.ArrayList;
import java.util.List;
import jrummikub.model.GameSettings;
import jrummikub.util.Connection;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.view.IView;

View file

@ -64,6 +64,11 @@ public class GameControl {
}));
}
/**
* Is emitted when the user ends the game and start a new one
*
* @return the endOfGameEvent
*/
public IEvent getEndOfGameEvent() {
return endOfGameEvent;
}

View file

@ -5,7 +5,6 @@ import java.util.HashSet;
import java.util.List;
import java.util.Set;
import jrummikub.control.turn.HumanTurnControl;
import jrummikub.control.turn.ITurnControl;
import jrummikub.model.Hand;
import jrummikub.model.IHand;

View file

@ -15,8 +15,13 @@ import java.util.Random;
public class StoneHeap {
List<Stone> heap;
private Random generator = new Random();
/** Creates 106 Stones according to standard rules */
/**
* Creates 106 Stones according to standard rules
*
* @param gameSettings
* (for number of sets/jokers, colors etc.)
* */
public StoneHeap(GameSettings gameSettings) {
heap = new ArrayList<Stone>();
for (int i = 1; i <= 13; i++) {
@ -35,7 +40,7 @@ public class StoneHeap {
jokerColors.set(3, temp);
int jokersLeft = gameSettings.getJokerNumber();
done : while(true) {
done: while (true) {
for (StoneColor c : jokerColors) {
if (jokersLeft == 0)
break done;

View file

@ -112,9 +112,26 @@ public interface IView {
*/
public void showScorePanel(boolean show);
/**
* Is used for the PlayerPanel and ScorePanel to display a player's color
* along with the name
*
* @param color
*/
public void setCurrentPlayerColor(Color color);
/**
* Is used for the PlayerPanel to display if a player has laid out along
* with the name
*
* @param hasLaidOut
*/
public void setHasLaidOut(boolean hasLaidOut);
/**
* Is emitted if the player wants to end the game and start a new one
*
* @return newGameEvent
*/
IEvent getNewGameEvent();
}