RoundControl: Create players from player settings list from game settings

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@253 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-05-18 17:01:11 +02:00
parent b5397d5aa7
commit e76977652d
5 changed files with 54 additions and 22 deletions

View file

@ -6,30 +6,38 @@ import java.awt.Color;
import org.junit.Before;
import org.junit.Test;
/**
/**
* Test class for {@link RoundState}
*/
public class RoundStateTest {
private IRoundState testGame;
private GameSettings settings = new GameSettings();
private IRoundState testRound;
/** */
@Before
public void createGame() {
testGame = new RoundState(new GameSettings());
public void createRound() {
settings.getPlayerList().add(new PlayerSettings("Player 1", Color.RED));
settings.getPlayerList().add(new PlayerSettings("Player 2", Color.YELLOW));
settings.getPlayerList().add(new PlayerSettings("Player 3", Color.BLUE));
testRound = new RoundState(settings);
}
/** */
@Test
public void nextActiveTest() {
// All there?
assertEquals(4, testGame.getPlayerCount());
assertSame(Color.red, testGame.getActivePlayer().getPlayerSettings().getColor());
testGame.nextPlayer();
assertSame(Color.yellow, testGame.getActivePlayer().getPlayerSettings().getColor());
testGame.nextPlayer();
testGame.nextPlayer();
testGame.nextPlayer();
assertSame(Color.red, testGame.getActivePlayer().getPlayerSettings().getColor());
assertEquals(settings.getPlayerList().size(), testRound.getPlayerCount());
assertSame(Color.RED, testRound.getActivePlayer().getPlayerSettings()
.getColor());
testRound.nextPlayer();
assertSame(Color.YELLOW, testRound.getActivePlayer().getPlayerSettings()
.getColor());
testRound.nextPlayer();
testRound.nextPlayer();
assertSame(Color.RED, testRound.getActivePlayer().getPlayerSettings()
.getColor());
}
}