Added Javadoc

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@593 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-22 10:51:16 +02:00
parent 73c1072ba6
commit e9b2de87bc
4 changed files with 86 additions and 3 deletions

View file

@ -382,6 +382,11 @@ public class NetworkControl {
gameControl.startGame();
}
/**
* Returns if there is a running game
*
* @return is there a game running
*/
public boolean isGameRunning() {
return gameControl != null;
}

View file

@ -62,6 +62,12 @@ public class NetworkGameControl extends GameControl {
}));
}
/**
* The back event is emitted when the network game has ended and the player
* wants to return to the game list
*
* @return the event
*/
public IEvent getBackEvent() {
return backEvent;
}

View file

@ -1,7 +1,5 @@
package jrummikub.control.network;
import java.util.Date;
import jrummikub.control.RoundControl;
import jrummikub.control.turn.ITurnControl;
import jrummikub.model.IRoundState;

View file

@ -61,8 +61,20 @@ public interface IView {
*/
public void setCurrentPlayerName(String playerName);
/**
* Sets the name of the player that has redealt last
*
* @param name
* the player name
*/
public void setRedealedPlayerName(String name);
/**
* Sets the name of the player that has drawn the last stone
*
* @param name
* the player name
*/
public void setLastStonePlayerName(String name);
/**
@ -88,6 +100,12 @@ public interface IView {
*/
public IEvent getAcknowledgeInvalidEvent();
/**
* The acknoledge connection lost event is emitted when the user has
* acknowledged that the network connection was lost
*
* @return the event
*/
public IEvent getAcknowledgeConnectionLostEvent();
/**
@ -369,6 +387,62 @@ public interface IView {
* Different types of bottom panels
*/
public enum BottomPanelType {
START_GAME_PANEL, START_TURN_PANEL, START_REDEAL_TURN_PANEL, START_LAST_TURN_PANEL, INVALID_TURN_PANEL, HUMAN_HAND_PANEL, NONHUMAN_HAND_PANEL, WIN_PANEL, NETWORK_WIN_PANEL, NETWORK_CONNECTION_LOST_PANEL, NETWORK_SERVER_CONNECTION_LOST_PANEL
/**
* The start game panel is displayed at the start of the program and
* contains some Bling
*/
START_GAME_PANEL,
/**
* The start turn panel is used to separate the players' turns from each
* other in hotseat mode
*/
START_TURN_PANEL,
/**
* The start redeal turn panel is displayed at the beginning of the players'
* turns after a player has redealt
*/
START_REDEAL_TURN_PANEL,
/**
* The start redeal turn panel is displayed at the beginning of the players'
* turns after a player has drawn the last stone
*/
START_LAST_TURN_PANEL,
/**
* The invalid turn panel is displayed when a player is shown what invalid
* sets he has layed out
*/
INVALID_TURN_PANEL,
/**
* The human hand panel shows a human player's stones
* */
HUMAN_HAND_PANEL,
/**
* The non-human hand panel looks like a human hand panel, but it is
* darkened and no stones are displayed
*/
NONHUMAN_HAND_PANEL,
/**
* The win panel is displayed when a player has won the game and can choose
* between starting a new round, going back to the game setup or quitting
* the program
**/
WIN_PANEL,
/**
* The win panel is displayed to a non-host network user when a player has
* won the game. He can choose between waiting for the host to start a new
* round or ending the game by going back to the game list or quitting the
* program
**/
NETWORK_WIN_PANEL,
/**
* The network connection lost panel is displayed when a user that was
* participating in the current game has disappeared
**/
NETWORK_CONNECTION_LOST_PANEL,
/**
* The network server connection lost panel is displayed when the connection
* to the XMPP server is lost
**/
NETWORK_SERVER_CONNECTION_LOST_PANEL
}
}