Added TurnControlFactory
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@308 72836036-5685-4462-b002-a69064685172
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4 changed files with 86 additions and 15 deletions
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@ -95,8 +95,12 @@ public class RoundControl {
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view.getPlayerPanel().setEndTurnMode(inspectOnly, mayRedeal);
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ITurnControl turnControl = new HumanTurnControl(roundState.getActivePlayer()
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.getHand(), clonedTable, view, inspectOnly);
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ITurnControl turnControl = roundState
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.getActivePlayer()
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.getPlayerSettings()
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.getTurnControlFactory()
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.create(roundState.getActivePlayer().getHand(), clonedTable,
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view, inspectOnly);
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turnControl.getEndOfTurnEvent().add(new IListener() {
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@Override
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@ -34,7 +34,7 @@ public class HumanTurnControl extends AbstractTurnControl {
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private List<Stone> selectedStones = new ArrayList<Stone>();
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private List<Connection> connections = new ArrayList<Connection>();
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private boolean inspectOnly;
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/**
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@ -50,7 +50,8 @@ public class HumanTurnControl extends AbstractTurnControl {
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* @param inspectOnly
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* the current turn doesn't allow any table manipulation
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*/
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public HumanTurnControl(IHand hand, ITable table, IView view, boolean inspectOnly) {
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public HumanTurnControl(IHand hand, ITable table, IView view,
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boolean inspectOnly) {
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this.hand = hand;
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this.table = table;
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this.view = view;
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@ -58,6 +59,21 @@ public class HumanTurnControl extends AbstractTurnControl {
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this.timer = new TurnTimer(view);
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}
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/**
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* Get a factory for this turn control
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*
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* @return factory
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*/
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public static TurnControlFactory getFactory() {
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return new TurnControlFactory() {
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@Override
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public ITurnControl create(IHand hand, ITable table, IView view,
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boolean inspectOnly) {
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return new HumanTurnControl(hand, table, view, inspectOnly);
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}
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};
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}
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/** Test only constructor **/
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HumanTurnControl(IHand hand, ITable table, IView view, ITurnTimer testTimer) {
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this.hand = hand;
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@ -80,13 +96,14 @@ public class HumanTurnControl extends AbstractTurnControl {
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connections.add(timer.getTimeRunOutEvent().add(endOfTurnListener));
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connections.add(view.getPlayerPanel().getEndTurnEvent()
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.add(endOfTurnListener));
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connections.add(view.getPlayerPanel().getRedealEvent().add(new IListener() {
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@Override
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public void handle() {
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endOfTurn(true);
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}
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}));
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connections.add(view.getPlayerPanel().getRedealEvent()
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.add(new IListener() {
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@Override
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public void handle() {
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endOfTurn(true);
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}
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}));
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addHandPanelHandlers();
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addStoneCollectionHandlers();
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9
src/jrummikub/control/turn/TurnControlFactory.java
Normal file
9
src/jrummikub/control/turn/TurnControlFactory.java
Normal file
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@ -0,0 +1,9 @@
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package jrummikub.control.turn;
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import jrummikub.model.IHand;
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import jrummikub.model.ITable;
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import jrummikub.view.IView;
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public interface TurnControlFactory {
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public ITurnControl create(IHand hand, ITable table, IView view, boolean inspectOnly);
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}
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@ -2,24 +2,46 @@ package jrummikub.model;
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import java.awt.Color;
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import jrummikub.control.turn.HumanTurnControl;
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import jrummikub.control.turn.TurnControlFactory;
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/**
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* The settings of a player
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*/
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public class PlayerSettings {
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private String name;
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private Color color;
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private TurnControlFactory turnControlFactory;
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/**
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* Create a new player
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*
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* @param name
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* the player's name
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* @param color
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* the player's color
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* @param turnControlFactory
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* the player's {@link TurnControlFactory}
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*/
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public PlayerSettings(String name, Color color,
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TurnControlFactory turnControlFactory) {
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this.name = name;
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this.color = color;
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this.turnControlFactory = turnControlFactory;
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}
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/**
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* Create a new human player
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*
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* @param name
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* the player's name
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* the player's name
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* @param color
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* the player's color
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* the player's color
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*/
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public PlayerSettings(String name, Color color) {
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this.name = name;
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this.color = color;
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this.turnControlFactory = HumanTurnControl.getFactory();
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}
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/**
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@ -44,7 +66,7 @@ public class PlayerSettings {
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* Sets the player's color
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*
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* @param color
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* the new color
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* the new color
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*/
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public void setColor(Color color) {
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this.color = color;
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@ -54,9 +76,28 @@ public class PlayerSettings {
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* Sets the player's name
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*
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* @param name
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* the new name
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* the new name
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*/
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public void setName(String name) {
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this.name = name;
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}
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/**
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* Set the player's TurnControlFactory
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*
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* @param turnControlFactory
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* player's TurnControlFactory
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*/
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public void setTurnControlFactory(TurnControlFactory turnControlFactory) {
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this.turnControlFactory = turnControlFactory;
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}
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/**
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* Get the player's TurnControlFactory
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*
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* @return player's TurnControlFactory
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*/
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public TurnControlFactory getTurnControlFactory() {
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return turnControlFactory;
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}
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}
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