Some AI fixes
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@350 72836036-5685-4462-b002-a69064685172
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c1651e5317
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f1abd1b564
2 changed files with 12 additions and 10 deletions
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@ -88,7 +88,7 @@ public class RoundControl {
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view.enableThinkPanel(true);
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}
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view.getTablePanel().setStoneSets(clonedTable);
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view.getTablePanel().setStoneSets(clonedTable.clone());
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view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
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.getName());
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view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
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@ -75,13 +75,14 @@ public class BaseAIControl extends AbstractTurnControl {
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}
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private Stone findMatchingStone(Stone target) {
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for(Pair<Stone, Position> entry : hand){
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for (Pair<Stone, Position> entry : hand) {
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Stone stone = entry.getFirst();
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if (stone.getValue() == target.getValue() && stone.getColor() == target.getColor()) {
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if (stone.getValue() == target.getValue()
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&& stone.getColor() == target.getColor()) {
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return stone;
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}
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}
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for(Pair<Stone, Position> entry : hand){
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for (Pair<Stone, Position> entry : hand) {
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Stone stone = entry.getFirst();
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if (stone.isJoker()) {
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return stone;
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@ -95,7 +96,7 @@ public class BaseAIControl extends AbstractTurnControl {
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hand.pickUp(match);
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return match;
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}
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private void turn() {
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List<Stone> stones = new ArrayList<Stone>();
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@ -109,20 +110,21 @@ public class BaseAIControl extends AbstractTurnControl {
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AIUtil aiUtil = new AIUtil(settings);
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Pair<List<StoneSet>, Integer> result = aiUtil.findSetsWithTotalPoints(
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Integer.MAX_VALUE, counts.getFirst(), counts.getSecond());
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Math.max(30, settings.getInitialMeldThreshold() * 2),
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counts.getFirst(), counts.getSecond());
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if (!player.getLaidOut()
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&& result.getSecond() < settings.getInitialMeldThreshold()) {
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emitEndOfTurn();
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return;
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}
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for (StoneSet set : result.getFirst()) {
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List<Stone> handStones = new ArrayList<Stone>();
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for (Stone stone : set) {
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handStones.add(pickUpMatchingStone(stone));
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}
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table.drop(new StoneSet(handStones), new Position(0, 0));
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table.drop(new StoneSet(handStones), new Position((float)Math.random() * 30 - 15, (float)Math.random() * 6 - 3));
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}
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emitEndOfTurn();
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@ -142,8 +144,8 @@ public class BaseAIControl extends AbstractTurnControl {
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private void emitEndOfTurn() {
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long timeElapsed = System.currentTimeMillis() - startTime;
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long timeNeeded = Math.min((long) (1000 + Math.random() * hand.getSize()
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* 100), 50000);
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long timeNeeded = Math.min(
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(long) (1000 + Math.random() * hand.getSize() * 100), 50000);
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long waitTime = timeNeeded - timeElapsed;
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if (waitTime > 0) {
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