More network tests
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@604 72836036-5685-4462-b002-a69064685172
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8 changed files with 110 additions and 28 deletions
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@ -75,6 +75,8 @@ public class MockConnectionControl implements IConnectionControl {
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public boolean nextPlayer;
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/** */
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public boolean startRoundCalled;
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/** */
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public boolean redealCalled;
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@Override
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public String getNickname() {
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@ -269,7 +271,6 @@ public class MockConnectionControl implements IConnectionControl {
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@Override
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public void redeal() {
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// TODO Auto-generated method stub
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redealCalled = true;
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}
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}
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@ -7,11 +7,12 @@ import jrummikub.util.MockEvent;
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public class MockConnectPanel implements IConnectPanel {
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/** */
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public MockEvent cancelEvent = new MockEvent();
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/** */
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public LoginError errorMode;
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@Override
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public void setMode(LoginError error) {
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// TODO Auto-generated method stub
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errorMode = error;
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}
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@Override
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@ -30,7 +30,7 @@ public class GameControl {
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protected GameState gameState;
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protected List<Connection> connections = new ArrayList<Connection>();
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private Event endOfGameEvent = new Event();
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protected Event endOfGameEvent = new Event();
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/**
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* Constructor
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@ -362,14 +362,6 @@ public class NetworkControl {
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private void createGameControl(GameSettings settings, boolean host) {
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gameControl = new NetworkGameControl(settings, saveControl, view,
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connectionControl, host);
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gameControl.getBackEvent().add(new IListener() {
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@Override
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public void handle() {
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view.setBottomPanel(BottomPanelType.START_GAME_PANEL);
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abortControls();
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view.showGameListPanel(true);
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}
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});
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gameControl.getEndOfGameEvent().add(new IListener() {
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@Override
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public void handle() {
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@ -7,8 +7,6 @@ import jrummikub.model.GameSettings;
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import jrummikub.model.IRoundState;
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import jrummikub.model.PlayerSettings;
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import jrummikub.model.PlayerSettings.Type;
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import jrummikub.util.Event;
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import jrummikub.util.IEvent;
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import jrummikub.util.IListener;
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import jrummikub.util.IListener1;
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import jrummikub.view.IView;
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@ -20,7 +18,6 @@ import jrummikub.view.IView.BottomPanelType;
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public class NetworkGameControl extends GameControl {
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private IConnectionControl connectionControl;
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private boolean host;
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private Event backEvent = new Event();
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/**
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* Creates new network game control
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@ -62,16 +59,6 @@ public class NetworkGameControl extends GameControl {
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}));
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}
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/**
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* The back event is emitted when the network game has ended and the player
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* wants to return to the game list
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*
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* @return the event
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*/
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public IEvent getBackEvent() {
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return backEvent;
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}
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@Override
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protected void startRound() {
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connections.add(connectionControl.getRoundStartEvent().add(new IListener() {
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@ -109,7 +96,7 @@ public class NetworkGameControl extends GameControl {
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@Override
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public void handle() {
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abortGame();
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backEvent.emit();
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endOfGameEvent.emit();
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}
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}));
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connections.add(view.getEndProgramEvent().add(new IListener() {
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@ -10,8 +10,11 @@ import jrummikub.model.GameSettings;
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import jrummikub.model.PlayerSettings;
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import jrummikub.model.PlayerSettings.Type;
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import jrummikub.util.GameData;
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import jrummikub.util.IListener;
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import jrummikub.util.LoginData;
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import jrummikub.view.ISettingsPanel.SettingsMode;
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import jrummikub.view.IView.BottomPanelType;
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import jrummikub.view.LoginError;
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import jrummikub.view.MockView;
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import org.junit.Before;
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@ -28,6 +31,7 @@ public class NetworkControlTest {
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UUID id1 = UUID.randomUUID();
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UUID id2 = UUID.randomUUID();
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UUID id3 = UUID.randomUUID();
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boolean backToLoginFired;
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/** */
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@Before
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@ -38,6 +42,7 @@ public class NetworkControlTest {
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loginData = new LoginData("Karl", "server", "password", "channel");
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networkControl = new NetworkControl(loginData, mockConnection, new SaveControl(view), view);
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networkControl.startNetwork();
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backToLoginFired = false;
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}
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/** */
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@ -93,6 +98,18 @@ public class NetworkControlTest {
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assertEquals(SettingsMode.NETWORK_JOIN, view.settingsPanel.settingsMode);
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}
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/** */
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@Test
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public void joinGameNackTest() {
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mockConnection.connectedEvent.emit();
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GameData data = offerTestGame(id1, "Berta");
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view.gameListPanel.joinEvent.emit(data);
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assertSame(data, mockConnection.joinedGame);
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mockConnection.gameJoinAckEvent.emit(false);
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assertFalse(view.isSettingsPanelVisible);
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assertTrue(view.isGameListPanelVisible);
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}
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/** */
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@Test
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public void withdrawnGameTest() {
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@ -182,5 +199,58 @@ public class NetworkControlTest {
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view.settingsPanel.startGameEvent.emit();
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assertTrue(mockConnection.startRoundCalled);
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assertTrue(networkControl.isGameRunning());
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}
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/** */
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@Test
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public void connectionLostTest() {
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mockConnection.connectedEvent.emit();
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GameData data = offerTestGame(id1, "Berta");
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view.gameListPanel.joinEvent.emit(data);
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assertSame(data, mockConnection.joinedGame);
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mockConnection.gameJoinAckEvent.emit(true);
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mockConnection.connectionLostEvent.emit();
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assertSame(BottomPanelType.NETWORK_SERVER_CONNECTION_LOST_PANEL, view.bottomPanelType);
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}
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/** */
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@Test
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public void connectionFailedTest() {
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mockConnection.connectionFailedEvent.emit(LoginError.UNKNOWN_ERROR);
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assertTrue(view.isConnectPanelVisible);
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assertSame(LoginError.UNKNOWN_ERROR, view.connectPanel.errorMode);
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}
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/** */
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@Test
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public void connectionCancelTest() {
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networkControl.getBackToLoginEvent().add(new IListener() {
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@Override
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public void handle() {
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backToLoginFired = true;
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}
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});
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view.connectPanel.cancelEvent.emit();
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assertTrue(backToLoginFired);
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}
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/** */
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@Test
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public void backToGameListTest() {
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mockConnection.connectedEvent.emit();
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GameData data = offerTestGame(id1, "Berta");
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view.gameListPanel.joinEvent.emit(data);
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assertSame(data, mockConnection.joinedGame);
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mockConnection.gameJoinAckEvent.emit(true);
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assertTrue(view.isSettingsPanelVisible);
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assertEquals(SettingsMode.NETWORK_JOIN, view.settingsPanel.settingsMode);
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mockConnection.gameStartEvent.emit();
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view.newGameEvent.emit();
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assertTrue(view.isGameListPanelVisible);
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}
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}
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@ -63,7 +63,7 @@ public class NetworkGameControlTest {
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assertEquals(BottomPanelType.NETWORK_CONNECTION_LOST_PANEL,
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view.bottomPanelType);
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hostControl.getBackEvent().add(new IListener() {
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hostControl.getEndOfGameEvent().add(new IListener() {
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@Override
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public void handle() {
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fired = true;
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@ -221,4 +221,35 @@ public class NetworkRoundControlTest {
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connectionControl.turnStartEvent.emit();
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assertFalse(connectionControl.turnEnded);
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}
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@Test
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public void testRedeal() {
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gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
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gameSettings.getPlayerList().get(2).setType(Type.NETWORK);
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gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
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testRoundState = new RoundState(gameSettings, new GameState());
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for (int i = 0; i < 4; ++i) {
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IPlayer player = testRoundState.getNthPlayer(i);
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for (int j = 0; j < 6; j++) {
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player.getHand().drop(new Stone(1, StoneColor.RED), new Position(0, 0));
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}
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}
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testRound = new NetworkRoundControl(null, view, connectionControl, true);
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connectionControl.turnStarted = false;
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connectionControl.turnEnded = false;
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testRound.startRound();
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connectionControl.roundStateUpdateEvent.emit(testRoundState);
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connectionControl.turnStartEvent.emit();
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view.playerPanel.redealEvent.emit();
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assertTrue(connectionControl.redealCalled);
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}
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}
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