Tests für Sets mit mehr Farben, mehr Values, ...

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@332 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Ida Massow 2011-05-31 00:58:46 +02:00
parent d66d73ea8f
commit f22ff5f0f1
12 changed files with 308 additions and 186 deletions

View file

@ -78,22 +78,23 @@ public class RoundControl {
}
private void prepareTurn() {
boolean isHuman = roundState.getActivePlayer().getPlayerSettings().getTurnControlType() == HUMAN;
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getTurnControlType() == HUMAN;
clonedTable = (ITable) roundState.getTable().clone();
if (isHuman) {
view.enableStartTurnPanel(true);
} else {
view.enableThinkPanel(true);
}
view.getTablePanel().setStoneSets(clonedTable);
view.setCurrentPlayerName(roundState.getActivePlayer()
.getPlayerSettings().getName());
view.setCurrentPlayerColor(roundState.getActivePlayer()
.getPlayerSettings().getColor());
view.setHasLaidOut(roundState.getActivePlayer().getLaidOut());
if (!isHuman)
startTurn();
}
@ -101,7 +102,8 @@ public class RoundControl {
private void startTurn() {
if (turnControl != null)
return;
boolean isHuman = roundState.getActivePlayer().getPlayerSettings().getTurnControlType() == HUMAN;
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getTurnControlType() == HUMAN;
boolean inspectOnly = roundState.getTurnNumber() < 1;
boolean mayRedeal = inspectOnly
&& roundState.getActivePlayer().getHand()
@ -110,10 +112,11 @@ public class RoundControl {
if (isHuman) {
view.getPlayerPanel().setEndTurnMode(inspectOnly, mayRedeal);
}
turnControl = TurnControlFactory.getFactory(roundState.getActivePlayer()
.getPlayerSettings().getTurnControlType()).create();
turnControl.setup(roundState.getActivePlayer(), clonedTable,
view, inspectOnly, mayRedeal);
turnControl = TurnControlFactory.getFactory(
roundState.getActivePlayer().getPlayerSettings()
.getTurnControlType()).create();
turnControl.setup(roundState.getActivePlayer(), clonedTable, view,
inspectOnly, mayRedeal);
turnControl.getEndOfTurnEvent().add(new IListener() {
@Override
public void handle() {
@ -148,7 +151,8 @@ public class RoundControl {
int totalValue = 0;
for (StoneSet set : newSets) {
totalValue += set.classify().getSecond();
totalValue += set.classify(roundState.getGameSettings())
.getSecond();
}
return totalValue == 0

View file

@ -23,7 +23,7 @@ public class RoundState implements IRoundState {
public RoundState(GameSettings gameSettings) {
this.gameSettings = gameSettings;
table = new Table();
table = new Table(gameSettings);
players = new ArrayList<Player>();
for (PlayerSettings playerSettings : gameSettings.getPlayerList()) {

View file

@ -9,5 +9,13 @@ public enum StoneColor {
/** */
BLUE,
/** */
RED
RED,
/** */
GREEN,
/** */
VIOLET,
/** */
BROWN,
/** */
WHITE
}

View file

@ -3,7 +3,6 @@ package jrummikub.model;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.EnumSet;
import java.util.List;
import java.util.Random;
@ -24,21 +23,25 @@ public class StoneHeap {
* */
public StoneHeap(GameSettings gameSettings) {
heap = new ArrayList<Stone>();
for (int i = 1; i <= 13; i++) {
for (int i = 1; i <= gameSettings.getHighestCard(); i++) {
for (int j = 0; j < gameSettings.getStoneSetNumber(); j++) {
for (StoneColor c : EnumSet.allOf(StoneColor.class)) {
for (StoneColor c : gameSettings.getStoneColors()) {
heap.add(new Stone(i, c));
}
}
}
// Joker
ArrayList<StoneColor> jokerColors = new ArrayList<StoneColor>(Arrays.asList(StoneColor.values()));
StoneColor temp = jokerColors.get(1);
jokerColors.set(1, jokerColors.get(3));
jokerColors.set(3, temp);
ArrayList<StoneColor> jokerColors = new ArrayList<StoneColor>(
Arrays.asList(StoneColor.values()));
jokerColors.retainAll(gameSettings.getStoneColors());
if (jokerColors.size() >= 4) {
StoneColor temp = jokerColors.get(1);
jokerColors.set(1, jokerColors.get(3));
jokerColors.set(3, temp);
}
int jokersLeft = gameSettings.getJokerNumber();
done: while (true) {
for (StoneColor c : jokerColors) {

View file

@ -51,8 +51,8 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
*
* @return true when the set is valid according to the rules
*/
public boolean isValid() {
return classify().getFirst() != INVALID;
public boolean isValid(GameSettings settings) {
return classify(settings).getFirst() != INVALID;
}
/**
@ -62,7 +62,7 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
* @return GROUP or RUN for valid sets, INVALID otherwise
*/
public Pair<Type, Integer> classify() {
public Pair<Type, Integer> classify(GameSettings settings) {
if (stones.size() < 3) {
return new Pair<Type, Integer>(INVALID, 0);
}

View file

@ -5,6 +5,7 @@ import jrummikub.util.Pair;
/** Class administering the {@link Stone}s on the game-Table */
public class Table extends StoneTray<StoneSet> implements ITable {
private GameSettings gameSettings;
private static class StoneInfo {
StoneSet set;
@ -18,11 +19,15 @@ public class Table extends StoneTray<StoneSet> implements ITable {
}
}
public Table(GameSettings settings) {
gameSettings = settings;
}
/**
* Removes {@link Stone} from the Table
*
* @param stone
* stone to pick up
* stone to pick up
*/
@Override
public void pickUpStone(Stone stone) {
@ -69,21 +74,21 @@ public class Table extends StoneTray<StoneSet> implements ITable {
return info.set;
}
private void splitSet(StoneSet set, Position setPosition,
int stonePosition) {
private void splitSet(StoneSet set, Position setPosition, int stonePosition) {
pickUp(set);
Pair<StoneSet, StoneSet> firstSplit = set.splitAt(stonePosition);
Pair<StoneSet, StoneSet> secondSplit = firstSplit.getSecond().splitAt(1);
Pair<StoneSet, StoneSet> secondSplit = firstSplit.getSecond()
.splitAt(1);
StoneSet leftSet = firstSplit.getFirst();
StoneSet rightSet = secondSplit.getSecond();
if (set.classify().getFirst() == StoneSet.Type.RUN) {
if (set.classify(gameSettings).getFirst() == StoneSet.Type.RUN) {
Position leftPosition, rightPosition;
leftPosition = setPosition;
rightPosition = new Position(setPosition.getX() + stonePosition + 1,
setPosition.getY());
rightPosition = new Position(
setPosition.getX() + stonePosition + 1, setPosition.getY());
drop(leftSet, leftPosition);
drop(rightSet, rightPosition);
@ -105,7 +110,7 @@ public class Table extends StoneTray<StoneSet> implements ITable {
@Override
public boolean isValid() {
for (Pair<StoneSet, Position> i : this) {
if (!i.getFirst().isValid()) {
if (!i.getFirst().isValid(gameSettings)) {
return false;
}
}

View file

@ -60,7 +60,8 @@ class StonePainter {
int g = (int) (color.getGreen() * BRIGHTER_SCALE);
int b = (int) (color.getBlue() * BRIGHTER_SCALE);
return new Color(r > 255 ? 255 : r, g > 255 ? 255 : g, b > 255 ? 255 : b);
return new Color(r > 255 ? 255 : r, g > 255 ? 255 : g, b > 255 ? 255
: b);
}
private static Color hover(Color color) {
@ -68,19 +69,28 @@ class StonePainter {
int g = (int) (color.getGreen() * HOVER_RATIO + 255 * (1 - HOVER_RATIO));
int b = (int) (color.getBlue() * HOVER_RATIO + 255 * (1 - HOVER_RATIO));
return new Color(r > 255 ? 255 : r, g > 255 ? 255 : g, b > 255 ? 255 : b);
return new Color(r > 255 ? 255 : r, g > 255 ? 255 : g, b > 255 ? 255
: b);
}
private static Color getColor(StoneColor color) {
switch (color) {
case BLACK:
return new Color(0.15f, 0.15f, 0.15f);
case BLUE:
return new Color(0.0f, 0.0f, 1.0f);
case ORANGE:
return new Color(1.0f, 0.4f, 0.0f);
case RED:
return new Color(0.9f, 0.0f, 0.25f);
case BLACK:
return new Color(0.15f, 0.15f, 0.15f);
case BLUE:
return new Color(0.0f, 0.0f, 1.0f);
case ORANGE:
return new Color(1.0f, 0.4f, 0.0f);
case RED:
return new Color(0.9f, 0.0f, 0.25f);
case BROWN:
return new Color(0.5f, 0.25f, 0.0f);
case GREEN:
return new Color(0.0f, 0.75f, 0.0f);
case VIOLET:
return new Color(0.75f, 0.325f, 0.75f);
case WHITE:
return new Color(1.0f, 1.0f, 1.0f);
}
return null;
@ -90,7 +100,7 @@ class StonePainter {
* Sets the new grid scale
*
* @param scale
* the new scale
* the new scale
*/
public void setScale(float scale) {
this.scale = scale;
@ -104,9 +114,9 @@ class StonePainter {
/**
* @param x
* x position in screen coordinates
* x position in screen coordinates
* @param y
* y position in screen coordinates
* y position in screen coordinates
* @return position in grid coordinates
*/
public Position calculatePosition(int x, int y) {
@ -178,23 +188,29 @@ class StonePainter {
Color hoveredFg = hover(defaultFg);
Color hoveredSelectedFg = hover(selectedFg);
defaultStones.put(color, prepaintColor(defaultFg, defaultBackground));
selectedStones.put(color, prepaintColor(selectedFg, selectedBackground));
hoveredStones.put(color, prepaintColor(hoveredFg, hoveredBackground));
hoveredSelectedStones.put(color,
prepaintColor(hoveredSelectedFg, hoveredSelectedBackground));
defaultStones.put(color,
prepaintColor(defaultFg, defaultBackground));
selectedStones.put(color,
prepaintColor(selectedFg, selectedBackground));
hoveredStones.put(color,
prepaintColor(hoveredFg, hoveredBackground));
hoveredSelectedStones
.put(color,
prepaintColor(hoveredSelectedFg,
hoveredSelectedBackground));
}
}
/**
* @param scale
* the scaling factor for the grid coordinates
* the scaling factor for the grid coordinates
*/
StonePainter(float scale) {
setScale(scale);
}
private void paintStoneBackground(Graphics2D g, Rectangle r, Color background) {
private void paintStoneBackground(Graphics2D g, Rectangle r,
Color background) {
// Paint background
g.setColor(background);
g.fillRect(r.x, r.y, r.width, r.height);
@ -294,8 +310,9 @@ class StonePainter {
pos + (fm.getAscent() - fm.getDescent()) / 2 + 1);
}
g.setColor(color);
g.drawString(value, (int) (r.x + r.width / 2 - stringRect.getWidth() / 2),
pos + (fm.getAscent() - fm.getDescent()) / 2);
g.drawString(value,
(int) (r.x + r.width / 2 - stringRect.getWidth() / 2), pos
+ (fm.getAscent() - fm.getDescent()) / 2);
}
private void paintCircle(Graphics2D g, Rectangle r, Color background) {
@ -304,26 +321,27 @@ class StonePainter {
// Paint circle
g.setColor(background.darker());
g.drawArc(r.x + r.width / 2 - size / 2, pos - size / 2, size, size, 50, 170);
g.drawArc(r.x + r.width / 2 - size / 2, pos - size / 2, size, size, 50,
170);
g.setColor(brighter(background));
g.drawArc((int) (r.x + r.width / 2 - size / 2), pos - size / 2, size, size,
-130, 170);
g.drawArc((int) (r.x + r.width / 2 - size / 2), pos - size / 2, size,
size, -130, 170);
}
/**
* Paints a stone
*
* @param g
* the graphics context to paint the stone on
* the graphics context to paint the stone on
* @param stone
* the stone to paint
* the stone to paint
* @param p
* the position of the stone
* the position of the stone
* @param selected
* if selected is true the stone will be painted darker
* if selected is true the stone will be painted darker
* @param hovered
* if hovered is true the stone will be painted brighter
* if hovered is true the stone will be painted brighter
*/
public void paintStone(Graphics2D g, Stone stone, Position p,
boolean selected, boolean hovered) {
@ -350,8 +368,8 @@ class StonePainter {
if (stone.isJoker()) {
g.drawImage(stoneMap.get(stone.getColor()).get(0), x, y, null);
} else {
g.drawImage(stoneMap.get(stone.getColor()).get(stone.getValue()), x, y,
null);
g.drawImage(stoneMap.get(stone.getColor()).get(stone.getValue()),
x, y, null);
}
}
}