Tests für Sets mit mehr Farben, mehr Values, ...
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@332 72836036-5685-4462-b002-a69064685172
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d66d73ea8f
commit
f22ff5f0f1
12 changed files with 308 additions and 186 deletions
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@ -78,22 +78,23 @@ public class RoundControl {
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}
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private void prepareTurn() {
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings().getTurnControlType() == HUMAN;
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
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.getTurnControlType() == HUMAN;
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clonedTable = (ITable) roundState.getTable().clone();
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if (isHuman) {
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view.enableStartTurnPanel(true);
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} else {
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view.enableThinkPanel(true);
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}
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view.getTablePanel().setStoneSets(clonedTable);
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view.setCurrentPlayerName(roundState.getActivePlayer()
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.getPlayerSettings().getName());
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view.setCurrentPlayerColor(roundState.getActivePlayer()
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.getPlayerSettings().getColor());
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view.setHasLaidOut(roundState.getActivePlayer().getLaidOut());
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if (!isHuman)
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startTurn();
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}
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@ -101,7 +102,8 @@ public class RoundControl {
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private void startTurn() {
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if (turnControl != null)
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return;
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings().getTurnControlType() == HUMAN;
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
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.getTurnControlType() == HUMAN;
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boolean inspectOnly = roundState.getTurnNumber() < 1;
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boolean mayRedeal = inspectOnly
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&& roundState.getActivePlayer().getHand()
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@ -110,10 +112,11 @@ public class RoundControl {
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if (isHuman) {
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view.getPlayerPanel().setEndTurnMode(inspectOnly, mayRedeal);
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}
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turnControl = TurnControlFactory.getFactory(roundState.getActivePlayer()
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.getPlayerSettings().getTurnControlType()).create();
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turnControl.setup(roundState.getActivePlayer(), clonedTable,
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view, inspectOnly, mayRedeal);
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turnControl = TurnControlFactory.getFactory(
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roundState.getActivePlayer().getPlayerSettings()
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.getTurnControlType()).create();
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turnControl.setup(roundState.getActivePlayer(), clonedTable, view,
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inspectOnly, mayRedeal);
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turnControl.getEndOfTurnEvent().add(new IListener() {
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@Override
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public void handle() {
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@ -148,7 +151,8 @@ public class RoundControl {
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int totalValue = 0;
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for (StoneSet set : newSets) {
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totalValue += set.classify().getSecond();
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totalValue += set.classify(roundState.getGameSettings())
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.getSecond();
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}
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return totalValue == 0
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@ -23,7 +23,7 @@ public class RoundState implements IRoundState {
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public RoundState(GameSettings gameSettings) {
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this.gameSettings = gameSettings;
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table = new Table();
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table = new Table(gameSettings);
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players = new ArrayList<Player>();
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for (PlayerSettings playerSettings : gameSettings.getPlayerList()) {
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@ -9,5 +9,13 @@ public enum StoneColor {
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/** */
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BLUE,
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/** */
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RED
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RED,
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/** */
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GREEN,
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/** */
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VIOLET,
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/** */
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BROWN,
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/** */
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WHITE
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}
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@ -3,7 +3,6 @@ package jrummikub.model;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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@ -24,21 +23,25 @@ public class StoneHeap {
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* */
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public StoneHeap(GameSettings gameSettings) {
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heap = new ArrayList<Stone>();
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for (int i = 1; i <= 13; i++) {
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for (int i = 1; i <= gameSettings.getHighestCard(); i++) {
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for (int j = 0; j < gameSettings.getStoneSetNumber(); j++) {
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for (StoneColor c : EnumSet.allOf(StoneColor.class)) {
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for (StoneColor c : gameSettings.getStoneColors()) {
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heap.add(new Stone(i, c));
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}
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}
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}
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// Joker
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ArrayList<StoneColor> jokerColors = new ArrayList<StoneColor>(Arrays.asList(StoneColor.values()));
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StoneColor temp = jokerColors.get(1);
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jokerColors.set(1, jokerColors.get(3));
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jokerColors.set(3, temp);
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ArrayList<StoneColor> jokerColors = new ArrayList<StoneColor>(
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Arrays.asList(StoneColor.values()));
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jokerColors.retainAll(gameSettings.getStoneColors());
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if (jokerColors.size() >= 4) {
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StoneColor temp = jokerColors.get(1);
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jokerColors.set(1, jokerColors.get(3));
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jokerColors.set(3, temp);
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}
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int jokersLeft = gameSettings.getJokerNumber();
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done: while (true) {
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for (StoneColor c : jokerColors) {
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@ -51,8 +51,8 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
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*
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* @return true when the set is valid according to the rules
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*/
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public boolean isValid() {
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return classify().getFirst() != INVALID;
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public boolean isValid(GameSettings settings) {
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return classify(settings).getFirst() != INVALID;
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}
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/**
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@ -62,7 +62,7 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
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* @return GROUP or RUN for valid sets, INVALID otherwise
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*/
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public Pair<Type, Integer> classify() {
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public Pair<Type, Integer> classify(GameSettings settings) {
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if (stones.size() < 3) {
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return new Pair<Type, Integer>(INVALID, 0);
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}
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@ -5,6 +5,7 @@ import jrummikub.util.Pair;
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/** Class administering the {@link Stone}s on the game-Table */
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public class Table extends StoneTray<StoneSet> implements ITable {
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private GameSettings gameSettings;
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private static class StoneInfo {
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StoneSet set;
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@ -18,11 +19,15 @@ public class Table extends StoneTray<StoneSet> implements ITable {
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}
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}
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public Table(GameSettings settings) {
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gameSettings = settings;
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}
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/**
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* Removes {@link Stone} from the Table
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*
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* @param stone
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* stone to pick up
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* stone to pick up
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*/
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@Override
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public void pickUpStone(Stone stone) {
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@ -69,21 +74,21 @@ public class Table extends StoneTray<StoneSet> implements ITable {
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return info.set;
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}
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private void splitSet(StoneSet set, Position setPosition,
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int stonePosition) {
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private void splitSet(StoneSet set, Position setPosition, int stonePosition) {
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pickUp(set);
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Pair<StoneSet, StoneSet> firstSplit = set.splitAt(stonePosition);
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Pair<StoneSet, StoneSet> secondSplit = firstSplit.getSecond().splitAt(1);
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Pair<StoneSet, StoneSet> secondSplit = firstSplit.getSecond()
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.splitAt(1);
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StoneSet leftSet = firstSplit.getFirst();
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StoneSet rightSet = secondSplit.getSecond();
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if (set.classify().getFirst() == StoneSet.Type.RUN) {
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if (set.classify(gameSettings).getFirst() == StoneSet.Type.RUN) {
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Position leftPosition, rightPosition;
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leftPosition = setPosition;
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rightPosition = new Position(setPosition.getX() + stonePosition + 1,
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setPosition.getY());
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rightPosition = new Position(
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setPosition.getX() + stonePosition + 1, setPosition.getY());
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drop(leftSet, leftPosition);
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drop(rightSet, rightPosition);
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@ -105,7 +110,7 @@ public class Table extends StoneTray<StoneSet> implements ITable {
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@Override
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public boolean isValid() {
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for (Pair<StoneSet, Position> i : this) {
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if (!i.getFirst().isValid()) {
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if (!i.getFirst().isValid(gameSettings)) {
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return false;
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}
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}
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@ -60,7 +60,8 @@ class StonePainter {
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int g = (int) (color.getGreen() * BRIGHTER_SCALE);
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int b = (int) (color.getBlue() * BRIGHTER_SCALE);
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return new Color(r > 255 ? 255 : r, g > 255 ? 255 : g, b > 255 ? 255 : b);
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return new Color(r > 255 ? 255 : r, g > 255 ? 255 : g, b > 255 ? 255
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: b);
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}
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private static Color hover(Color color) {
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@ -68,19 +69,28 @@ class StonePainter {
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int g = (int) (color.getGreen() * HOVER_RATIO + 255 * (1 - HOVER_RATIO));
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int b = (int) (color.getBlue() * HOVER_RATIO + 255 * (1 - HOVER_RATIO));
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return new Color(r > 255 ? 255 : r, g > 255 ? 255 : g, b > 255 ? 255 : b);
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return new Color(r > 255 ? 255 : r, g > 255 ? 255 : g, b > 255 ? 255
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: b);
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}
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private static Color getColor(StoneColor color) {
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switch (color) {
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case BLACK:
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return new Color(0.15f, 0.15f, 0.15f);
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case BLUE:
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return new Color(0.0f, 0.0f, 1.0f);
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case ORANGE:
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return new Color(1.0f, 0.4f, 0.0f);
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case RED:
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return new Color(0.9f, 0.0f, 0.25f);
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case BLACK:
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return new Color(0.15f, 0.15f, 0.15f);
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case BLUE:
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return new Color(0.0f, 0.0f, 1.0f);
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case ORANGE:
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return new Color(1.0f, 0.4f, 0.0f);
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case RED:
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return new Color(0.9f, 0.0f, 0.25f);
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case BROWN:
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return new Color(0.5f, 0.25f, 0.0f);
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case GREEN:
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return new Color(0.0f, 0.75f, 0.0f);
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case VIOLET:
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return new Color(0.75f, 0.325f, 0.75f);
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case WHITE:
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return new Color(1.0f, 1.0f, 1.0f);
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}
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return null;
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@ -90,7 +100,7 @@ class StonePainter {
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* Sets the new grid scale
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*
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* @param scale
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* the new scale
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* the new scale
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*/
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public void setScale(float scale) {
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this.scale = scale;
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@ -104,9 +114,9 @@ class StonePainter {
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/**
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* @param x
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* x position in screen coordinates
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* x position in screen coordinates
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* @param y
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* y position in screen coordinates
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* y position in screen coordinates
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* @return position in grid coordinates
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*/
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public Position calculatePosition(int x, int y) {
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@ -178,23 +188,29 @@ class StonePainter {
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Color hoveredFg = hover(defaultFg);
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Color hoveredSelectedFg = hover(selectedFg);
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defaultStones.put(color, prepaintColor(defaultFg, defaultBackground));
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selectedStones.put(color, prepaintColor(selectedFg, selectedBackground));
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hoveredStones.put(color, prepaintColor(hoveredFg, hoveredBackground));
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hoveredSelectedStones.put(color,
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prepaintColor(hoveredSelectedFg, hoveredSelectedBackground));
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defaultStones.put(color,
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prepaintColor(defaultFg, defaultBackground));
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selectedStones.put(color,
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prepaintColor(selectedFg, selectedBackground));
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hoveredStones.put(color,
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prepaintColor(hoveredFg, hoveredBackground));
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hoveredSelectedStones
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.put(color,
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prepaintColor(hoveredSelectedFg,
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hoveredSelectedBackground));
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}
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}
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/**
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* @param scale
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* the scaling factor for the grid coordinates
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* the scaling factor for the grid coordinates
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*/
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StonePainter(float scale) {
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setScale(scale);
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}
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private void paintStoneBackground(Graphics2D g, Rectangle r, Color background) {
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private void paintStoneBackground(Graphics2D g, Rectangle r,
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Color background) {
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// Paint background
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g.setColor(background);
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g.fillRect(r.x, r.y, r.width, r.height);
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@ -294,8 +310,9 @@ class StonePainter {
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pos + (fm.getAscent() - fm.getDescent()) / 2 + 1);
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}
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g.setColor(color);
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g.drawString(value, (int) (r.x + r.width / 2 - stringRect.getWidth() / 2),
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pos + (fm.getAscent() - fm.getDescent()) / 2);
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g.drawString(value,
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(int) (r.x + r.width / 2 - stringRect.getWidth() / 2), pos
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+ (fm.getAscent() - fm.getDescent()) / 2);
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}
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private void paintCircle(Graphics2D g, Rectangle r, Color background) {
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@ -304,26 +321,27 @@ class StonePainter {
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// Paint circle
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g.setColor(background.darker());
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g.drawArc(r.x + r.width / 2 - size / 2, pos - size / 2, size, size, 50, 170);
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g.drawArc(r.x + r.width / 2 - size / 2, pos - size / 2, size, size, 50,
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170);
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g.setColor(brighter(background));
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g.drawArc((int) (r.x + r.width / 2 - size / 2), pos - size / 2, size, size,
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-130, 170);
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g.drawArc((int) (r.x + r.width / 2 - size / 2), pos - size / 2, size,
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size, -130, 170);
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}
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/**
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* Paints a stone
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*
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* @param g
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* the graphics context to paint the stone on
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* the graphics context to paint the stone on
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* @param stone
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* the stone to paint
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* the stone to paint
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* @param p
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* the position of the stone
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* the position of the stone
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* @param selected
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* if selected is true the stone will be painted darker
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* if selected is true the stone will be painted darker
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* @param hovered
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* if hovered is true the stone will be painted brighter
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* if hovered is true the stone will be painted brighter
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*/
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public void paintStone(Graphics2D g, Stone stone, Position p,
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boolean selected, boolean hovered) {
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@ -350,8 +368,8 @@ class StonePainter {
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if (stone.isJoker()) {
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g.drawImage(stoneMap.get(stone.getColor()).get(0), x, y, null);
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} else {
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g.drawImage(stoneMap.get(stone.getColor()).get(stone.getValue()), x, y,
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null);
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g.drawImage(stoneMap.get(stone.getColor()).get(stone.getValue()),
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x, y, null);
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}
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}
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}
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