Tests für Sets mit mehr Farben, mehr Values, ...

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@332 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Ida Massow 2011-05-31 00:58:46 +02:00
parent d66d73ea8f
commit f22ff5f0f1
12 changed files with 308 additions and 186 deletions

View file

@ -23,7 +23,7 @@ public class RoundState implements IRoundState {
public RoundState(GameSettings gameSettings) {
this.gameSettings = gameSettings;
table = new Table();
table = new Table(gameSettings);
players = new ArrayList<Player>();
for (PlayerSettings playerSettings : gameSettings.getPlayerList()) {

View file

@ -9,5 +9,13 @@ public enum StoneColor {
/** */
BLUE,
/** */
RED
RED,
/** */
GREEN,
/** */
VIOLET,
/** */
BROWN,
/** */
WHITE
}

View file

@ -3,7 +3,6 @@ package jrummikub.model;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.EnumSet;
import java.util.List;
import java.util.Random;
@ -24,21 +23,25 @@ public class StoneHeap {
* */
public StoneHeap(GameSettings gameSettings) {
heap = new ArrayList<Stone>();
for (int i = 1; i <= 13; i++) {
for (int i = 1; i <= gameSettings.getHighestCard(); i++) {
for (int j = 0; j < gameSettings.getStoneSetNumber(); j++) {
for (StoneColor c : EnumSet.allOf(StoneColor.class)) {
for (StoneColor c : gameSettings.getStoneColors()) {
heap.add(new Stone(i, c));
}
}
}
// Joker
ArrayList<StoneColor> jokerColors = new ArrayList<StoneColor>(Arrays.asList(StoneColor.values()));
StoneColor temp = jokerColors.get(1);
jokerColors.set(1, jokerColors.get(3));
jokerColors.set(3, temp);
ArrayList<StoneColor> jokerColors = new ArrayList<StoneColor>(
Arrays.asList(StoneColor.values()));
jokerColors.retainAll(gameSettings.getStoneColors());
if (jokerColors.size() >= 4) {
StoneColor temp = jokerColors.get(1);
jokerColors.set(1, jokerColors.get(3));
jokerColors.set(3, temp);
}
int jokersLeft = gameSettings.getJokerNumber();
done: while (true) {
for (StoneColor c : jokerColors) {

View file

@ -51,8 +51,8 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
*
* @return true when the set is valid according to the rules
*/
public boolean isValid() {
return classify().getFirst() != INVALID;
public boolean isValid(GameSettings settings) {
return classify(settings).getFirst() != INVALID;
}
/**
@ -62,7 +62,7 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
* @return GROUP or RUN for valid sets, INVALID otherwise
*/
public Pair<Type, Integer> classify() {
public Pair<Type, Integer> classify(GameSettings settings) {
if (stones.size() < 3) {
return new Pair<Type, Integer>(INVALID, 0);
}

View file

@ -5,6 +5,7 @@ import jrummikub.util.Pair;
/** Class administering the {@link Stone}s on the game-Table */
public class Table extends StoneTray<StoneSet> implements ITable {
private GameSettings gameSettings;
private static class StoneInfo {
StoneSet set;
@ -18,11 +19,15 @@ public class Table extends StoneTray<StoneSet> implements ITable {
}
}
public Table(GameSettings settings) {
gameSettings = settings;
}
/**
* Removes {@link Stone} from the Table
*
* @param stone
* stone to pick up
* stone to pick up
*/
@Override
public void pickUpStone(Stone stone) {
@ -69,21 +74,21 @@ public class Table extends StoneTray<StoneSet> implements ITable {
return info.set;
}
private void splitSet(StoneSet set, Position setPosition,
int stonePosition) {
private void splitSet(StoneSet set, Position setPosition, int stonePosition) {
pickUp(set);
Pair<StoneSet, StoneSet> firstSplit = set.splitAt(stonePosition);
Pair<StoneSet, StoneSet> secondSplit = firstSplit.getSecond().splitAt(1);
Pair<StoneSet, StoneSet> secondSplit = firstSplit.getSecond()
.splitAt(1);
StoneSet leftSet = firstSplit.getFirst();
StoneSet rightSet = secondSplit.getSecond();
if (set.classify().getFirst() == StoneSet.Type.RUN) {
if (set.classify(gameSettings).getFirst() == StoneSet.Type.RUN) {
Position leftPosition, rightPosition;
leftPosition = setPosition;
rightPosition = new Position(setPosition.getX() + stonePosition + 1,
setPosition.getY());
rightPosition = new Position(
setPosition.getX() + stonePosition + 1, setPosition.getY());
drop(leftSet, leftPosition);
drop(rightSet, rightPosition);
@ -105,7 +110,7 @@ public class Table extends StoneTray<StoneSet> implements ITable {
@Override
public boolean isValid() {
for (Pair<StoneSet, Position> i : this) {
if (!i.getFirst().isValid()) {
if (!i.getFirst().isValid(gameSettings)) {
return false;
}
}