Added NetworkGameControl

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@503 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-20 03:59:04 +02:00
parent e79295f271
commit f3f8ffe462
22 changed files with 227 additions and 83 deletions

View file

@ -96,13 +96,15 @@ public interface IRoundState extends Serializable {
*/
public void setActivePlayerNumber(int i);
public GameState getGameState();
/**
* Gets the number of the current turn. Numbers smaller than one indicate hand
* inspection turns
*
* @return current turn number
*/
public abstract int getTurnNumber();
public int getTurnNumber();
/**
* Increments the turn number

View file

@ -7,6 +7,7 @@ public class RoundState implements IRoundState {
private static final long serialVersionUID = 8678490099871939059L;
private GameSettings gameSettings;
private GameState gameState;
private ITable table;
private ArrayList<Player> players;
@ -21,8 +22,9 @@ public class RoundState implements IRoundState {
* @param gameSettings
* the game settings
*/
public RoundState(GameSettings gameSettings) {
public RoundState(GameSettings gameSettings, GameState gameState) {
this.gameSettings = gameSettings;
this.gameState = gameState;
table = new Table(gameSettings);
players = new ArrayList<Player>();
@ -118,4 +120,9 @@ public class RoundState implements IRoundState {
public void nextTurn() {
turnNumber++;
}
@Override
public GameState getGameState() {
return gameState;
}
}