Major refactoring of RoundControl and TurnControl

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@516 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-21 00:04:16 +02:00
parent 1ba3c97583
commit f5cff88ec9
13 changed files with 487 additions and 446 deletions

View file

@ -2,18 +2,17 @@ package jrummikub.control;
import static jrummikub.model.PlayerSettings.Type.*;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import jrummikub.control.turn.AIControl;
import jrummikub.control.turn.HumanTurnControl;
import jrummikub.control.turn.ITurnControl;
import jrummikub.control.turn.TurnControlFactory;
import jrummikub.control.turn.TurnMode;
import jrummikub.model.Hand;
import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
import jrummikub.model.IRoundState;
@ -29,7 +28,7 @@ import jrummikub.util.Event1;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.util.IListener3;
import jrummikub.util.IListener2;
import jrummikub.util.Pair;
import jrummikub.view.IView;
import jrummikub.view.IView.BottomPanelType;
@ -38,18 +37,45 @@ import jrummikub.view.IView.BottomPanelType;
* Controller that manages a single round of rummikub
*/
public class RoundControl {
public enum InvalidTurnType {
INVALID_SETS, INITIAL_MELD_ERROR, NOT_ENOUGH_POINTS
}
public static class InvalidTurnInfo implements Serializable {
private static final long serialVersionUID = -3591000741414366776L;
private ITable table;
private InvalidTurnType type;
private ArrayList<StoneSet> invalidSets;
public InvalidTurnInfo(ITable table, InvalidTurnType type,
Collection<StoneSet> invalidSets) {
this.table = (ITable) table.clone();
this.type = type;
this.invalidSets = new ArrayList<StoneSet>(invalidSets);
}
public ITable getTable() {
return table;
}
public InvalidTurnType getType() {
return type;
}
public List<StoneSet> getInvalidSets() {
return invalidSets;
}
}
private ITurnControl turnControl;
protected IRoundState roundState;
private IView view;
private ITable clonedTable;
IHand clonedHand;
private Event restartRoundEvent = new Event();
private Event1<IRoundState> roundStateUpdateEvent = new Event1<IRoundState>();
private Event1<Score> endOfRoundEvent = new Event1<Score>();
protected List<Connection> connections = new ArrayList<Connection>();
private boolean roundFinished;
private boolean lastTurnNotEnoughPoints;
private boolean lastTurnMeldError;
/**
* Create a new RoundControl using the given gameState and view
@ -183,13 +209,10 @@ public class RoundControl {
view.getTablePanel().setStoneSets(roundState.getTable().clone());
clonedTable = (ITable) roundState.getTable().clone();
clonedHand = (IHand) roundState.getActivePlayer().getHand().clone();
if (roundState.getTurnNumber() < 1) {
view.setStoneCollectionHidden(true);
turnMode = TurnMode.INSPECT_ONLY;
if (clonedHand.getIdenticalStoneCount() >= 3) {
if (roundState.getActivePlayer().getHand().getIdenticalStoneCount() >= 3) {
turnMode = TurnMode.MAY_REDEAL;
}
}
@ -198,21 +221,15 @@ public class RoundControl {
view.getPlayerPanel().setEndTurnMode(turnMode);
}
turnControl.setup(new ITurnControl.TurnInfo(clonedTable, clonedHand,
roundState.getActivePlayer().getLaidOut(), turnMode), roundState
.getGameSettings(), view);
turnControl.setup(new ITurnControl.TurnInfo(roundState, turnMode),
roundState.getGameSettings(), view);
turnControl.getEndOfTurnEvent().add(
new IListener3<IHand, ITable, ITable>() {
new IListener2<IRoundState, InvalidTurnInfo>() {
@Override
public void handle(IHand oldHand, ITable oldTable, ITable newTable) {
if (oldHand == null) {
oldHand = roundState.getActivePlayer().getHand();
}
if (oldTable == null) {
oldTable = roundState.getTable();
}
endOfTurn(oldHand, oldTable, newTable);
public void handle(IRoundState newState,
InvalidTurnInfo invalidTurnInfo) {
setRoundState(newState);
endOfTurn(invalidTurnInfo);
}
});
turnControl.getRedealEvent().add(new IListener() {
@ -258,87 +275,46 @@ public class RoundControl {
view.getSidePanel().setHeapSize(roundState.getGameHeap().getSize());
}
private boolean laidOutValidPoints(ITable oldTable, ITable newTable) {
List<StoneSet> newSets = tableSetDifference(oldTable, newTable);
int totalValue = 0;
for (StoneSet set : newSets) {
totalValue += set.classify(roundState.getGameSettings()).getSecond();
}
return totalValue == 0
|| totalValue >= roundState.getGameSettings().getInitialMeldThreshold();
}
protected void endOfTurn(IHand oldHand, ITable oldTable, ITable newTable) {
protected void endOfTurn(InvalidTurnInfo invalidTurnInfo) {
boolean wasHuman = (turnControl instanceof HumanTurnControl);
boolean wasAI = (turnControl instanceof AIControl);
view.setBottomPanel(BottomPanelType.NONHUMAN_HAND_PANEL);
turnControl = null;
roundState.getActivePlayer().setLastTurnInvalid(false);
roundState.getActivePlayer()
.setLastTurnStoneCount(
roundState.getActivePlayer().getHand().getSize()
- clonedHand.getSize());
view.getTablePanel().setStoneSets(invalidTurnInfo.getTable());
roundState.getActivePlayer().setHand(clonedHand);
boolean goToNextPlayer = true;
lastTurnNotEnoughPoints = false;
lastTurnMeldError = false;
if (roundState.getTurnNumber() >= 1) {
goToNextPlayer = checkTurn(oldTable, newTable);
}
if (goToNextPlayer || wasAI) {
nextPlayer();
} else {
if (invalidTurnInfo.getType() != null) {
if (wasHuman) {
view.setBottomPanel(BottomPanelType.INVALID_TURN_PANEL);
}
if (lastTurnNotEnoughPoints) {
view.setInitialMeldError(roundState.getGameSettings()
.getInitialMeldThreshold());
view.getTablePanel().setStoneSets(newTable);
view.setInvalidStoneSets(tableSetDifference(oldTable, newTable));
} else if (lastTurnMeldError) {
view.setInitialMeldFirstError();
view.getTablePanel().setStoneSets(newTable);
view.setInvalidStoneSets(touchedStoneSets(oldHand, oldTable, newTable));
} else {
view.setStoneCollectionHidden(true);
view.getTablePanel().setStoneSets(newTable);
view.setInvalidStoneSets(invalidStoneSets(newTable));
}
}
}
view.setInvalidStoneSets(invalidTurnInfo.getInvalidSets());
private List<StoneSet> invalidStoneSets(ITable newTable) {
List<StoneSet> invalidSets = new ArrayList<StoneSet>();
for (Pair<StoneSet, Position> set : newTable) {
if (set.getFirst().isValid(roundState.getGameSettings())) {
continue;
}
invalidSets.add(set.getFirst());
}
return invalidSets;
}
private List<StoneSet> touchedStoneSets(IHand oldHand, ITable oldTable,
ITable newTable) {
List<StoneSet> touchedSets = new ArrayList<StoneSet>();
for (StoneSet set : tableSetDifference(oldTable, newTable)) {
for (Stone stone : set) {
if (!oldHand.contains(stone)) {
touchedSets.add(set);
switch (invalidTurnInfo.getType()) {
case INITIAL_MELD_ERROR:
view.setInitialMeldFirstError();
break;
case INVALID_SETS:
view.setStoneCollectionHidden(true);
break;
case NOT_ENOUGH_POINTS:
view.setInitialMeldError(roundState.getGameSettings()
.getInitialMeldThreshold());
break;
}
}
if (wasAI) {
nextPlayer();
}
return;
}
return touchedSets;
if (roundState.getActivePlayer().getHand().getSize() == 0) {
endOfRound();
return;
}
view.setBottomPanel(BottomPanelType.NONHUMAN_HAND_PANEL);
nextPlayer();
}
private void nextPlayer() {
@ -347,7 +323,7 @@ public class RoundControl {
view.setStoneCollectionHidden(false);
if (roundState.getLastPlayer() == null) {
if (roundState.getGameHeap().getSize() == 0) {
roundState.setLastPlayer(roundState.getNthNextPlayer(0));
roundState.setLastPlayer(roundState.getActivePlayer());
roundState.nextPlayer();
roundState.nextTurn();
} else {
@ -367,100 +343,6 @@ public class RoundControl {
}
}
private boolean checkTurn(ITable oldTable, ITable newTable) {
if (!newTable.isValid()) {
rejectMove(oldTable, newTable);
return false;
}
if (!roundState.getActivePlayer().getLaidOut()) {
// Player touched forbidden stones
if (!tableSetDifference(newTable, oldTable).isEmpty()) {
rejectMove(oldTable, newTable);
lastTurnMeldError = true;
return false;
}
if (!laidOutValidPoints(oldTable, newTable)) {
rejectMove(oldTable, newTable);
lastTurnNotEnoughPoints = true;
return false;
}
}
Set<Stone> tableDiff = tableDifference(oldTable, newTable);
roundState.setTable(newTable);
if (tableDiff.isEmpty()) {
// Player hasn't made a move
dealStone();
} else {
roundState.getActivePlayer().setLaidOut(true);
if (roundState.getActivePlayer().getHand().getSize() == 0) {
endOfRound();
}
}
return true;
}
private void rejectMove(ITable oldTable, ITable newTable) {
Set<Stone> tableDiff = tableDifference(oldTable, newTable);
// deal penalty, reset
roundState.getGameHeap().putBack(tableDiff);
roundState.getActivePlayer().setLastTurnInvalid(true);
dealPenalty(tableDiff.size());
}
static Set<Stone> tableDifference(ITable oldTable, ITable newTable) {
Set<Stone> ret = new HashSet<Stone>();
for (Pair<StoneSet, Position> entry : newTable) {
for (Stone stone : entry.getFirst()) {
ret.add(stone);
}
}
for (Pair<StoneSet, Position> entry : oldTable) {
for (Stone stone : entry.getFirst()) {
ret.remove(stone);
}
}
return ret;
}
static List<StoneSet> tableSetDifference(ITable oldTable, ITable newTable) {
List<StoneSet> ret = new ArrayList<StoneSet>();
for (Pair<StoneSet, Position> entry : newTable) {
ret.add(entry.getFirst());
}
for (Pair<StoneSet, Position> entry : oldTable) {
ret.remove(entry.getFirst());
}
return ret;
}
void dealStones(int count) {
IHand hand = roundState.getActivePlayer().getHand();
int rowCount = hand.getRowCount();
for (int i = 0; i < count; ++i) {
if (hand.getFreeRowSpace(rowCount - 1) == 0) {
rowCount++;
}
hand.drop(roundState.getGameHeap().drawStone(), new Position(
Hand.WIDTH - 1, rowCount - 1));
}
}
private void dealStone() {
dealStones(1);
}
private void dealPenalty(int count) {
dealStones(count + 3);
}
void endOfRound() {
removeListeners();
Score roundScore = score();

View file

@ -6,19 +6,17 @@ import java.util.UUID;
import javax.swing.SwingUtilities;
import jrummikub.control.RoundControl.InvalidTurnInfo;
import jrummikub.model.GameSettings;
import jrummikub.model.IHand;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.util.Event;
import jrummikub.util.Event1;
import jrummikub.util.Event2;
import jrummikub.util.Event3;
import jrummikub.util.GameData;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IEvent2;
import jrummikub.util.IEvent3;
import jrummikub.util.LoginData;
import jrummikub.view.LoginError;
@ -48,26 +46,20 @@ public class ConnectionControl implements IConnectionControl {
private static class TurnEndData implements Serializable {
private static final long serialVersionUID = -3800572117130220737L;
private IHand oldHand;
private ITable oldTable;
private ITable newTable;
private IRoundState roundState;
private InvalidTurnInfo invalidTurnInfo;
TurnEndData(IHand oldHand, ITable oldTable, ITable newTable) {
this.oldHand = oldHand;
this.oldTable = oldTable;
this.newTable = newTable;
TurnEndData(IRoundState roundState, InvalidTurnInfo invalidTurnInfo) {
this.roundState = roundState;
this.invalidTurnInfo = invalidTurnInfo;
}
IHand getOldHand() {
return oldHand;
IRoundState getRoundState() {
return roundState;
}
ITable getOldTable() {
return oldTable;
}
ITable getNewTable() {
return newTable;
InvalidTurnInfo getInvalidTurnInfo() {
return invalidTurnInfo;
}
}
@ -95,8 +87,8 @@ public class ConnectionControl implements IConnectionControl {
private Event roundStartEvent = new Event();
private Event1<ITable> tableUpdateEvent = new Event1<ITable>();
private Event3<IHand, ITable, ITable> turnEndEvent = new Event3<IHand, ITable, ITable>();
private Event1<IRoundState> turnStartEvent = new Event1<IRoundState>();
private Event2<IRoundState, InvalidTurnInfo> turnEndEvent = new Event2<IRoundState, InvalidTurnInfo>();
private Event turnStartEvent = new Event();
private GameData currentGame;
@ -195,12 +187,12 @@ public class ConnectionControl implements IConnectionControl {
}
@Override
public IEvent3<IHand, ITable, ITable> getTurnEndEvent() {
public IEvent2<IRoundState, InvalidTurnInfo> getTurnEndEvent() {
return turnEndEvent;
}
@Override
public IEvent1<IRoundState> getTurnStartEvent() {
public IEvent getTurnStartEvent() {
return turnStartEvent;
}
@ -334,29 +326,28 @@ public class ConnectionControl implements IConnectionControl {
}
@Override
public void endTurn(final IHand oldHand, final ITable oldTable,
final ITable newTable) {
public void endTurn(final IRoundState state,
final InvalidTurnInfo invalidTurnInfo) {
final UUID uuid = currentGame.getGameID();
run(new SendRunner() {
@Override
protected void addData(DefaultPacketExtension extension) {
extension.setValue("messageType", "turn_end");
extension.setValue("uuid", uuid.toString());
extension.setValue("data", Base64.encodeObject(new TurnEndData(oldHand,
oldTable, newTable), Base64.GZIP));
extension.setValue("data", Base64.encodeObject(new TurnEndData(state,
invalidTurnInfo), Base64.GZIP));
}
});
}
@Override
public void startTurn(final IRoundState state) {
public void startTurn() {
final UUID uuid = currentGame.getGameID();
run(new SendRunner() {
@Override
protected void addData(DefaultPacketExtension extension) {
extension.setValue("messageType", "turn_start");
extension.setValue("uuid", uuid.toString());
extension.setValue("state", Base64.encodeObject(state, Base64.GZIP));
}
});
}
@ -474,11 +465,9 @@ public class ConnectionControl implements IConnectionControl {
} else if (messageType.equals("turn_end")) {
TurnEndData data = (TurnEndData) Base64.decodeToObject(extension
.getValue("data"));
turnEndEvent.emit(data.getOldHand(), data.getOldTable(),
data.getNewTable());
turnEndEvent.emit(data.getRoundState(), data.getInvalidTurnInfo());
} else if (messageType.equals("turn_start")) {
turnStartEvent.emit((IRoundState) Base64.decodeToObject(extension
.getValue("state")));
turnStartEvent.emit();
} else {
System.err.println("Received unrecognized message of type '"
+ messageType + "'");

View file

@ -3,14 +3,13 @@ package jrummikub.control.network;
import java.awt.Color;
import java.util.UUID;
import jrummikub.model.IHand;
import jrummikub.control.RoundControl.InvalidTurnInfo;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.util.GameData;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IEvent2;
import jrummikub.util.IEvent3;
import jrummikub.view.LoginError;
interface IConnectionControl {
@ -43,9 +42,9 @@ interface IConnectionControl {
public IEvent1<ITable> getTableUpdateEvent();
public IEvent3<IHand, ITable, ITable> getTurnEndEvent();
public IEvent2<IRoundState, InvalidTurnInfo> getTurnEndEvent();
public IEvent1<IRoundState> getTurnStartEvent();
public IEvent getTurnStartEvent();
public void offerGame(GameData data);
@ -69,7 +68,8 @@ interface IConnectionControl {
public void updateTable(ITable table);
public void endTurn(IHand oldHand, ITable oldTable, ITable newTable);
public void endTurn(IRoundState state, InvalidTurnInfo invalidTurnInfo);
public void startTurn();
public void startTurn(IRoundState state);
}

View file

@ -2,10 +2,10 @@ package jrummikub.control.network;
import jrummikub.control.RoundControl;
import jrummikub.control.turn.ITurnControl;
import jrummikub.model.IHand;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.view.IView;
@ -20,17 +20,12 @@ public class NetworkRoundControl extends RoundControl {
this.connectionControl = connectionControl;
currentlyActive = startActive;
connections.add(connectionControl.getTurnStartEvent().add(
new IListener1<IRoundState>() {
@Override
public void handle(IRoundState state) {
NetworkControl.fixGameSettings(state.getGameSettings(),
connectionControl.getNickname());
setRoundState(state);
startTurn();
}
}));
connections.add(connectionControl.getTurnStartEvent().add(new IListener() {
@Override
public void handle() {
startTurn();
}
}));
}
@Override
@ -68,16 +63,16 @@ public class NetworkRoundControl extends RoundControl {
doPrepareTurn();
if (wasActive) {
connectionControl.startTurn(roundState);
connectionControl.startTurn();
}
}
@Override
protected void endOfTurn(IHand oldHand, ITable oldTable, ITable newTable) {
protected void endOfTurn(InvalidTurnInfo invalidTurnInfo) {
if (currentlyActive) {
connectionControl.endTurn(oldHand, oldTable, newTable);
connectionControl.endTurn(roundState, invalidTurnInfo);
}
super.endOfTurn(oldHand, oldTable, newTable);
super.endOfTurn(invalidTurnInfo);
}
}

View file

@ -1,13 +1,13 @@
package jrummikub.control.network;
import jrummikub.control.RoundControl.InvalidTurnInfo;
import jrummikub.control.turn.AbstractTurnControl;
import jrummikub.model.IHand;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.util.Event1;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener1;
import jrummikub.util.IListener3;
import jrummikub.util.IListener2;
public class NetworkTurnControl extends AbstractTurnControl {
private IConnectionControl connectionControl;
@ -31,20 +31,24 @@ public class NetworkTurnControl extends AbstractTurnControl {
}
}));
connections.add(connectionControl.getTurnEndEvent().add(
new IListener3<IHand, ITable, ITable>() {
new IListener2<IRoundState, InvalidTurnInfo>() {
@Override
public void handle(IHand oldHand, ITable oldTable, ITable newTable) {
endOfTurn(oldHand, oldTable, newTable);
public void handle(IRoundState state,
InvalidTurnInfo invalidTurnInfo) {
NetworkControl.fixGameSettings(state.getGameSettings(),
connectionControl.getNickname());
endOfTurn(state, invalidTurnInfo);
}
}));
timer.startTimer();
}
private void endOfTurn(IHand oldHand, ITable oldTable, ITable newTable) {
private void endOfTurn(IRoundState roundState, InvalidTurnInfo invalidTurnInfo) {
cleanUp();
endOfTurnEvent.emit(oldHand, oldTable, newTable);
endOfTurnEvent.emit(roundState, invalidTurnInfo);
}
@Override

View file

@ -225,7 +225,7 @@ public class AIControl extends AbstractTurnControl {
return;
}
cleanUp();
endOfTurnEvent.emit(null, null, turnInfo.getTable());
endOfTurnEvent.emit(turnInfo.getRoundState(), checkTurn());
}
/**

View file

@ -1,28 +1,39 @@
package jrummikub.control.turn;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import jrummikub.control.ITurnTimer;
import jrummikub.control.RoundControl.InvalidTurnInfo;
import jrummikub.control.RoundControl.InvalidTurnType;
import jrummikub.control.TurnTimer;
import jrummikub.model.GameSettings;
import jrummikub.model.Hand;
import jrummikub.model.IHand;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.model.Position;
import jrummikub.model.Stone;
import jrummikub.model.StoneSet;
import jrummikub.util.Connection;
import jrummikub.util.Event;
import jrummikub.util.Event1;
import jrummikub.util.Event3;
import jrummikub.util.Event2;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IEvent3;
import jrummikub.util.IEvent2;
import jrummikub.util.IListener;
import jrummikub.util.Pair;
import jrummikub.view.IView;
/**
* Abstract base class for TurnControls
*/
public abstract class AbstractTurnControl implements ITurnControl {
protected Event3<IHand, ITable, ITable> endOfTurnEvent = new Event3<IHand, ITable, ITable>();
protected Event2<IRoundState, InvalidTurnInfo> endOfTurnEvent = new Event2<IRoundState, InvalidTurnInfo>();
protected Event redealEvent = new Event();
protected Event1<ITable> tableUpdateEvent = new Event1<ITable>();
protected TurnInfo turnInfo;
@ -33,7 +44,7 @@ public abstract class AbstractTurnControl implements ITurnControl {
private boolean started = false;
@Override
public IEvent3<IHand, ITable, ITable> getEndOfTurnEvent() {
public IEvent2<IRoundState, InvalidTurnInfo> getEndOfTurnEvent() {
return endOfTurnEvent;
}
@ -114,4 +125,154 @@ public abstract class AbstractTurnControl implements ITurnControl {
cleanUp();
}
protected InvalidTurnInfo checkTurn() {
turnInfo.getRoundState().getActivePlayer().setLastTurnInvalid(false);
turnInfo
.getRoundState()
.getActivePlayer()
.setLastTurnStoneCount(
turnInfo.getOldHand().getSize() - turnInfo.getHand().getSize());
turnInfo.getRoundState().getActivePlayer().setHand(turnInfo.getHand());
if (turnInfo.getRoundState().getTurnNumber() < 1) {
return new InvalidTurnInfo(turnInfo.getTable(), null,
Collections.<StoneSet> emptyList());
}
if (!turnInfo.getTable().isValid()) {
rejectMove();
return new InvalidTurnInfo(turnInfo.getTable(),
InvalidTurnType.INVALID_SETS, invalidStoneSets());
}
if (!turnInfo.getLaidOut()) {
// Player touched forbidden stones
if (!tableSetDifference(turnInfo.getTable(), turnInfo.getOldTable())
.isEmpty()) {
rejectMove();
return new InvalidTurnInfo(turnInfo.getTable(),
InvalidTurnType.INITIAL_MELD_ERROR, touchedStoneSets());
}
if (!laidOutValidPoints()) {
rejectMove();
return new InvalidTurnInfo(turnInfo.getTable(),
InvalidTurnType.NOT_ENOUGH_POINTS, tableSetDifference(
turnInfo.getOldTable(), turnInfo.getTable()));
}
}
Set<Stone> tableDiff = tableDifference(turnInfo.getOldTable(),
turnInfo.getTable());
turnInfo.getRoundState().setTable(turnInfo.getTable());
if (tableDiff.isEmpty()) {
// Player hasn't made a move
dealStone();
} else {
turnInfo.getRoundState().getActivePlayer().setLaidOut(true);
}
return new InvalidTurnInfo(turnInfo.getTable(), null,
Collections.<StoneSet> emptyList());
}
private List<StoneSet> invalidStoneSets() {
List<StoneSet> invalidSets = new ArrayList<StoneSet>();
for (Pair<StoneSet, Position> set : turnInfo.getTable()) {
if (set.getFirst().isValid(turnInfo.getRoundState().getGameSettings())) {
continue;
}
invalidSets.add(set.getFirst());
}
return invalidSets;
}
private List<StoneSet> touchedStoneSets() {
List<StoneSet> touchedSets = new ArrayList<StoneSet>();
for (StoneSet set : tableSetDifference(turnInfo.getOldTable(),
turnInfo.getTable())) {
for (Stone stone : set) {
if (!turnInfo.getOldHand().contains(stone)) {
touchedSets.add(set);
break;
}
}
}
return touchedSets;
}
private boolean laidOutValidPoints() {
List<StoneSet> newSets = tableSetDifference(turnInfo.getOldTable(),
turnInfo.getTable());
int totalValue = 0;
for (StoneSet set : newSets) {
totalValue += set.classify(turnInfo.getRoundState().getGameSettings())
.getSecond();
}
return totalValue == 0
|| totalValue >= turnInfo.getRoundState().getGameSettings()
.getInitialMeldThreshold();
}
private void rejectMove() {
Set<Stone> tableDiff = tableDifference(turnInfo.getOldTable(),
turnInfo.getTable());
// deal penalty, reset
turnInfo.getRoundState().getGameHeap().putBack(tableDiff);
turnInfo.getRoundState().getActivePlayer().setLastTurnInvalid(true);
dealPenalty(tableDiff.size());
}
private void dealStones(int count) {
IHand hand = turnInfo.getRoundState().getActivePlayer().getHand();
int rowCount = hand.getRowCount();
for (int i = 0; i < count; ++i) {
if (hand.getFreeRowSpace(rowCount - 1) == 0) {
rowCount++;
}
hand.drop(turnInfo.getRoundState().getGameHeap().drawStone(),
new Position(Hand.WIDTH - 1, rowCount - 1));
}
}
private void dealStone() {
dealStones(1);
}
private void dealPenalty(int count) {
dealStones(count + 3);
}
static Set<Stone> tableDifference(ITable oldTable, ITable newTable) {
Set<Stone> ret = new HashSet<Stone>();
for (Pair<StoneSet, Position> entry : newTable) {
for (Stone stone : entry.getFirst()) {
ret.add(stone);
}
}
for (Pair<StoneSet, Position> entry : oldTable) {
for (Stone stone : entry.getFirst()) {
ret.remove(stone);
}
}
return ret;
}
static List<StoneSet> tableSetDifference(ITable oldTable, ITable newTable) {
List<StoneSet> ret = new ArrayList<StoneSet>();
for (Pair<StoneSet, Position> entry : newTable) {
ret.add(entry.getFirst());
}
for (Pair<StoneSet, Position> entry : oldTable) {
ret.remove(entry.getFirst());
}
return ret;
}
}

View file

@ -448,7 +448,7 @@ public class HumanTurnControl extends AbstractTurnControl {
if (redeal) {
redealEvent.emit();
} else {
endOfTurnEvent.emit(null, null, turnInfo.getTable());
endOfTurnEvent.emit(turnInfo.getRoundState(), checkTurn());
}
}

View file

@ -1,11 +1,13 @@
package jrummikub.control.turn;
import jrummikub.control.RoundControl.InvalidTurnInfo;
import jrummikub.model.GameSettings;
import jrummikub.model.IHand;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IEvent3;
import jrummikub.util.IEvent2;
import jrummikub.view.IView;
/**
@ -17,12 +19,12 @@ public interface ITurnControl {
* Start the turn
*
* @param info
* the current turn state
* the current turn state
*
* @param settings
* the game settings
* the game settings
* @param view
* view for user interaction.
* view for user interaction.
*/
public void setup(TurnInfo info, GameSettings settings, IView view);
@ -31,7 +33,7 @@ public interface ITurnControl {
*
* @return end of turn event
*/
public IEvent3<IHand, ITable, ITable> getEndOfTurnEvent();
public IEvent2<IRoundState, InvalidTurnInfo> getEndOfTurnEvent();
/**
* Emitted when the round is aborted and needs to be restarted
@ -58,35 +60,61 @@ public interface ITurnControl {
public IEvent1<ITable> getTableUpdateEvent();
/**
* The TurnInfo class encapsulates all information concerning the current
* turn
* The TurnInfo class encapsulates all information concerning the current turn
*/
public class TurnInfo {
private IRoundState roundState;
private ITable oldTable;
private IHand oldHand;
private ITable table;
private IHand hand;
private boolean hasLaidOut;
private TurnMode turnMode;
/**
* Creates a new TurnInfo instance
*
* @param table
* the current table
* @param hand
* the current player's hand
* @param hasLaidOut
* has the player laid out yet?
* has the player laid out yet?
* @param turnMode
* the turn mode
* the turn mode
*/
public TurnInfo(ITable table, IHand hand, boolean hasLaidOut,
TurnMode turnMode) {
this.table = table;
this.hand = hand;
this.hasLaidOut = hasLaidOut;
public TurnInfo(IRoundState roundState, TurnMode turnMode) {
this.roundState = roundState;
oldTable = roundState.getTable();
oldHand = roundState.getActivePlayer().getHand();
this.table = (ITable) oldTable.clone();
this.hand = (IHand) oldHand.clone();
this.turnMode = turnMode;
}
public IRoundState getRoundState() {
return roundState;
}
/**
* Gets the table at the beginning of the turn
*
* @return the table
*/
public ITable getOldTable() {
return oldTable;
}
/**
* Gets the current player's hand at the beginning of the turn
*
* @return the hand
*/
public IHand getOldHand() {
return oldHand;
}
/**
* Gets the current table
*
@ -111,7 +139,7 @@ public interface ITurnControl {
* @return if the player has laid out
*/
public boolean getLaidOut() {
return hasLaidOut;
return roundState.getActivePlayer().getLaidOut();
}
/**