Major refactoring of RoundControl and TurnControl
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@516 72836036-5685-4462-b002-a69064685172
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1ba3c97583
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13 changed files with 487 additions and 446 deletions
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@ -225,7 +225,7 @@ public class AIControl extends AbstractTurnControl {
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return;
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}
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cleanUp();
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endOfTurnEvent.emit(null, null, turnInfo.getTable());
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endOfTurnEvent.emit(turnInfo.getRoundState(), checkTurn());
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}
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/**
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@ -1,28 +1,39 @@
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package jrummikub.control.turn;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import jrummikub.control.ITurnTimer;
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import jrummikub.control.RoundControl.InvalidTurnInfo;
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import jrummikub.control.RoundControl.InvalidTurnType;
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import jrummikub.control.TurnTimer;
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import jrummikub.model.GameSettings;
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import jrummikub.model.Hand;
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import jrummikub.model.IHand;
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import jrummikub.model.IRoundState;
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import jrummikub.model.ITable;
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import jrummikub.model.Position;
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import jrummikub.model.Stone;
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import jrummikub.model.StoneSet;
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import jrummikub.util.Connection;
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import jrummikub.util.Event;
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import jrummikub.util.Event1;
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import jrummikub.util.Event3;
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import jrummikub.util.Event2;
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import jrummikub.util.IEvent;
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import jrummikub.util.IEvent1;
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import jrummikub.util.IEvent3;
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import jrummikub.util.IEvent2;
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import jrummikub.util.IListener;
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import jrummikub.util.Pair;
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import jrummikub.view.IView;
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/**
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* Abstract base class for TurnControls
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*/
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public abstract class AbstractTurnControl implements ITurnControl {
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protected Event3<IHand, ITable, ITable> endOfTurnEvent = new Event3<IHand, ITable, ITable>();
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protected Event2<IRoundState, InvalidTurnInfo> endOfTurnEvent = new Event2<IRoundState, InvalidTurnInfo>();
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protected Event redealEvent = new Event();
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protected Event1<ITable> tableUpdateEvent = new Event1<ITable>();
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protected TurnInfo turnInfo;
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@ -33,7 +44,7 @@ public abstract class AbstractTurnControl implements ITurnControl {
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private boolean started = false;
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@Override
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public IEvent3<IHand, ITable, ITable> getEndOfTurnEvent() {
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public IEvent2<IRoundState, InvalidTurnInfo> getEndOfTurnEvent() {
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return endOfTurnEvent;
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}
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@ -114,4 +125,154 @@ public abstract class AbstractTurnControl implements ITurnControl {
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cleanUp();
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}
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protected InvalidTurnInfo checkTurn() {
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turnInfo.getRoundState().getActivePlayer().setLastTurnInvalid(false);
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turnInfo
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.getRoundState()
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.getActivePlayer()
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.setLastTurnStoneCount(
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turnInfo.getOldHand().getSize() - turnInfo.getHand().getSize());
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turnInfo.getRoundState().getActivePlayer().setHand(turnInfo.getHand());
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if (turnInfo.getRoundState().getTurnNumber() < 1) {
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return new InvalidTurnInfo(turnInfo.getTable(), null,
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Collections.<StoneSet> emptyList());
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}
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if (!turnInfo.getTable().isValid()) {
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rejectMove();
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return new InvalidTurnInfo(turnInfo.getTable(),
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InvalidTurnType.INVALID_SETS, invalidStoneSets());
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}
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if (!turnInfo.getLaidOut()) {
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// Player touched forbidden stones
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if (!tableSetDifference(turnInfo.getTable(), turnInfo.getOldTable())
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.isEmpty()) {
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rejectMove();
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return new InvalidTurnInfo(turnInfo.getTable(),
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InvalidTurnType.INITIAL_MELD_ERROR, touchedStoneSets());
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}
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if (!laidOutValidPoints()) {
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rejectMove();
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return new InvalidTurnInfo(turnInfo.getTable(),
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InvalidTurnType.NOT_ENOUGH_POINTS, tableSetDifference(
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turnInfo.getOldTable(), turnInfo.getTable()));
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}
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}
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Set<Stone> tableDiff = tableDifference(turnInfo.getOldTable(),
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turnInfo.getTable());
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turnInfo.getRoundState().setTable(turnInfo.getTable());
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if (tableDiff.isEmpty()) {
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// Player hasn't made a move
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dealStone();
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} else {
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turnInfo.getRoundState().getActivePlayer().setLaidOut(true);
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}
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return new InvalidTurnInfo(turnInfo.getTable(), null,
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Collections.<StoneSet> emptyList());
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}
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private List<StoneSet> invalidStoneSets() {
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List<StoneSet> invalidSets = new ArrayList<StoneSet>();
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for (Pair<StoneSet, Position> set : turnInfo.getTable()) {
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if (set.getFirst().isValid(turnInfo.getRoundState().getGameSettings())) {
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continue;
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}
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invalidSets.add(set.getFirst());
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}
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return invalidSets;
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}
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private List<StoneSet> touchedStoneSets() {
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List<StoneSet> touchedSets = new ArrayList<StoneSet>();
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for (StoneSet set : tableSetDifference(turnInfo.getOldTable(),
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turnInfo.getTable())) {
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for (Stone stone : set) {
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if (!turnInfo.getOldHand().contains(stone)) {
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touchedSets.add(set);
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break;
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}
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}
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}
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return touchedSets;
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}
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private boolean laidOutValidPoints() {
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List<StoneSet> newSets = tableSetDifference(turnInfo.getOldTable(),
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turnInfo.getTable());
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int totalValue = 0;
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for (StoneSet set : newSets) {
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totalValue += set.classify(turnInfo.getRoundState().getGameSettings())
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.getSecond();
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}
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return totalValue == 0
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|| totalValue >= turnInfo.getRoundState().getGameSettings()
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.getInitialMeldThreshold();
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}
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private void rejectMove() {
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Set<Stone> tableDiff = tableDifference(turnInfo.getOldTable(),
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turnInfo.getTable());
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// deal penalty, reset
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turnInfo.getRoundState().getGameHeap().putBack(tableDiff);
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turnInfo.getRoundState().getActivePlayer().setLastTurnInvalid(true);
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dealPenalty(tableDiff.size());
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}
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private void dealStones(int count) {
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IHand hand = turnInfo.getRoundState().getActivePlayer().getHand();
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int rowCount = hand.getRowCount();
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for (int i = 0; i < count; ++i) {
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if (hand.getFreeRowSpace(rowCount - 1) == 0) {
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rowCount++;
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}
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hand.drop(turnInfo.getRoundState().getGameHeap().drawStone(),
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new Position(Hand.WIDTH - 1, rowCount - 1));
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}
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}
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private void dealStone() {
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dealStones(1);
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}
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private void dealPenalty(int count) {
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dealStones(count + 3);
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}
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static Set<Stone> tableDifference(ITable oldTable, ITable newTable) {
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Set<Stone> ret = new HashSet<Stone>();
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for (Pair<StoneSet, Position> entry : newTable) {
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for (Stone stone : entry.getFirst()) {
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ret.add(stone);
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}
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}
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for (Pair<StoneSet, Position> entry : oldTable) {
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for (Stone stone : entry.getFirst()) {
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ret.remove(stone);
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}
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}
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return ret;
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}
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static List<StoneSet> tableSetDifference(ITable oldTable, ITable newTable) {
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List<StoneSet> ret = new ArrayList<StoneSet>();
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for (Pair<StoneSet, Position> entry : newTable) {
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ret.add(entry.getFirst());
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}
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for (Pair<StoneSet, Position> entry : oldTable) {
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ret.remove(entry.getFirst());
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}
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return ret;
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}
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}
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@ -448,7 +448,7 @@ public class HumanTurnControl extends AbstractTurnControl {
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if (redeal) {
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redealEvent.emit();
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} else {
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endOfTurnEvent.emit(null, null, turnInfo.getTable());
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endOfTurnEvent.emit(turnInfo.getRoundState(), checkTurn());
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}
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}
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@ -1,11 +1,13 @@
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package jrummikub.control.turn;
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import jrummikub.control.RoundControl.InvalidTurnInfo;
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import jrummikub.model.GameSettings;
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import jrummikub.model.IHand;
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import jrummikub.model.IRoundState;
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import jrummikub.model.ITable;
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import jrummikub.util.IEvent;
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import jrummikub.util.IEvent1;
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import jrummikub.util.IEvent3;
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import jrummikub.util.IEvent2;
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import jrummikub.view.IView;
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/**
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@ -17,12 +19,12 @@ public interface ITurnControl {
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* Start the turn
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*
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* @param info
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* the current turn state
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* the current turn state
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*
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* @param settings
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* the game settings
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* the game settings
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* @param view
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* view for user interaction.
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* view for user interaction.
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*/
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public void setup(TurnInfo info, GameSettings settings, IView view);
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@ -31,7 +33,7 @@ public interface ITurnControl {
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*
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* @return end of turn event
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*/
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public IEvent3<IHand, ITable, ITable> getEndOfTurnEvent();
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public IEvent2<IRoundState, InvalidTurnInfo> getEndOfTurnEvent();
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/**
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* Emitted when the round is aborted and needs to be restarted
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@ -58,35 +60,61 @@ public interface ITurnControl {
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public IEvent1<ITable> getTableUpdateEvent();
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/**
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* The TurnInfo class encapsulates all information concerning the current
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* turn
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* The TurnInfo class encapsulates all information concerning the current turn
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*/
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public class TurnInfo {
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private IRoundState roundState;
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private ITable oldTable;
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private IHand oldHand;
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private ITable table;
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private IHand hand;
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private boolean hasLaidOut;
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private TurnMode turnMode;
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/**
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* Creates a new TurnInfo instance
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*
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* @param table
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* the current table
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* @param hand
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* the current player's hand
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* @param hasLaidOut
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* has the player laid out yet?
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* has the player laid out yet?
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* @param turnMode
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* the turn mode
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* the turn mode
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*/
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public TurnInfo(ITable table, IHand hand, boolean hasLaidOut,
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TurnMode turnMode) {
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this.table = table;
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this.hand = hand;
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this.hasLaidOut = hasLaidOut;
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public TurnInfo(IRoundState roundState, TurnMode turnMode) {
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this.roundState = roundState;
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oldTable = roundState.getTable();
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oldHand = roundState.getActivePlayer().getHand();
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this.table = (ITable) oldTable.clone();
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this.hand = (IHand) oldHand.clone();
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this.turnMode = turnMode;
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}
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public IRoundState getRoundState() {
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return roundState;
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}
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/**
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* Gets the table at the beginning of the turn
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*
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* @return the table
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*/
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public ITable getOldTable() {
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return oldTable;
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}
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/**
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* Gets the current player's hand at the beginning of the turn
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*
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* @return the hand
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*/
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public IHand getOldHand() {
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return oldHand;
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}
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/**
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* Gets the current table
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*
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@ -111,7 +139,7 @@ public interface ITurnControl {
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* @return if the player has laid out
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*/
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public boolean getLaidOut() {
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return hasLaidOut;
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return roundState.getActivePlayer().getLaidOut();
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}
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/**
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