Fix rounding errors leading to stone sets being dropped at strage positions on the table
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@238 72836036-5685-4462-b002-a69064685172
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27d72ccb61
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1 changed files with 42 additions and 31 deletions
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@ -11,7 +11,7 @@ import jrummikub.util.Pair;
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* or {@link StoneSet}s.
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*
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* @param <E>
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* Type of positioned objects (must implement Sizeable)
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* Type of positioned objects (must implement Sizeable)
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*/
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public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
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protected HashMap<E, Pair<E, Position>> objects = new HashMap<E, Pair<E, Position>>();
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@ -50,8 +50,7 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
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if (currentObject == object)
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continue;
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Position currentPosition = getPosition(currentObject);
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if (!objectsOverlap(object, position, currentObject,
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currentPosition)) {
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if (!objectsOverlap(object, position, currentObject, currentPosition)) {
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continue;
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}
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// Object would be placed inside the current object
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@ -61,22 +60,23 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
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Position newPosition = null;
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// Move object to avoid overlap
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switch (newDirection) {
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case TOP:
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newPosition = new Position(currentPosition.getX(),
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position.getY() - currentObject.getHeight());
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break;
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case BOTTOM:
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newPosition = new Position(currentPosition.getX(),
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position.getY() + object.getHeight());
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break;
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case LEFT:
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newPosition = new Position(position.getX()
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- currentObject.getWidth(), currentPosition.getY());
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break;
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case RIGHT:
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newPosition = new Position(position.getX() + object.getWidth(),
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currentPosition.getY());
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break;
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case TOP:
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newPosition = new Position(currentPosition.getX(), position.getY()
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- currentObject.getHeight());
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break;
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case BOTTOM:
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newPosition = new Position(currentPosition.getX(), position.getY()
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+ object.getHeight());
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break;
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case LEFT:
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newPosition = new Position(
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position.getX() - currentObject.getWidth(),
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currentPosition.getY());
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break;
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case RIGHT:
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newPosition = new Position(position.getX() + object.getWidth(),
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currentPosition.getY());
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break;
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}
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objects.remove(currentObject);
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@ -85,14 +85,14 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
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}
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/**
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* Checks whether the object may be placed on the given position, computes
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* new position if not
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* Checks whether the object may be placed on the given position, computes new
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* position if not
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*
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* @param object
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* to be dropped
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* to be dropped
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* @param dir
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* @param pos
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* the object is dropped at
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* the object is dropped at
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* @return null if the drop is valid, new position otherwise
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*/
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protected Pair<Position, Direction> fixInvalidDrop(E object, Position pos,
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@ -100,20 +100,33 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
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return null;
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}
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private boolean lessOrEqual(float x, float y) {
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if (-0.000001f < y && y < 0.000001f) {
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return (x < y + 0.000001f);
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}
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float q = x / y;
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if (0.999999f < q && q < 1.000001f) {
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return true;
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}
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return x < y;
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}
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/** Tests whether two objects overlap **/
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private boolean objectsOverlap(E object1, Position position1, E object2,
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Position position2) {
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// Tests if position is left of, above ... the current object
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if (position1.getX() + object1.getWidth() <= position2.getX()) {
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if (lessOrEqual(position1.getX() + object1.getWidth(), position2.getX())) {
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return false;
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}
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if (position1.getY() + object1.getHeight() <= position2.getY()) {
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if (lessOrEqual(position1.getY() + object1.getHeight(), position2.getY())) {
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return false;
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}
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if (position1.getX() >= position2.getX() + object2.getWidth()) {
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if (lessOrEqual(position2.getX() + object2.getWidth(), position1.getX())) {
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return false;
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}
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if (position1.getY() >= position2.getY() + object2.getHeight()) {
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if (lessOrEqual(position2.getY() + object2.getHeight(), position1.getY())) {
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return false;
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}
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return true;
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@ -149,15 +162,13 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
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float blockingRight = blocking.getSecond().getX()
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+ blocking.getFirst().getWidth();
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float overlapRight = Math.min(objectRight, blockingRight);
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float overlapLeft = Math.max(position.getX(), blocking.getSecond()
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.getX());
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float overlapLeft = Math.max(position.getX(), blocking.getSecond().getX());
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float overlapX = overlapRight - overlapLeft;
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float objectBottom = position.getY() + object.getHeight();
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float blockingBottom = blocking.getSecond().getY()
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+ blocking.getFirst().getHeight();
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float overlapBottom = Math.min(objectBottom, blockingBottom);
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float overlapTop = Math.max(position.getY(), blocking.getSecond()
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.getY());
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float overlapTop = Math.max(position.getY(), blocking.getSecond().getY());
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float overlapY = overlapBottom - overlapTop;
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// vertical or horizontal Shift
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// TODO magic factor
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