Fix rounding errors leading to stone sets being dropped at strage positions on the table

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@238 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-05-11 20:49:20 +02:00
parent 27d72ccb61
commit f7f47d0072

View file

@ -11,7 +11,7 @@ import jrummikub.util.Pair;
* or {@link StoneSet}s.
*
* @param <E>
* Type of positioned objects (must implement Sizeable)
* Type of positioned objects (must implement Sizeable)
*/
public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
protected HashMap<E, Pair<E, Position>> objects = new HashMap<E, Pair<E, Position>>();
@ -50,8 +50,7 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
if (currentObject == object)
continue;
Position currentPosition = getPosition(currentObject);
if (!objectsOverlap(object, position, currentObject,
currentPosition)) {
if (!objectsOverlap(object, position, currentObject, currentPosition)) {
continue;
}
// Object would be placed inside the current object
@ -61,22 +60,23 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
Position newPosition = null;
// Move object to avoid overlap
switch (newDirection) {
case TOP:
newPosition = new Position(currentPosition.getX(),
position.getY() - currentObject.getHeight());
break;
case BOTTOM:
newPosition = new Position(currentPosition.getX(),
position.getY() + object.getHeight());
break;
case LEFT:
newPosition = new Position(position.getX()
- currentObject.getWidth(), currentPosition.getY());
break;
case RIGHT:
newPosition = new Position(position.getX() + object.getWidth(),
currentPosition.getY());
break;
case TOP:
newPosition = new Position(currentPosition.getX(), position.getY()
- currentObject.getHeight());
break;
case BOTTOM:
newPosition = new Position(currentPosition.getX(), position.getY()
+ object.getHeight());
break;
case LEFT:
newPosition = new Position(
position.getX() - currentObject.getWidth(),
currentPosition.getY());
break;
case RIGHT:
newPosition = new Position(position.getX() + object.getWidth(),
currentPosition.getY());
break;
}
objects.remove(currentObject);
@ -85,14 +85,14 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
}
/**
* Checks whether the object may be placed on the given position, computes
* new position if not
* Checks whether the object may be placed on the given position, computes new
* position if not
*
* @param object
* to be dropped
* to be dropped
* @param dir
* @param pos
* the object is dropped at
* the object is dropped at
* @return null if the drop is valid, new position otherwise
*/
protected Pair<Position, Direction> fixInvalidDrop(E object, Position pos,
@ -100,20 +100,33 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
return null;
}
private boolean lessOrEqual(float x, float y) {
if (-0.000001f < y && y < 0.000001f) {
return (x < y + 0.000001f);
}
float q = x / y;
if (0.999999f < q && q < 1.000001f) {
return true;
}
return x < y;
}
/** Tests whether two objects overlap **/
private boolean objectsOverlap(E object1, Position position1, E object2,
Position position2) {
// Tests if position is left of, above ... the current object
if (position1.getX() + object1.getWidth() <= position2.getX()) {
if (lessOrEqual(position1.getX() + object1.getWidth(), position2.getX())) {
return false;
}
if (position1.getY() + object1.getHeight() <= position2.getY()) {
if (lessOrEqual(position1.getY() + object1.getHeight(), position2.getY())) {
return false;
}
if (position1.getX() >= position2.getX() + object2.getWidth()) {
if (lessOrEqual(position2.getX() + object2.getWidth(), position1.getX())) {
return false;
}
if (position1.getY() >= position2.getY() + object2.getHeight()) {
if (lessOrEqual(position2.getY() + object2.getHeight(), position1.getY())) {
return false;
}
return true;
@ -149,15 +162,13 @@ public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
float blockingRight = blocking.getSecond().getX()
+ blocking.getFirst().getWidth();
float overlapRight = Math.min(objectRight, blockingRight);
float overlapLeft = Math.max(position.getX(), blocking.getSecond()
.getX());
float overlapLeft = Math.max(position.getX(), blocking.getSecond().getX());
float overlapX = overlapRight - overlapLeft;
float objectBottom = position.getY() + object.getHeight();
float blockingBottom = blocking.getSecond().getY()
+ blocking.getFirst().getHeight();
float overlapBottom = Math.min(objectBottom, blockingBottom);
float overlapTop = Math.max(position.getY(), blocking.getSecond()
.getY());
float overlapTop = Math.max(position.getY(), blocking.getSecond().getY());
float overlapY = overlapBottom - overlapTop;
// vertical or horizontal Shift
// TODO magic factor