Add client side to NetworkRoundControl test and implementation
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@498 72836036-5685-4462-b002-a69064685172
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3 changed files with 86 additions and 9 deletions
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@ -81,7 +81,10 @@ public class RoundControl {
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* Begin the round
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* Begin the round
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*/
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*/
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public void startRound() {
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public void startRound() {
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deal();
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if (roundState != null) {
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deal();
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}
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continueRound();
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continueRound();
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}
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}
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@ -103,7 +106,9 @@ public class RoundControl {
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}
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}
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}));
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}));
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prepareTurn();
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if (roundState != null) {
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prepareTurn();
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}
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}
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}
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/**
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/**
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@ -117,11 +122,16 @@ public class RoundControl {
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}
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}
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}
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}
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protected void setRoundState(IRoundState state) {
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roundState = state;
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roundStateUpdateEvent.emit(state);
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}
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protected void prepareTurn() {
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protected void prepareTurn() {
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doPrepareTurn();
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doPrepareTurn();
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
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.getType() == HUMAN;
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.getType() == HUMAN;
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boolean oneHuman = roundState.getGameSettings().oneHuman();
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boolean oneHuman = roundState.getGameSettings().oneHuman();
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boolean isAI = (turnControl instanceof AIControl);
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boolean isAI = (turnControl instanceof AIControl);
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@ -157,6 +167,10 @@ public class RoundControl {
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}
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}
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protected void startTurn() {
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protected void startTurn() {
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if (turnControl == null) {
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doPrepareTurn();
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}
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
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.getType() == HUMAN;
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.getType() == HUMAN;
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@ -23,7 +23,8 @@ public class NetworkRoundControl extends RoundControl {
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new IListener1<IRoundState>() {
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new IListener1<IRoundState>() {
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@Override
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@Override
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public void handle(IRoundState state) {
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public void handle(IRoundState state) {
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NetworkRoundControl.this.roundState = state;
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setRoundState(state);
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startTurn();
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startTurn();
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}
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}
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}));
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}));
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@ -9,8 +9,10 @@ import jrummikub.model.GameSettings;
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import jrummikub.model.IPlayer;
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import jrummikub.model.IPlayer;
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import jrummikub.model.PlayerSettings;
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import jrummikub.model.PlayerSettings;
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import jrummikub.model.PlayerSettings.Type;
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import jrummikub.model.PlayerSettings.Type;
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import jrummikub.model.Position;
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import jrummikub.model.RoundState;
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import jrummikub.model.RoundState;
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import jrummikub.model.Stone;
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import jrummikub.model.Stone;
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import jrummikub.model.StoneColor;
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import jrummikub.view.MockView;
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import jrummikub.view.MockView;
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import org.junit.Before;
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import org.junit.Before;
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@ -36,17 +38,16 @@ public class NetworkRoundControlTest {
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gameSettings.getPlayerList().add(new PlayerSettings("Jannis", Color.GREEN));
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gameSettings.getPlayerList().add(new PlayerSettings("Jannis", Color.GREEN));
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gameSettings.getPlayerList().add(new PlayerSettings("Bennet", Color.BLACK));
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gameSettings.getPlayerList().add(new PlayerSettings("Bennet", Color.BLACK));
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gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
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gameSettings.getPlayerList().get(2).setType(Type.NETWORK);
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gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
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testRoundState = new RoundState(gameSettings);
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view = new MockView();
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view = new MockView();
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connectionControl = new MockConnectionControl();
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connectionControl = new MockConnectionControl();
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}
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}
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@Test
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@Test
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public void testHostRound() {
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public void testHostRound() {
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gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
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gameSettings.getPlayerList().get(2).setType(Type.NETWORK);
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gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
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testRoundState = new RoundState(gameSettings);
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testRound = new NetworkRoundControl(testRoundState, view,
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testRound = new NetworkRoundControl(testRoundState, view,
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connectionControl, true);
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connectionControl, true);
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@ -115,4 +116,65 @@ public class NetworkRoundControlTest {
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connectionControl.turnStartEvent.emit(testRoundState);
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connectionControl.turnStartEvent.emit(testRoundState);
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assertFalse(connectionControl.turnEnded);
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assertFalse(connectionControl.turnEnded);
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}
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}
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@Test
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public void testClientRound() {
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gameSettings.getPlayerList().get(0).setType(Type.NETWORK);
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gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
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gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
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testRoundState = new RoundState(gameSettings);
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for (int i = 0; i < 4; ++i) {
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IPlayer player = testRoundState.getNthPlayer(i);
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player.getHand().drop(new Stone(StoneColor.RED), new Position(0, 0));
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}
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testRound = new NetworkRoundControl(null, view, connectionControl, false);
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connectionControl.turnStarted = false;
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connectionControl.turnEnded = false;
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testRound.startRound();
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assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
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assertFalse(connectionControl.turnStarted);
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connectionControl.turnStartEvent.emit(testRoundState);
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assertFalse(connectionControl.turnEnded);
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connectionControl.turnEndEvent.emit(testRoundState.getTable());
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assertSame(testRoundState.getNthPlayer(1), testRoundState.getActivePlayer());
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assertFalse(connectionControl.turnStarted);
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connectionControl.turnStartEvent.emit(testRoundState);
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assertFalse(connectionControl.turnEnded);
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connectionControl.turnEndEvent.emit(testRoundState.getTable());
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assertSame(testRoundState.getNthPlayer(2), testRoundState.getActivePlayer());
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assertFalse(connectionControl.turnStarted);
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connectionControl.turnStartEvent.emit(testRoundState);
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assertFalse(connectionControl.turnEnded);
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view.playerPanel.endTurnEvent.emit();
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assertTrue(connectionControl.turnEnded);
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connectionControl.turnEnded = false;
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assertSame(testRoundState.getNthPlayer(3), testRoundState.getActivePlayer());
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assertTrue(connectionControl.turnStarted);
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connectionControl.turnStarted = false;
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connectionControl.turnStartEvent.emit(testRoundState);
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assertTrue(connectionControl.turnEnded);
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connectionControl.turnEnded = false;
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assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
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assertTrue(connectionControl.turnStarted);
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connectionControl.turnStarted = false;
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connectionControl.turnStartEvent.emit(testRoundState);
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assertFalse(connectionControl.turnEnded);
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}
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}
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}
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