Added round control tests for checking whether redealing is allowed
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@289 72836036-5685-4462-b002-a69064685172
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@ -905,4 +905,42 @@ public class RoundControlTest {
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view.playerPanel.redealEvent.emit();
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assertTrue(roundRestarted);
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}
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/** */
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@Test
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public void testRedealDisallowed() {
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testRound.startRound();
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Hand hand = new Hand(gameSettings);
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hand.drop(new Stone(1, RED), new Position(0, 0));
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hand.drop(new Stone(1, BLACK), new Position(0, 0));
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hand.drop(new Stone(1, BLUE), new Position(0, 0));
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testRoundState.players.get(0).hand = hand;
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view.startTurnEvent.emit();
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assertTrue(view.playerPanel.inspectOnly);
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assertFalse(view.playerPanel.mayRedeal);
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for (int i = 0; i < 4; i++) {
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view.playerPanel.endTurnEvent.emit();
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view.startTurnEvent.emit();
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}
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assertFalse(view.playerPanel.inspectOnly);
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}
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/** */
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@Test
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public void testRedealAllowed() {
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testRound.startRound();
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Hand hand = new Hand(gameSettings);
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for (int i = 0; i < 6; i++) {
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hand.drop(new Stone(i / 2, RED), new Position(0, 0));
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}
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testRoundState.players.get(0).hand = hand;
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view.startTurnEvent.emit();
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assertTrue(view.playerPanel.inspectOnly);
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assertTrue(view.playerPanel.mayRedeal);
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for (int i = 0; i < 4; i++) {
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view.playerPanel.endTurnEvent.emit();
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view.startTurnEvent.emit();
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}
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assertFalse(view.playerPanel.inspectOnly);
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}
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}
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