<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!--NewPage--> <HTML> <HEAD> <!-- Generated by javadoc (build 1.6.0_22) on Wed Jun 22 11:42:06 CEST 2011 --> <TITLE> View </TITLE> <META NAME="date" CONTENT="2011-06-22"> <LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style"> <SCRIPT type="text/javascript"> function windowTitle() { if (location.href.indexOf('is-external=true') == -1) { parent.document.title="View"; } } </SCRIPT> <NOSCRIPT> </NOSCRIPT> </HEAD> <BODY BGCOLOR="white" onload="windowTitle();"> <HR> <!-- ========= START OF TOP NAVBAR ======= --> <A NAME="navbar_top"><!-- --></A> <A HREF="#skip-navbar_top" title="Skip navigation links"></A> <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> <TR> <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A NAME="navbar_top_firstrow"><!-- --></A> <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> <TR ALIGN="center" 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ROWSPAN=3><EM> </EM> </TD> </TR> <TR> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> PREV CLASS NEXT CLASS</FONT></TD> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../index.html?jrummikub/view/impl/View.html" target="_top"><B>FRAMES</B></A> <A HREF="View.html" target="_top"><B>NO FRAMES</B></A> <SCRIPT type="text/javascript"> <!-- if(window==top) { document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>'); } //--> </SCRIPT> <NOSCRIPT> <A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A> </NOSCRIPT> </FONT></TD> </TR> <TR> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: <A HREF="#nested_classes_inherited_from_class_java.awt.Component">NESTED</A> | <A HREF="#fields_inherited_from_class_javax.swing.JFrame">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> </TR> </TABLE> <A NAME="skip-navbar_top"></A> <!-- ========= END OF TOP NAVBAR ========= --> <HR> <!-- ======== START OF CLASS DATA ======== --> <H2> <FONT SIZE="-1"> jrummikub.view.impl</FONT> <BR> Class View</H2> <PRE> java.lang.Object <IMG SRC="../../../resources/inherit.gif" ALT="extended by ">java.awt.Component <IMG SRC="../../../resources/inherit.gif" ALT="extended by ">java.awt.Container <IMG SRC="../../../resources/inherit.gif" ALT="extended by ">java.awt.Window <IMG SRC="../../../resources/inherit.gif" ALT="extended by ">java.awt.Frame <IMG SRC="../../../resources/inherit.gif" ALT="extended by ">javax.swing.JFrame <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>jrummikub.view.impl.View</B> </PRE> <DL> <DT><B>All Implemented Interfaces:</B> <DD>java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants, jrummikub.view.IView</DD> </DL> <HR> <DL> <DT><PRE>public class <B>View</B><DT>extends javax.swing.JFrame<DT>implements jrummikub.view.IView</DL> </PRE> <P> Implementation of the top-level view interface <P> <P> <DL> <DT><B>See Also:</B><DD><A HREF="../../../serialized-form.html#jrummikub.view.impl.View">Serialized Form</A></DL> <HR> <P> <!-- ======== NESTED CLASS SUMMARY ======== --> <A NAME="nested_class_summary"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> <B>Nested Class Summary</B></FONT></TH> </TR> </TABLE> <A NAME="nested_classes_inherited_from_class_java.awt.Component"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Nested classes/interfaces inherited from class java.awt.Component</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>java.awt.Component.BaselineResizeBehavior</CODE></TD> </TR> </TABLE> <A NAME="nested_classes_inherited_from_class_jrummikub.view.IView"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Nested classes/interfaces inherited from interface jrummikub.view.IView</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>jrummikub.view.IView.BottomPanelType</CODE></TD> </TR> </TABLE> <!-- =========== FIELD SUMMARY =========== --> <A NAME="field_summary"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> <B>Field Summary</B></FONT></TH> </TR> </TABLE> <A NAME="fields_inherited_from_class_javax.swing.JFrame"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Fields inherited from class javax.swing.JFrame</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>EXIT_ON_CLOSE</CODE></TD> </TR> </TABLE> <A NAME="fields_inherited_from_class_java.awt.Frame"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Fields inherited from class java.awt.Frame</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>CROSSHAIR_CURSOR, DEFAULT_CURSOR, E_RESIZE_CURSOR, HAND_CURSOR, ICONIFIED, MAXIMIZED_BOTH, MAXIMIZED_HORIZ, MAXIMIZED_VERT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NORMAL, NW_RESIZE_CURSOR, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, W_RESIZE_CURSOR, WAIT_CURSOR</CODE></TD> </TR> </TABLE> <A NAME="fields_inherited_from_class_java.awt.Component"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Fields inherited from class java.awt.Component</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT</CODE></TD> </TR> </TABLE> <A NAME="fields_inherited_from_class_javax.swing.WindowConstants"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Fields inherited from interface javax.swing.WindowConstants</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>DISPOSE_ON_CLOSE, DO_NOTHING_ON_CLOSE, HIDE_ON_CLOSE</CODE></TD> </TR> </TABLE> <A NAME="fields_inherited_from_class_java.awt.image.ImageObserver"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Fields inherited from interface java.awt.image.ImageObserver</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH</CODE></TD> </TR> </TABLE> <!-- ======== CONSTRUCTOR SUMMARY ======== --> <A NAME="constructor_summary"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> <B>Constructor Summary</B></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#View()">View</A></B>()</CODE> <BR> Create a new instance of the view</TD> </TR> </TABLE> <!-- ========== METHOD SUMMARY =========== --> <A NAME="method_summary"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> <B>Method Summary</B></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#clearView()">clearView</A></B>()</CODE> <BR> Hides all view elements and panels except for the cleared table and an empty hand panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#enablePauseMode(boolean)">enablePauseMode</A></B>(boolean enable)</CODE> <BR> Enable/disable pause mode</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#enableSave(boolean)">enableSave</A></B>(boolean enable)</CODE> <BR> Enables/disables saving in menu bar</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getAcknowledgeConnectionLostEvent()">getAcknowledgeConnectionLostEvent</A></B>()</CODE> <BR> The acknoledge connection lost event is emitted when the user has acknowledged that the network connection was lost</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getAcknowledgeInvalidEvent()">getAcknowledgeInvalidEvent</A></B>()</CODE> <BR> The start turn event is emitted when the player knows what invalid stones he played</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.view.IConnectPanel</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getConnectPanel()">getConnectPanel</A></B>()</CODE> <BR> Getter for connect panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getEndPauseEvent()">getEndPauseEvent</A></B>()</CODE> <BR> The end pause event is emitted when the user wants to sresume the game after a pause</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getEndProgramEvent()">getEndProgramEvent</A></B>()</CODE> <BR> The quit event is emitted when the player wants to quit the game</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.view.IGameListPanel</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getGameListPanel()">getGameListPanel</A></B>()</CODE> <BR> Getter for game list panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.view.IHandPanel</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getHandPanel()">getHandPanel</A></B>()</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getLoadEvent()">getLoadEvent</A></B>()</CODE> <BR> The load event is emitted when the user wants to load a previously saved game state</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent1<java.io.File></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getLoadFileEvent()">getLoadFileEvent</A></B>()</CODE> <BR> The load file event is emitted when the user chose to discard the current game to save another</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.view.ILoginPanel</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getLoginPanel()">getLoginPanel</A></B>()</CODE> <BR> Getter for login panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getMenuNewGameEvent()">getMenuNewGameEvent</A></B>()</CODE> <BR> The menu new game event is emitted when the user selects the new game menu entry</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getNetworkGameEvent()">getNetworkGameEvent</A></B>()</CODE> <BR> The network game event is emitted when the user chooses a network game</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getNewGameEvent()">getNewGameEvent</A></B>()</CODE> <BR> Is emitted if the player wants to end the game and start a new one</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getNewRoundEvent()">getNewRoundEvent</A></B>()</CODE> <BR> The new round event is emitted when the player wants to start a new round</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getPauseEvent()">getPauseEvent</A></B>()</CODE> <BR> The pause event is emitted when the user wants to pause the current turn</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.view.IPlayerPanel</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getPlayerPanel()">getPlayerPanel</A></B>()</CODE> <BR> Returns the player panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getQuitEvent()">getQuitEvent</A></B>()</CODE> <BR> The quit event is emitted when the user wants to leave the application</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.view.IQuitWarningPanel</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getQuitWarningPanel()">getQuitWarningPanel</A></B>()</CODE> <BR> Getter for quit warning panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent1<java.io.File></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getSaveEvent()">getSaveEvent</A></B>()</CODE> <BR> The save event is emitted when the user wants to save the current game state</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.view.IScorePanel</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getScorePanel()">getScorePanel</A></B>()</CODE> <BR> Returns the score panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.view.ISettingsPanel</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getSettingsPanel()">getSettingsPanel</A></B>()</CODE> <BR> Returns the settings panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.view.ISidePanel</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getSidePanel()">getSidePanel</A></B>()</CODE> <BR> Returns the side panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.util.IEvent</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getStartTurnEvent()">getStartTurnEvent</A></B>()</CODE> <BR> The start turn event is emitted when the player wants to start his turn</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> jrummikub.view.ITablePanel</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#getTablePanel()">getTablePanel</A></B>()</CODE> <BR> Returns the table</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#load()">load</A></B>()</CODE> <BR> Loading a game</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#resetLoginPanel()">resetLoginPanel</A></B>()</CODE> <BR> Clears user input of the resetLoginPanel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#setBottomPanel(jrummikub.view.IView.BottomPanelType)">setBottomPanel</A></B>(jrummikub.view.IView.BottomPanelType type)</CODE> <BR> Sets the bottom panels type</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#setCurrentPlayerColor(java.awt.Color)">setCurrentPlayerColor</A></B>(java.awt.Color color)</CODE> <BR> Is used for the PlayerPanel and ScorePanel to display a player's color along with the name</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#setCurrentPlayerHasLaidOut(boolean)">setCurrentPlayerHasLaidOut</A></B>(boolean hasLaidOut)</CODE> <BR> Is used for the PlayerPanel to display if a player has laid out along with the name</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#setCurrentPlayerName(java.lang.String)">setCurrentPlayerName</A></B>(java.lang.String playerName)</CODE> <BR> Sets the current player's name</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#setInitialMeldError(int)">setInitialMeldError</A></B>(int points)</CODE> <BR> Is set if a player tried to lay out less than initial meld threshold</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#setInitialMeldFirstError()">setInitialMeldFirstError</A></B>()</CODE> <BR> Is set if the player tried to modify the table without laying out first</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#setInvalidStoneSets(java.util.Collection)">setInvalidStoneSets</A></B>(java.util.Collection<jrummikub.model.StoneSet> sets)</CODE> <BR> Set invalid sets to enable showing</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#setLastStonePlayerName(java.lang.String)">setLastStonePlayerName</A></B>(java.lang.String name)</CODE> <BR> Sets the name of the player that has drawn the last stone</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#setMayPause(boolean)">setMayPause</A></B>(boolean mayPause)</CODE> <BR> Sets the pause button if pausing should be possible in the current situation</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#setRedealedPlayerName(java.lang.String)">setRedealedPlayerName</A></B>(java.lang.String name)</CODE> <BR> Sets the name of the player that has redealt last</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#setSelectedStones(java.util.Collection)">setSelectedStones</A></B>(java.util.Collection<jrummikub.model.Stone> stones)</CODE> <BR> Sets the stones that are to be painted selected</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#setStoneCollectionHidden(boolean)">setStoneCollectionHidden</A></B>(boolean enable)</CODE> <BR> Show stone collection</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#showConnectPanel(boolean)">showConnectPanel</A></B>(boolean show)</CODE> <BR> Set the connect panel visible</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#showGameListPanel(boolean)">showGameListPanel</A></B>(boolean show)</CODE> <BR> Show/hide game list panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#showLoadingError()">showLoadingError</A></B>()</CODE> <BR> Show when loading is unsuccessful</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#showLoginPanel(boolean)">showLoginPanel</A></B>(boolean show)</CODE> <BR> Show/hide login panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#showQuitWarningPanel(boolean)">showQuitWarningPanel</A></B>(boolean show)</CODE> <BR> Sets the quit warning panel visible</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#showScorePanel(boolean)">showScorePanel</A></B>(boolean show)</CODE> <BR> Shows or hides the score panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#showServerStartupError(boolean)">showServerStartupError</A></B>(boolean alreadyRunning)</CODE> <BR> Show an error message when the server couldn't be started</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#showSettingsPanel(boolean)">showSettingsPanel</A></B>(boolean show)</CODE> <BR> Shows or hides the game settings panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../jrummikub/view/impl/View.html#showSidePanel(boolean)">showSidePanel</A></B>(boolean show)</CODE> <BR> Show/hide side panel</TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_javax.swing.JFrame"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class javax.swing.JFrame</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>getAccessibleContext, getContentPane, getDefaultCloseOperation, getGlassPane, getGraphics, getJMenuBar, getLayeredPane, getRootPane, getTransferHandler, isDefaultLookAndFeelDecorated, remove, repaint, setContentPane, setDefaultCloseOperation, setDefaultLookAndFeelDecorated, setGlassPane, setIconImage, setJMenuBar, setLayeredPane, setLayout, setTransferHandler, update</CODE></TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_java.awt.Frame"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class java.awt.Frame</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>addNotify, getCursorType, getExtendedState, getFrames, getIconImage, getMaximizedBounds, getMenuBar, getState, getTitle, isResizable, isUndecorated, remove, removeNotify, setCursor, setExtendedState, setMaximizedBounds, setMenuBar, setResizable, setState, setTitle, setUndecorated</CODE></TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_java.awt.Window"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class java.awt.Window</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>addPropertyChangeListener, addPropertyChangeListener, addWindowFocusListener, addWindowListener, addWindowStateListener, applyResourceBundle, applyResourceBundle, createBufferStrategy, createBufferStrategy, dispose, getBufferStrategy, getFocusableWindowState, getFocusCycleRootAncestor, getFocusOwner, getFocusTraversalKeys, getGraphicsConfiguration, getIconImages, getInputContext, getListeners, getLocale, getModalExclusionType, getMostRecentFocusOwner, getOwnedWindows, getOwner, getOwnerlessWindows, getToolkit, getWarningString, getWindowFocusListeners, getWindowListeners, getWindows, getWindowStateListeners, hide, isActive, isAlwaysOnTop, isAlwaysOnTopSupported, isFocusableWindow, isFocusCycleRoot, isFocused, isLocationByPlatform, isShowing, pack, postEvent, removeWindowFocusListener, removeWindowListener, removeWindowStateListener, reshape, setAlwaysOnTop, setBounds, setBounds, setCursor, setFocusableWindowState, setFocusCycleRoot, setIconImages, setLocationByPlatform, setLocationRelativeTo, setMinimumSize, setModalExclusionType, setSize, setSize, setVisible, show, toBack, toFront</CODE></TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_java.awt.Container"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class java.awt.Container</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>add, add, add, add, add, addContainerListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getAlignmentX, getAlignmentY, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalPolicy, getInsets, getLayout, getMaximumSize, getMinimumSize, getMousePosition, getPreferredSize, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paint, paintComponents, preferredSize, print, printComponents, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusTraversalKeys, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setFont, transferFocusDownCycle, validate</CODE></TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_java.awt.Component"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class java.awt.Component</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, disable, dispatchEvent, enable, enable, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocation, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPeer, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isOpaque, isPreferredSizeSet, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, prepareImage, prepareImage, printAll, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocusInWindow, resize, resize, setBackground, setComponentOrientation, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeysEnabled, setForeground, setIgnoreRepaint, setLocale, setLocation, setLocation, setMaximumSize, setName, setPreferredSize, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle</CODE></TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_java.awt.MenuContainer"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from interface java.awt.MenuContainer</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>getFont, postEvent</CODE></TD> </TR> </TABLE> <P> <!-- ========= CONSTRUCTOR DETAIL ======== --> <A NAME="constructor_detail"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> <B>Constructor Detail</B></FONT></TH> </TR> </TABLE> <A NAME="View()"><!-- --></A><H3> View</H3> <PRE> public <B>View</B>()</PRE> <DL> <DD>Create a new instance of the view <P> </DL> <!-- ============ METHOD DETAIL ========== --> <A NAME="method_detail"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> <B>Method Detail</B></FONT></TH> </TR> </TABLE> <A NAME="getSettingsPanel()"><!-- --></A><H3> getSettingsPanel</H3> <PRE> public jrummikub.view.ISettingsPanel <B>getSettingsPanel</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Returns the settings panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getSettingsPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the settings panel</DL> </DD> </DL> <HR> <A NAME="getLoginPanel()"><!-- --></A><H3> getLoginPanel</H3> <PRE> public jrummikub.view.ILoginPanel <B>getLoginPanel</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Getter for login panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getLoginPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>login panel</DL> </DD> </DL> <HR> <A NAME="getScorePanel()"><!-- --></A><H3> getScorePanel</H3> <PRE> public jrummikub.view.IScorePanel <B>getScorePanel</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Returns the score panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getScorePanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the score panel</DL> </DD> </DL> <HR> <A NAME="getTablePanel()"><!-- --></A><H3> getTablePanel</H3> <PRE> public jrummikub.view.ITablePanel <B>getTablePanel</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Returns the table <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getTablePanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the table</DL> </DD> </DL> <HR> <A NAME="getSidePanel()"><!-- --></A><H3> getSidePanel</H3> <PRE> public jrummikub.view.ISidePanel <B>getSidePanel</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Returns the side panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getSidePanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the side panel</DL> </DD> </DL> <HR> <A NAME="getHandPanel()"><!-- --></A><H3> getHandPanel</H3> <PRE> public jrummikub.view.IHandPanel <B>getHandPanel</B>()</PRE> <DL> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getHandPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the board where the players hand stones are displayed</DL> </DD> </DL> <HR> <A NAME="getPlayerPanel()"><!-- --></A><H3> getPlayerPanel</H3> <PRE> public jrummikub.view.IPlayerPanel <B>getPlayerPanel</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Returns the player panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getPlayerPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the playerPanel</DL> </DD> </DL> <HR> <A NAME="getQuitWarningPanel()"><!-- --></A><H3> getQuitWarningPanel</H3> <PRE> public jrummikub.view.IQuitWarningPanel <B>getQuitWarningPanel</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Getter for quit warning panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getQuitWarningPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the panel</DL> </DD> </DL> <HR> <A NAME="getConnectPanel()"><!-- --></A><H3> getConnectPanel</H3> <PRE> public jrummikub.view.IConnectPanel <B>getConnectPanel</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Getter for connect panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getConnectPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the panel</DL> </DD> </DL> <HR> <A NAME="getGameListPanel()"><!-- --></A><H3> getGameListPanel</H3> <PRE> public jrummikub.view.IGameListPanel <B>getGameListPanel</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Getter for game list panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getGameListPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>game list panel</DL> </DD> </DL> <HR> <A NAME="getMenuNewGameEvent()"><!-- --></A><H3> getMenuNewGameEvent</H3> <PRE> public jrummikub.util.IEvent <B>getMenuNewGameEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The menu new game event is emitted when the user selects the new game menu entry <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getMenuNewGameEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="getLoadFileEvent()"><!-- --></A><H3> getLoadFileEvent</H3> <PRE> public jrummikub.util.IEvent1<java.io.File> <B>getLoadFileEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The load file event is emitted when the user chose to discard the current game to save another <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getLoadFileEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="getLoadEvent()"><!-- --></A><H3> getLoadEvent</H3> <PRE> public jrummikub.util.IEvent <B>getLoadEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The load event is emitted when the user wants to load a previously saved game state <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getLoadEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="getSaveEvent()"><!-- --></A><H3> getSaveEvent</H3> <PRE> public jrummikub.util.IEvent1<java.io.File> <B>getSaveEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The save event is emitted when the user wants to save the current game state <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getSaveEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="getPauseEvent()"><!-- --></A><H3> getPauseEvent</H3> <PRE> public jrummikub.util.IEvent <B>getPauseEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The pause event is emitted when the user wants to pause the current turn <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getPauseEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="getEndPauseEvent()"><!-- --></A><H3> getEndPauseEvent</H3> <PRE> public jrummikub.util.IEvent <B>getEndPauseEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The end pause event is emitted when the user wants to sresume the game after a pause <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getEndPauseEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="getNetworkGameEvent()"><!-- --></A><H3> getNetworkGameEvent</H3> <PRE> public jrummikub.util.IEvent <B>getNetworkGameEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The network game event is emitted when the user chooses a network game <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getNetworkGameEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="getQuitEvent()"><!-- --></A><H3> getQuitEvent</H3> <PRE> public jrummikub.util.IEvent <B>getQuitEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The quit event is emitted when the user wants to leave the application <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getQuitEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="clearView()"><!-- --></A><H3> clearView</H3> <PRE> public void <B>clearView</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Hides all view elements and panels except for the cleared table and an empty hand panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>clearView</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="showLoadingError()"><!-- --></A><H3> showLoadingError</H3> <PRE> public void <B>showLoadingError</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Show when loading is unsuccessful <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>showLoadingError</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="showServerStartupError(boolean)"><!-- --></A><H3> showServerStartupError</H3> <PRE> public void <B>showServerStartupError</B>(boolean alreadyRunning)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Show an error message when the server couldn't be started <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>showServerStartupError</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>alreadyRunning</CODE> - true when the server is already running on this machine</DL> </DD> </DL> <HR> <A NAME="enableSave(boolean)"><!-- --></A><H3> enableSave</H3> <PRE> public void <B>enableSave</B>(boolean enable)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Enables/disables saving in menu bar <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>enableSave</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>enable</CODE> - saving possible</DL> </DD> </DL> <HR> <A NAME="load()"><!-- --></A><H3> load</H3> <PRE> public void <B>load</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Loading a game <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>load</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="setMayPause(boolean)"><!-- --></A><H3> setMayPause</H3> <PRE> public void <B>setMayPause</B>(boolean mayPause)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Sets the pause button if pausing should be possible in the current situation <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>setMayPause</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>mayPause</CODE> - pausing possible</DL> </DD> </DL> <HR> <A NAME="enablePauseMode(boolean)"><!-- --></A><H3> enablePauseMode</H3> <PRE> public void <B>enablePauseMode</B>(boolean enable)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Enable/disable pause mode <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>enablePauseMode</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>enable</CODE> - true = enable</DL> </DD> </DL> <HR> <A NAME="setSelectedStones(java.util.Collection)"><!-- --></A><H3> setSelectedStones</H3> <PRE> public void <B>setSelectedStones</B>(java.util.Collection<jrummikub.model.Stone> stones)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Sets the stones that are to be painted selected <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>setSelectedStones</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>stones</CODE> - the stones to be painted selected</DL> </DD> </DL> <HR> <A NAME="setInvalidStoneSets(java.util.Collection)"><!-- --></A><H3> setInvalidStoneSets</H3> <PRE> public void <B>setInvalidStoneSets</B>(java.util.Collection<jrummikub.model.StoneSet> sets)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Set invalid sets to enable showing <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>setInvalidStoneSets</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>sets</CODE> - invalid sets on table</DL> </DD> </DL> <HR> <A NAME="showSettingsPanel(boolean)"><!-- --></A><H3> showSettingsPanel</H3> <PRE> public void <B>showSettingsPanel</B>(boolean show)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Shows or hides the game settings panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>showSettingsPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>show</CODE> - specifies if the panel shall be shown or hidden</DL> </DD> </DL> <HR> <A NAME="showLoginPanel(boolean)"><!-- --></A><H3> showLoginPanel</H3> <PRE> public void <B>showLoginPanel</B>(boolean show)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Show/hide login panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>showLoginPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>show</CODE> - true = login panel is shown</DL> </DD> </DL> <HR> <A NAME="resetLoginPanel()"><!-- --></A><H3> resetLoginPanel</H3> <PRE> public void <B>resetLoginPanel</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Clears user input of the resetLoginPanel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>resetLoginPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="showGameListPanel(boolean)"><!-- --></A><H3> showGameListPanel</H3> <PRE> public void <B>showGameListPanel</B>(boolean show)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Show/hide game list panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>showGameListPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>show</CODE> - true = show</DL> </DD> </DL> <HR> <A NAME="showScorePanel(boolean)"><!-- --></A><H3> showScorePanel</H3> <PRE> public void <B>showScorePanel</B>(boolean show)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Shows or hides the score panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>showScorePanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>show</CODE> - specifies if the panel shall be shown or hidden</DL> </DD> </DL> <HR> <A NAME="showSidePanel(boolean)"><!-- --></A><H3> showSidePanel</H3> <PRE> public void <B>showSidePanel</B>(boolean show)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Show/hide side panel <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>showSidePanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>show</CODE> - true to show</DL> </DD> </DL> <HR> <A NAME="showQuitWarningPanel(boolean)"><!-- --></A><H3> showQuitWarningPanel</H3> <PRE> public void <B>showQuitWarningPanel</B>(boolean show)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Sets the quit warning panel visible <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>showQuitWarningPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>show</CODE> - is visible</DL> </DD> </DL> <HR> <A NAME="showConnectPanel(boolean)"><!-- --></A><H3> showConnectPanel</H3> <PRE> public void <B>showConnectPanel</B>(boolean show)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Set the connect panel visible <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>showConnectPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>show</CODE> - is visible</DL> </DD> </DL> <HR> <A NAME="setCurrentPlayerName(java.lang.String)"><!-- --></A><H3> setCurrentPlayerName</H3> <PRE> public void <B>setCurrentPlayerName</B>(java.lang.String playerName)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Sets the current player's name <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>setCurrentPlayerName</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>playerName</CODE> - the player name</DL> </DD> </DL> <HR> <A NAME="setInitialMeldError(int)"><!-- --></A><H3> setInitialMeldError</H3> <PRE> public void <B>setInitialMeldError</B>(int points)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Is set if a player tried to lay out less than initial meld threshold <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>setInitialMeldError</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>points</CODE> - initial meld threshold</DL> </DD> </DL> <HR> <A NAME="setInitialMeldFirstError()"><!-- --></A><H3> setInitialMeldFirstError</H3> <PRE> public void <B>setInitialMeldFirstError</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Is set if the player tried to modify the table without laying out first <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>setInitialMeldFirstError</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="setCurrentPlayerColor(java.awt.Color)"><!-- --></A><H3> setCurrentPlayerColor</H3> <PRE> public void <B>setCurrentPlayerColor</B>(java.awt.Color color)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Is used for the PlayerPanel and ScorePanel to display a player's color along with the name <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>setCurrentPlayerColor</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>color</CODE> - the current player's color</DL> </DD> </DL> <HR> <A NAME="setRedealedPlayerName(java.lang.String)"><!-- --></A><H3> setRedealedPlayerName</H3> <PRE> public void <B>setRedealedPlayerName</B>(java.lang.String name)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Sets the name of the player that has redealt last <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>setRedealedPlayerName</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>name</CODE> - the player name</DL> </DD> </DL> <HR> <A NAME="setLastStonePlayerName(java.lang.String)"><!-- --></A><H3> setLastStonePlayerName</H3> <PRE> public void <B>setLastStonePlayerName</B>(java.lang.String name)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Sets the name of the player that has drawn the last stone <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>setLastStonePlayerName</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>name</CODE> - the player name</DL> </DD> </DL> <HR> <A NAME="setCurrentPlayerHasLaidOut(boolean)"><!-- --></A><H3> setCurrentPlayerHasLaidOut</H3> <PRE> public void <B>setCurrentPlayerHasLaidOut</B>(boolean hasLaidOut)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Is used for the PlayerPanel to display if a player has laid out along with the name <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>setCurrentPlayerHasLaidOut</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>hasLaidOut</CODE> - specifies if the current player has laid out or not</DL> </DD> </DL> <HR> <A NAME="getStartTurnEvent()"><!-- --></A><H3> getStartTurnEvent</H3> <PRE> public jrummikub.util.IEvent <B>getStartTurnEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The start turn event is emitted when the player wants to start his turn <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getStartTurnEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="getAcknowledgeInvalidEvent()"><!-- --></A><H3> getAcknowledgeInvalidEvent</H3> <PRE> public jrummikub.util.IEvent <B>getAcknowledgeInvalidEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The start turn event is emitted when the player knows what invalid stones he played <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getAcknowledgeInvalidEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="getAcknowledgeConnectionLostEvent()"><!-- --></A><H3> getAcknowledgeConnectionLostEvent</H3> <PRE> public jrummikub.util.IEvent <B>getAcknowledgeConnectionLostEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The acknoledge connection lost event is emitted when the user has acknowledged that the network connection was lost <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getAcknowledgeConnectionLostEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="getNewRoundEvent()"><!-- --></A><H3> getNewRoundEvent</H3> <PRE> public jrummikub.util.IEvent <B>getNewRoundEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The new round event is emitted when the player wants to start a new round <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getNewRoundEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="getNewGameEvent()"><!-- --></A><H3> getNewGameEvent</H3> <PRE> public jrummikub.util.IEvent <B>getNewGameEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Is emitted if the player wants to end the game and start a new one <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getNewGameEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>newGameEvent</DL> </DD> </DL> <HR> <A NAME="getEndProgramEvent()"><!-- --></A><H3> getEndProgramEvent</H3> <PRE> public jrummikub.util.IEvent <B>getEndProgramEvent</B>()</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>The quit event is emitted when the player wants to quit the game <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>getEndProgramEvent</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> <A NAME="setBottomPanel(jrummikub.view.IView.BottomPanelType)"><!-- --></A><H3> setBottomPanel</H3> <PRE> public void <B>setBottomPanel</B>(jrummikub.view.IView.BottomPanelType type)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Sets the bottom panels type <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>setBottomPanel</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>type</CODE> - the type of the bottom panel</DL> </DD> </DL> <HR> <A NAME="setStoneCollectionHidden(boolean)"><!-- --></A><H3> setStoneCollectionHidden</H3> <PRE> public void <B>setStoneCollectionHidden</B>(boolean enable)</PRE> <DL> <DD><B>Description copied from interface: <CODE>jrummikub.view.IView</CODE></B></DD> <DD>Show stone collection <P> <DD><DL> <DT><B>Specified by:</B><DD><CODE>setStoneCollectionHidden</CODE> in interface <CODE>jrummikub.view.IView</CODE></DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>enable</CODE> - showing collection</DL> </DD> </DL> <!-- ========= END OF CLASS DATA ========= --> <HR> <!-- ======= START OF BOTTOM NAVBAR ====== --> <A NAME="navbar_bottom"><!-- --></A> <A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> <TR> <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A NAME="navbar_bottom_firstrow"><!-- --></A> <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> <TR ALIGN="center" VALIGN="top"> <TD 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