
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@609 72836036-5685-4462-b002-a69064685172
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RoundControl
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SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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jrummikub.control</FONT>
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<BR>
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Class RoundControl</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>jrummikub.control.RoundControl</B>
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</PRE>
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<DL>
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<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../jrummikub/control/network/NetworkRoundControl.html" title="class in jrummikub.control.network">NetworkRoundControl</A></DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public class <B>RoundControl</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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Controller that manages a single round of rummikub
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<P>
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<P>
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<HR>
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<P>
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<!-- ======== NESTED CLASS SUMMARY ======== -->
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<A NAME="nested_class_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Nested Class Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control">RoundControl.InvalidTurnInfo</A></B></CODE>
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<BR>
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Table, stone sets and type of an invalid turn to allow a user to track his
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own errors</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.InvalidTurnType.html" title="enum in jrummikub.control">RoundControl.InvalidTurnType</A></B></CODE>
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<BR>
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Enum summarizing the different types of invalid turns to set the correct
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panel message</TD>
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</TR>
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</TABLE>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected java.util.List<<A HREF="../../jrummikub/util/Connection.html" title="interface in jrummikub.util">Connection</A>></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#connections">connections</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A><<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#endOfRoundEvent">endOfRoundEvent</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>private boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#mayPause">mayPause</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A><<A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A>></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#restartRoundEvent">restartRoundEvent</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected <A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#roundState">roundState</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A><<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#roundStateUpdateEvent">roundStateUpdateEvent</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>private <A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#turnControl">turnControl</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>private <A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#view">view</A></B></CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> </CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#RoundControl(jrummikub.model.IRoundState, jrummikub.view.IView)">RoundControl</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState,
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<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view)</CODE>
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<BR>
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Create a new RoundControl using the given roundState and view</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected </CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#RoundControl(jrummikub.model.IRoundState, jrummikub.view.IView, boolean)">RoundControl</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState,
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<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view,
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boolean mayPause)</CODE>
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<BR>
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Create a new RoundControl using the given roundState and view</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#abortRound()">abortRound</A></B>()</CODE>
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<BR>
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Abort round if a new one is started or a saved one is loaded</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#addTurnControlListeners(jrummikub.control.turn.ITurnControl)">addTurnControlListeners</A></B>(<A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A> turnControl)</CODE>
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<BR>
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Override this</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#continueRound()">continueRound</A></B>()</CODE>
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<BR>
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Continue a saved round after loading</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected <A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#createTurnControl()">createTurnControl</A></B>()</CODE>
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<BR>
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Creates new turn control of the specified type</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#deal()">deal</A></B>()</CODE>
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<BR>
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Deal each player the number of stones specified in the game settings
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(numberOfStonesDealt)</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#doPrepareTurn()">doPrepareTurn</A></B>()</CODE>
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<BR>
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Prepare turn by setting the view components</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>(package private) void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#endOfRound()">endOfRound</A></B>()</CODE>
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<BR>
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Ends the current round and emits an event setting the score</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#endOfTurn(jrummikub.control.RoundControl.InvalidTurnInfo)">endOfTurn</A></B>(<A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control">RoundControl.InvalidTurnInfo</A> invalidTurnInfo)</CODE>
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<BR>
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End the players turn</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#getEndOfRoundEvent()">getEndOfRoundEvent</A></B>()</CODE>
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<BR>
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End the round</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><<A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A>></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#getRestartRoundEvent()">getRestartRoundEvent</A></B>()</CODE>
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<BR>
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Emitted when the round is aborted and needs to be restarted</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#getRoundStateUpdateEvent()">getRoundStateUpdateEvent</A></B>()</CODE>
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<BR>
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Is emitted in network when a new turn starts</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#nextPlayer()">nextPlayer</A></B>()</CODE>
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<BR>
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Set the next player as active player if the round is not finished</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#prepareTurn()">prepareTurn</A></B>()</CODE>
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<BR>
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Prepare a player's turn by checking the player types and setting the
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correct turn control</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#redeal()">redeal</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Redeal stones and restart round if a player was allowed to redeal and chose
|
|
to do so</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>private void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#removeListeners()">removeListeners</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Removes all listeners form the connections</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>private <A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#score()">score</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Calculate the score for the current round and the total game score</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>protected void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#setRoundState(jrummikub.model.IRoundState)">setRoundState</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> state)</CODE>
|
|
|
|
<BR>
|
|
Sets the current round state</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>protected <A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#showStartTurnPanel()">showStartTurnPanel</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#startRound()">startRound</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Begin the round</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>protected void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#startTurn()">startTurn</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Start a players turn with the correct turn control</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>private static <A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A><java.lang.Integer,java.lang.Integer></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#updateBestScore(jrummikub.util.Pair, int, int)">updateBestScore</A></B>(<A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A><java.lang.Integer,java.lang.Integer> bestScore,
|
|
int stonePoints,
|
|
int size)</CODE>
|
|
|
|
<BR>
|
|
Update the best score to find the winner in case of special game end
|
|
(everybody still has stones on hand)</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>private void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#updateSidePanel()">updateSidePanel</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Update the side panel to show correct player order and heap size</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="turnControl"><!-- --></A><H3>
|
|
turnControl</H3>
|
|
<PRE>
|
|
private <A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A> <B>turnControl</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="roundState"><!-- --></A><H3>
|
|
roundState</H3>
|
|
<PRE>
|
|
protected <A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> <B>roundState</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="view"><!-- --></A><H3>
|
|
view</H3>
|
|
<PRE>
|
|
private <A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> <B>view</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="restartRoundEvent"><!-- --></A><H3>
|
|
restartRoundEvent</H3>
|
|
<PRE>
|
|
private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A><<A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A>> <B>restartRoundEvent</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="roundStateUpdateEvent"><!-- --></A><H3>
|
|
roundStateUpdateEvent</H3>
|
|
<PRE>
|
|
private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A><<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>> <B>roundStateUpdateEvent</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="endOfRoundEvent"><!-- --></A><H3>
|
|
endOfRoundEvent</H3>
|
|
<PRE>
|
|
private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A><<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>> <B>endOfRoundEvent</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="connections"><!-- --></A><H3>
|
|
connections</H3>
|
|
<PRE>
|
|
protected java.util.List<<A HREF="../../jrummikub/util/Connection.html" title="interface in jrummikub.util">Connection</A>> <B>connections</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="mayPause"><!-- --></A><H3>
|
|
mayPause</H3>
|
|
<PRE>
|
|
private boolean <B>mayPause</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
|
|
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
|
|
|
<A NAME="constructor_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Constructor Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="RoundControl(jrummikub.model.IRoundState, jrummikub.view.IView)"><!-- --></A><H3>
|
|
RoundControl</H3>
|
|
<PRE>
|
|
public <B>RoundControl</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState,
|
|
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view)</PRE>
|
|
<DL>
|
|
<DD>Create a new RoundControl using the given roundState and view
|
|
<P>
|
|
<DL>
|
|
<DT><B>Parameters:</B><DD><CODE>roundState</CODE> - initial round state<DD><CODE>view</CODE> - view used for user interaction</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="RoundControl(jrummikub.model.IRoundState, jrummikub.view.IView, boolean)"><!-- --></A><H3>
|
|
RoundControl</H3>
|
|
<PRE>
|
|
protected <B>RoundControl</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState,
|
|
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view,
|
|
boolean mayPause)</PRE>
|
|
<DL>
|
|
<DD>Create a new RoundControl using the given roundState and view
|
|
<P>
|
|
<DL>
|
|
<DT><B>Parameters:</B><DD><CODE>roundState</CODE> - initial round state<DD><CODE>view</CODE> - view used for user interaction<DD><CODE>mayPause</CODE> - true when players are allowed to pause</DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="getRoundStateUpdateEvent()"><!-- --></A><H3>
|
|
getRoundStateUpdateEvent</H3>
|
|
<PRE>
|
|
public <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>> <B>getRoundStateUpdateEvent</B>()</PRE>
|
|
<DL>
|
|
<DD>Is emitted in network when a new turn starts
|
|
<P>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>the event</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getEndOfRoundEvent()"><!-- --></A><H3>
|
|
getEndOfRoundEvent</H3>
|
|
<PRE>
|
|
public <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>> <B>getEndOfRoundEvent</B>()</PRE>
|
|
<DL>
|
|
<DD>End the round
|
|
<P>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>endOfRoundEvent</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="startRound()"><!-- --></A><H3>
|
|
startRound</H3>
|
|
<PRE>
|
|
public void <B>startRound</B>()</PRE>
|
|
<DL>
|
|
<DD>Begin the round
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="continueRound()"><!-- --></A><H3>
|
|
continueRound</H3>
|
|
<PRE>
|
|
public void <B>continueRound</B>()</PRE>
|
|
<DL>
|
|
<DD>Continue a saved round after loading
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="abortRound()"><!-- --></A><H3>
|
|
abortRound</H3>
|
|
<PRE>
|
|
public void <B>abortRound</B>()</PRE>
|
|
<DL>
|
|
<DD>Abort round if a new one is started or a saved one is loaded
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setRoundState(jrummikub.model.IRoundState)"><!-- --></A><H3>
|
|
setRoundState</H3>
|
|
<PRE>
|
|
protected void <B>setRoundState</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> state)</PRE>
|
|
<DL>
|
|
<DD>Sets the current round state
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>state</CODE> - to be set</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="showStartTurnPanel()"><!-- --></A><H3>
|
|
showStartTurnPanel</H3>
|
|
<PRE>
|
|
protected <A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A> <B>showStartTurnPanel</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="prepareTurn()"><!-- --></A><H3>
|
|
prepareTurn</H3>
|
|
<PRE>
|
|
protected void <B>prepareTurn</B>()</PRE>
|
|
<DL>
|
|
<DD>Prepare a player's turn by checking the player types and setting the
|
|
correct turn control
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="doPrepareTurn()"><!-- --></A><H3>
|
|
doPrepareTurn</H3>
|
|
<PRE>
|
|
protected void <B>doPrepareTurn</B>()</PRE>
|
|
<DL>
|
|
<DD>Prepare turn by setting the view components
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="startTurn()"><!-- --></A><H3>
|
|
startTurn</H3>
|
|
<PRE>
|
|
protected void <B>startTurn</B>()</PRE>
|
|
<DL>
|
|
<DD>Start a players turn with the correct turn control
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="updateSidePanel()"><!-- --></A><H3>
|
|
updateSidePanel</H3>
|
|
<PRE>
|
|
private void <B>updateSidePanel</B>()</PRE>
|
|
<DL>
|
|
<DD>Update the side panel to show correct player order and heap size
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="addTurnControlListeners(jrummikub.control.turn.ITurnControl)"><!-- --></A><H3>
|
|
addTurnControlListeners</H3>
|
|
<PRE>
|
|
protected void <B>addTurnControlListeners</B>(<A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A> turnControl)</PRE>
|
|
<DL>
|
|
<DD>Override this
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>turnControl</CODE> - current turn control</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="createTurnControl()"><!-- --></A><H3>
|
|
createTurnControl</H3>
|
|
<PRE>
|
|
protected <A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A> <B>createTurnControl</B>()</PRE>
|
|
<DL>
|
|
<DD>Creates new turn control of the specified type
|
|
<P>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>the new turn control</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="deal()"><!-- --></A><H3>
|
|
deal</H3>
|
|
<PRE>
|
|
protected void <B>deal</B>()</PRE>
|
|
<DL>
|
|
<DD>Deal each player the number of stones specified in the game settings
|
|
(numberOfStonesDealt)
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="endOfTurn(jrummikub.control.RoundControl.InvalidTurnInfo)"><!-- --></A><H3>
|
|
endOfTurn</H3>
|
|
<PRE>
|
|
protected void <B>endOfTurn</B>(<A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control">RoundControl.InvalidTurnInfo</A> invalidTurnInfo)</PRE>
|
|
<DL>
|
|
<DD>End the players turn
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>invalidTurnInfo</CODE> - info about the player's last turn</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="nextPlayer()"><!-- --></A><H3>
|
|
nextPlayer</H3>
|
|
<PRE>
|
|
protected void <B>nextPlayer</B>()</PRE>
|
|
<DL>
|
|
<DD>Set the next player as active player if the round is not finished
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="endOfRound()"><!-- --></A><H3>
|
|
endOfRound</H3>
|
|
<PRE>
|
|
void <B>endOfRound</B>()</PRE>
|
|
<DL>
|
|
<DD>Ends the current round and emits an event setting the score
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="removeListeners()"><!-- --></A><H3>
|
|
removeListeners</H3>
|
|
<PRE>
|
|
private void <B>removeListeners</B>()</PRE>
|
|
<DL>
|
|
<DD>Removes all listeners form the connections
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
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<A NAME="score()"><!-- --></A><H3>
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score</H3>
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<PRE>
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private <A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A> <B>score</B>()</PRE>
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<DL>
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<DD>Calculate the score for the current round and the total game score
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>the new score</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="updateBestScore(jrummikub.util.Pair, int, int)"><!-- --></A><H3>
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updateBestScore</H3>
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<PRE>
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|
private static <A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A><java.lang.Integer,java.lang.Integer> <B>updateBestScore</B>(<A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A><java.lang.Integer,java.lang.Integer> bestScore,
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int stonePoints,
|
|
int size)</PRE>
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<DL>
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<DD>Update the best score to find the winner in case of special game end
|
|
(everybody still has stones on hand)
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|
<P>
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<DD><DL>
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|
<DT><B>Parameters:</B><DD><CODE>bestScore</CODE> - of previous rounds<DD><CODE>stonePoints</CODE> - sum of points still left on hands<DD><CODE>size</CODE> - number of players in game (= size of score list in columns)
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<DT><B>Returns:</B><DD>Pair of maximum points and hand size</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getRestartRoundEvent()"><!-- --></A><H3>
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getRestartRoundEvent</H3>
|
|
<PRE>
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|
public <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><<A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A>> <B>getRestartRoundEvent</B>()</PRE>
|
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<DL>
|
|
<DD>Emitted when the round is aborted and needs to be restarted
|
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<P>
|
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<DD><DL>
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<DT><B>Returns:</B><DD>the event</DL>
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</DD>
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</DL>
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<HR>
|
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|
|
<A NAME="redeal()"><!-- --></A><H3>
|
|
redeal</H3>
|
|
<PRE>
|
|
protected void <B>redeal</B>()</PRE>
|
|
<DL>
|
|
<DD>Redeal stones and restart round if a player was allowed to redeal and chose
|
|
to do so
|
|
<P>
|
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<DD><DL>
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</DL>
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</DD>
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