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JRummikub/test/jrummikub/control/network/NetworkGameControlTest.java
Ida Massow 51b7fbe822 Javadoc
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@609 72836036-5685-4462-b002-a69064685172
2011-07-06 16:36:06 +02:00

189 lines
5.2 KiB
Java

package jrummikub.control.network;
import static jrummikub.model.StoneColor.RED;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertSame;
import static org.junit.Assert.assertTrue;
import java.awt.Color;
import java.util.Collections;
import jrummikub.control.RoundControl.InvalidTurnInfo;
import jrummikub.control.SaveControl;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
import jrummikub.model.IHand;
import jrummikub.model.PlayerSettings;
import jrummikub.model.Position;
import jrummikub.model.RoundState;
import jrummikub.model.Stone;
import jrummikub.model.StoneSet;
import jrummikub.model.Table;
import jrummikub.util.IListener;
import jrummikub.view.IView.BottomPanelType;
import jrummikub.view.MockView;
import org.junit.Before;
import org.junit.Test;
/**
* Tests for the network game control
*/
public class NetworkGameControlTest {
/** */
public NetworkGameControl hostControl;
/** */
public NetworkGameControl clientControl;
/** */
public GameSettings settings;
/** */
public MockView view;
/** */
public MockConnectionControl connection;
/** */
public boolean fired;
/** */
public RoundState roundState;
/** */
@Before
public void setUp() {
settings = new GameSettings();
settings.getPlayerList().add(new PlayerSettings("Foobar", Color.BLACK));
PlayerSettings player = new PlayerSettings("Fooblubb", Color.BLACK);
player.setType(PlayerSettings.Type.NETWORK);
settings.getPlayerList().add(player);
view = new MockView();
connection = new MockConnectionControl();
hostControl = new NetworkGameControl(settings, new SaveControl(view),
view, connection, true);
clientControl = new NetworkGameControl(settings, new SaveControl(view),
view, connection, false);
roundState = new RoundState(settings, new GameState());
fired = false;
}
/** */
@Test
public void testStartClient() {
clientControl.startGame();
assertFalse(connection.startRoundCalled);
connection.roundStartEvent.emit();
connection.roundStateUpdateEvent.emit(roundState);
connection.turnStartEvent.emit();
assertSame(BottomPanelType.HUMAN_HAND_PANEL, view.bottomPanelType);
}
/** */
@Test
public void testStartHost() {
hostControl.startGame();
assertTrue(connection.startRoundCalled);
connection.roundStartEvent.emit();
connection.roundStateUpdateEvent.emit(roundState);
assertTrue(connection.turnStarted);
}
/** */
@Test
public void testWinHost() {
hostControl.startGame();
assertTrue(connection.startRoundCalled);
connection.roundStartEvent.emit();
roundState.nextTurn();
roundState.nextTurn();
IHand playerHand = roundState.getActivePlayer().getHand();
Stone stone1 = new Stone(9, RED);
Stone stone2 = new Stone(10, RED);
Stone stone3 = new Stone(11, RED);
playerHand.drop(stone1, new Position(0, 0));
playerHand.drop(stone2, new Position(0, 0));
playerHand.drop(stone3, new Position(0, 0));
connection.roundStateUpdateEvent.emit(roundState);
connection.turnStartEvent.emit();
view.handPanel.stoneClickEvent.emit(stone1, false);
view.handPanel.stoneClickEvent.emit(stone2, true);
view.handPanel.stoneClickEvent.emit(stone3, true);
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertTrue(connection.nextPlayer);
connection.nextPlayerEvent.emit();
connection.turnEndEvent.emit(roundState, new InvalidTurnInfo(new Table(
settings), null, Collections.<StoneSet> emptyList()));
assertSame(BottomPanelType.WIN_PANEL, view.bottomPanelType);
assertTrue(view.isScorePanelVisible);
}
/** */
@Test
public void testWinClient() {
clientControl.startGame();
connection.roundStartEvent.emit();
roundState.nextTurn();
roundState.nextTurn();
IHand playerHand = roundState.getActivePlayer().getHand();
Stone stone1 = new Stone(9, RED);
Stone stone2 = new Stone(10, RED);
Stone stone3 = new Stone(11, RED);
playerHand.drop(stone1, new Position(0, 0));
playerHand.drop(stone2, new Position(0, 0));
playerHand.drop(stone3, new Position(0, 0));
connection.roundStateUpdateEvent.emit(roundState);
connection.turnStartEvent.emit();
view.handPanel.stoneClickEvent.emit(stone1, false);
view.handPanel.stoneClickEvent.emit(stone2, true);
view.handPanel.stoneClickEvent.emit(stone3, true);
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertTrue(connection.nextPlayer);
connection.nextPlayerEvent.emit();
connection.turnEndEvent.emit(roundState, new InvalidTurnInfo(new Table(
settings), null, Collections.<StoneSet> emptyList()));
assertSame(BottomPanelType.NETWORK_WIN_PANEL, view.bottomPanelType);
assertTrue(view.isScorePanelVisible);
}
/** */
@Test
public void testParticipantLeft() {
connection.participantLeftEvent.emit("Horst");
assertTrue(BottomPanelType.NETWORK_CONNECTION_LOST_PANEL != view.bottomPanelType);
connection.participantLeftEvent.emit("Fooblubb");
assertEquals(BottomPanelType.NETWORK_CONNECTION_LOST_PANEL,
view.bottomPanelType);
hostControl.getEndOfGameEvent().add(new IListener() {
@Override
public void handle() {
fired = true;
}
});
view.newGameEvent.emit();
assertTrue(fired);
}
}