
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@609 72836036-5685-4462-b002-a69064685172
259 lines
8.1 KiB
Java
259 lines
8.1 KiB
Java
package jrummikub.control.network;
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import static org.junit.Assert.*;
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import java.awt.Color;
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import java.util.Collections;
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import jrummikub.control.RoundControl.InvalidTurnInfo;
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import jrummikub.control.turn.AIControl;
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import jrummikub.model.GameSettings;
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import jrummikub.model.GameState;
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import jrummikub.model.IPlayer;
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import jrummikub.model.PlayerSettings;
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import jrummikub.model.PlayerSettings.Type;
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import jrummikub.model.Position;
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import jrummikub.model.RoundState;
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import jrummikub.model.Stone;
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import jrummikub.model.StoneColor;
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import jrummikub.model.StoneSet;
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import jrummikub.view.MockView;
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import org.junit.Before;
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import org.junit.Test;
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/** */
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public class NetworkRoundControlTest {
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private MockConnectionControl connectionControl;
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private MockView view;
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private RoundState testRoundState;
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private NetworkRoundControl testRound;
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private GameSettings gameSettings;
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/** */
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@Before
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public void setup() {
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AIControl.useBackgroundThread = false;
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gameSettings = new GameSettings();
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gameSettings.getPlayerList().add(new PlayerSettings("Ida", Color.RED));
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gameSettings.getPlayerList().add(
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new PlayerSettings("Matthias", Color.YELLOW));
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gameSettings.getPlayerList().add(new PlayerSettings("Jannis", Color.GREEN));
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gameSettings.getPlayerList().add(new PlayerSettings("Bennet", Color.BLACK));
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view = new MockView();
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connectionControl = new MockConnectionControl();
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}
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/** */
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@Test
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public void testHostRound() {
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gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
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gameSettings.getPlayerList().get(2).setType(Type.NETWORK);
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gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
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testRoundState = new RoundState(gameSettings, new GameState());
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testRound = new NetworkRoundControl(testRoundState, view,
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connectionControl, true);
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connectionControl.turnStarted = false;
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connectionControl.turnEnded = false;
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testRound.startRound();
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assertEquals(4, testRoundState.getPlayerCount());
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for (int i = 0; i < 4; ++i) {
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IPlayer player = testRoundState.getNthPlayer(i);
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assertSame(gameSettings.getPlayerList().get(i),
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player.getPlayerSettings());
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assertEquals(gameSettings.getNumberOfStonesDealt(), player.getHand()
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.getSize());
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}
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for (int i = 0; i < 4; ++i) {
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IPlayer player = testRoundState.getNthPlayer(i);
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while (player.getHand().getSize() > 1) {
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Stone stone = player.getHand().iterator().next().getFirst();
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player.getHand().pickUp(stone);
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}
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}
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connectionControl.roundStateUpdateEvent.emit(testRoundState);
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assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
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assertTrue(connectionControl.turnStarted);
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connectionControl.turnStarted = false;
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connectionControl.turnStartEvent.emit();
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assertFalse(connectionControl.turnEnded);
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view.playerPanel.endTurnEvent.emit();
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assertTrue(connectionControl.turnEnded);
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connectionControl.turnEnded = false;
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assertTrue(connectionControl.nextPlayer);
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connectionControl.nextPlayer = false;
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connectionControl.nextPlayerEvent.emit();
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assertSame(testRoundState.getNthPlayer(1), testRoundState.getActivePlayer());
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assertTrue(connectionControl.turnStarted);
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connectionControl.turnStarted = false;
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connectionControl.turnStartEvent.emit();
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assertTrue(connectionControl.turnEnded);
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connectionControl.turnEnded = false;
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assertTrue(connectionControl.nextPlayer);
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connectionControl.nextPlayer = false;
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connectionControl.nextPlayerEvent.emit();
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assertSame(testRoundState.getNthPlayer(2), testRoundState.getActivePlayer());
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assertFalse(connectionControl.turnStarted);
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connectionControl.turnStartEvent.emit();
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assertFalse(connectionControl.turnEnded);
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connectionControl.turnEndEvent.emit(testRoundState, new InvalidTurnInfo(
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testRoundState.getTable(), null, Collections.<StoneSet> emptyList()));
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assertFalse(connectionControl.nextPlayer);
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connectionControl.nextPlayerEvent.emit();
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assertSame(testRoundState.getNthPlayer(3), testRoundState.getActivePlayer());
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assertFalse(connectionControl.turnStarted);
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connectionControl.turnStartEvent.emit();
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assertFalse(connectionControl.turnEnded);
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connectionControl.turnEndEvent.emit(testRoundState, new InvalidTurnInfo(
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testRoundState.getTable(), null, Collections.<StoneSet> emptyList()));
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assertFalse(connectionControl.nextPlayer);
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connectionControl.nextPlayerEvent.emit();
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assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
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assertTrue(connectionControl.turnStarted);
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connectionControl.turnStarted = false;
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connectionControl.turnStartEvent.emit();
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assertFalse(connectionControl.turnEnded);
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}
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/** */
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@Test
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public void testClientRound() {
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gameSettings.getPlayerList().get(0).setType(Type.NETWORK);
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gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
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gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
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testRoundState = new RoundState(gameSettings, new GameState());
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for (int i = 0; i < 4; ++i) {
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IPlayer player = testRoundState.getNthPlayer(i);
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player.getHand().drop(new Stone(StoneColor.RED), new Position(0, 0));
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}
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testRound = new NetworkRoundControl(null, view, connectionControl, false);
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connectionControl.turnStarted = false;
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connectionControl.turnEnded = false;
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testRound.startRound();
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connectionControl.roundStateUpdateEvent.emit(testRoundState);
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assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
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assertFalse(connectionControl.turnStarted);
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connectionControl.turnStartEvent.emit();
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assertFalse(connectionControl.turnEnded);
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connectionControl.turnEndEvent.emit(testRoundState, new InvalidTurnInfo(
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testRoundState.getTable(), null, Collections.<StoneSet> emptyList()));
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assertFalse(connectionControl.turnEnded);
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assertFalse(connectionControl.nextPlayer);
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connectionControl.nextPlayerEvent.emit();
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assertSame(testRoundState.getNthPlayer(1), testRoundState.getActivePlayer());
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assertFalse(connectionControl.turnStarted);
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connectionControl.turnStartEvent.emit();
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assertFalse(connectionControl.turnEnded);
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connectionControl.turnEndEvent.emit(testRoundState, new InvalidTurnInfo(
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testRoundState.getTable(), null, Collections.<StoneSet> emptyList()));
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assertFalse(connectionControl.nextPlayer);
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connectionControl.nextPlayerEvent.emit();
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assertSame(testRoundState.getNthPlayer(2), testRoundState.getActivePlayer());
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assertTrue(connectionControl.turnStarted);
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connectionControl.turnStarted = false;
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connectionControl.turnStartEvent.emit();
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assertFalse(connectionControl.turnEnded);
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view.playerPanel.endTurnEvent.emit();
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assertTrue(connectionControl.turnEnded);
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connectionControl.turnEnded = false;
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assertTrue(connectionControl.nextPlayer);
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connectionControl.nextPlayer = false;
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connectionControl.nextPlayerEvent.emit();
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assertSame(testRoundState.getNthPlayer(3), testRoundState.getActivePlayer());
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assertTrue(connectionControl.turnStarted);
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connectionControl.turnStarted = false;
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connectionControl.turnStartEvent.emit();
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assertTrue(connectionControl.turnEnded);
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connectionControl.turnEnded = false;
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assertTrue(connectionControl.nextPlayer);
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connectionControl.nextPlayer = false;
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connectionControl.nextPlayerEvent.emit();
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assertSame(testRoundState.getNthPlayer(0), testRoundState.getActivePlayer());
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assertFalse(connectionControl.turnStarted);
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connectionControl.turnStartEvent.emit();
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assertFalse(connectionControl.turnEnded);
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}
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@Test
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public void testRedeal() {
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gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
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gameSettings.getPlayerList().get(2).setType(Type.NETWORK);
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gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
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testRoundState = new RoundState(gameSettings, new GameState());
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for (int i = 0; i < 4; ++i) {
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IPlayer player = testRoundState.getNthPlayer(i);
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for (int j = 0; j < 6; j++) {
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player.getHand().drop(new Stone(1, StoneColor.RED), new Position(0, 0));
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}
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}
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testRound = new NetworkRoundControl(null, view, connectionControl, true);
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connectionControl.turnStarted = false;
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connectionControl.turnEnded = false;
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testRound.startRound();
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connectionControl.roundStateUpdateEvent.emit(testRoundState);
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connectionControl.turnStartEvent.emit();
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view.playerPanel.redealEvent.emit();
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assertTrue(connectionControl.redealCalled);
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}
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}
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