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JRummikub/src/jrummikub/control/network/NetworkRoundControl.java
Matthias Schiffer 6acf9d6078 Fix redealing in network mode
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@554 72836036-5685-4462-b002-a69064685172
2011-06-21 20:44:28 +02:00

114 lines
2.5 KiB
Java

package jrummikub.control.network;
import jrummikub.control.RoundControl;
import jrummikub.control.turn.ITurnControl;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.view.IView;
public class NetworkRoundControl extends RoundControl {
private IConnectionControl connectionControl;
private boolean currentlyActive;
public NetworkRoundControl(IRoundState roundState, IView view,
final IConnectionControl connectionControl, boolean startActive) {
super(roundState, view, false);
this.connectionControl = connectionControl;
currentlyActive = startActive;
connections.add(connectionControl.getRoundStateUpdateEvent().add(
new IListener1<IRoundState>() {
@Override
public void handle(IRoundState state) {
setRoundState(state);
}
}));
connections.add(connectionControl.getTurnStartEvent().add(new IListener() {
@Override
public void handle() {
startTurn();
}
}));
connections.add(connectionControl.getNextPlayerEvent().add(new IListener() {
@Override
public void handle() {
NetworkRoundControl.super.nextPlayer();
}
}));
}
@Override
protected void addTurnControlListeners(ITurnControl turnControl) {
turnControl.getTableUpdateEvent().add(new IListener1<ITable>() {
@Override
public void handle(ITable table) {
connectionControl.updateTable(table);
}
});
}
@Override
protected ITurnControl createTurnControl(Type type) {
switch (type) {
case HUMAN:
currentlyActive = true;
break;
case NETWORK:
currentlyActive = false;
break;
}
if (!currentlyActive) {
return new NetworkTurnControl(connectionControl);
}
return super.createTurnControl(type);
}
@Override
protected void prepareTurn() {
if (currentlyActive) {
connectionControl.startTurn();
}
doPrepareTurn();
}
@Override
protected void deal() {
super.deal();
if (currentlyActive) {
connectionControl.updateRoundState(roundState);
}
}
@Override
protected void nextPlayer() {
if (currentlyActive) {
connectionControl.nextPlayer();
}
}
@Override
protected void endOfTurn(InvalidTurnInfo invalidTurnInfo) {
if (currentlyActive) {
connectionControl.endTurn(roundState, invalidTurnInfo);
}
super.endOfTurn(invalidTurnInfo);
}
@Override
protected void redeal() {
if (currentlyActive) {
connectionControl.redeal();
}
super.redeal();
}
}