
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@257 72836036-5685-4462-b002-a69064685172
612 lines
19 KiB
Java
612 lines
19 KiB
Java
package jrummikub.control;
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import static jrummikub.model.StoneColor.BLACK;
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import static jrummikub.model.StoneColor.BLUE;
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import static jrummikub.model.StoneColor.ORANGE;
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import static jrummikub.model.StoneColor.RED;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertNotNull;
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import static org.junit.Assert.assertNull;
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import static org.junit.Assert.assertSame;
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import static org.junit.Assert.assertTrue;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Set;
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import jrummikub.model.Hand;
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import jrummikub.model.IHand;
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import jrummikub.model.ITable;
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import jrummikub.model.MockGameSettings;
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import jrummikub.model.MockRoundState;
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import jrummikub.model.MockTable;
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import jrummikub.model.Position;
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import jrummikub.model.RoundState;
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import jrummikub.model.Stone;
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import jrummikub.model.StoneSet;
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import jrummikub.model.Table;
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import jrummikub.util.Pair;
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import jrummikub.view.MockView;
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import org.junit.Before;
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import org.junit.Test;
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/**
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* Tests for {@link RoundControl}
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*/
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public class RoundControlTest {
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private MockView view;
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private MockRoundState testRoundState;
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private RoundControl testRound;
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private MockTable testTable;
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/**
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* For each test create a round control initialized by a mock model and view
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*/
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@Before
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public void setup() {
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view = new MockView();
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testRoundState = new MockRoundState();
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testRound = new RoundControl(testRoundState, view);
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Stone stone = testRoundState.getGameHeap().drawStone();
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testRoundState.table.drop(new StoneSet(stone), new Position(5, 0));
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testTable = new MockTable();
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testTable.sets.add(testRoundState.table.sets.get(0));
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testRoundState.table.clonedTable = testTable;
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}
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private void checkCorrectlyDealed() {
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assertEquals(106 - testRoundState.getPlayerCount() * 14
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- testRoundState.table.getSize(), testRoundState.getGameHeap()
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.getSize());
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for (int i = 0; i < testRoundState.getPlayerCount(); i++) {
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assertEquals(14, testRoundState.getNthNextPlayer(i).getHand()
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.getSize());
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}
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}
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private void checkTurnStartSetUp() {
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assertNotNull(view.currentPlayerName);
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assertNotNull(view.getTablePanel().leftPlayerName);
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assertNotNull(view.getTablePanel().topPlayerName);
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assertNotNull(view.getTablePanel().rightPlayerName);
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assertTrue(view.displayStartTurnPanel);
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assertFalse(view.startTurnEvent.listeners.isEmpty());
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assertFalse(view.displayWinPanel);
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checkTableDisplay();
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}
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private void checkTableDisplay() {
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Iterator<Pair<StoneSet, Position>> stoneSetsView = view.tablePanel.stoneSets
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.iterator();
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Iterator<Pair<StoneSet, Position>> stoneSetsModel = testRoundState.table
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.clone().sets.iterator();
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while (stoneSetsView.hasNext()) {
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assertTrue(stoneSetsModel.hasNext());
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assertSame(stoneSetsView.next(), stoneSetsModel.next());
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}
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assertFalse(stoneSetsModel.hasNext());
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}
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private void resetTurnStart() {
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view.currentPlayerName = null;
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view.getTablePanel().leftPlayerName = null;
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view.getTablePanel().topPlayerName = null;
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view.getTablePanel().rightPlayerName = null;
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view.displayStartTurnPanel = false;
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}
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// laidOut test cases
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/** Threshold=30 */
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@Test
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public void laidOutValidTooFew() {
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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view.startTurnEvent.emit();
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Stone blueOne = new Stone(1, BLUE);
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Stone blueTwo = new Stone(2, BLUE);
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Stone blueThree = new Stone(3, BLUE);
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IHand hand = roundState.getActivePlayer().getHand();
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hand.drop(blueOne, new Position(0, 0));
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hand.drop(blueTwo, new Position(0, 0));
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hand.drop(blueThree, new Position(0, 0));
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assertFalse(roundState.getActivePlayer().getLaidOut());
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view.handPanel.stoneClickEvent.emit(blueOne, false);
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view.handPanel.stoneClickEvent.emit(blueTwo, true);
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view.handPanel.stoneClickEvent.emit(blueThree, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertFalse(roundState
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.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
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assertEquals(0, roundState.getTable().getSize());
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}
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/** Threshold=30 */
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@Test
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public void laidOutInvalidEnough() {
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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view.startTurnEvent.emit();
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Stone blueOne = new Stone(1, BLUE);
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Stone blueTwo = new Stone(2, BLUE);
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Stone blueThree = new Stone(3, BLUE);
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IHand hand = roundState.getActivePlayer().getHand();
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hand.drop(blueOne, new Position(0, 0));
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hand.drop(blueTwo, new Position(0, 0));
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hand.drop(blueThree, new Position(0, 0));
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view.handPanel.stoneClickEvent.emit(blueOne, false);
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view.handPanel.stoneClickEvent.emit(blueTwo, true);
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view.handPanel.stoneClickEvent.emit(blueThree, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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Stone blueTen = new Stone(10, BLUE);
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Stone redTen = new Stone(10, RED);
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Stone blueEleven = new Stone(11, BLUE);
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assertFalse(roundState.getActivePlayer().getLaidOut());
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hand.drop(blueTen, new Position(0, 0));
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hand.drop(redTen, new Position(0, 0));
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hand.drop(blueEleven, new Position(0, 0));
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view.handPanel.stoneClickEvent.emit(blueTen, false);
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view.handPanel.stoneClickEvent.emit(redTen, true);
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view.handPanel.stoneClickEvent.emit(blueEleven, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertFalse(roundState
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.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
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assertEquals(0, roundState.getTable().getSize());
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}
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/** Threshold=30 */
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@Test
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public void laidOutTooFewChangedTable() {
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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view.startTurnEvent.emit();
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// Fake Turn to put stones on the table
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Stone blueSeven = new Stone(7, BLUE);
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Stone blackSeven = new Stone(7, BLACK);
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Stone redSeven = new Stone(7, RED);
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Stone orangeSeven = new Stone(7, ORANGE);
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Stone blueOne = new Stone(1, BLUE);
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Stone blueTwo = new Stone(2, BLUE);
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Stone blueThree = new Stone(3, BLUE);
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IHand hand = roundState.getActivePlayer().getHand();
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hand.drop(blueOne, new Position(0, 0));
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hand.drop(blueTwo, new Position(0, 0));
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hand.drop(blueThree, new Position(0, 0));
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hand.drop(redSeven, new Position(0, 0));
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hand.drop(blueSeven, new Position(0, 0));
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hand.drop(blackSeven, new Position(0, 0));
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hand.drop(orangeSeven, new Position(0, 0));
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view.handPanel.stoneClickEvent.emit(redSeven, false);
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view.handPanel.stoneClickEvent.emit(blueSeven, true);
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view.handPanel.stoneClickEvent.emit(blackSeven, true);
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view.handPanel.stoneClickEvent.emit(orangeSeven, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.handPanel.stoneClickEvent.emit(blueOne, false);
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view.handPanel.stoneClickEvent.emit(blueTwo, true);
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view.handPanel.stoneClickEvent.emit(blueThree, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertEquals(2, roundState.getTable().getSize());
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view.startTurnEvent.emit();
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Stone redEight = new Stone(8, RED);
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Stone redNine = new Stone(9, RED);
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Stone redTen = new Stone(10, RED);
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hand = roundState.getActivePlayer().getHand();
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hand.drop(redEight, new Position(0, 0));
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hand.drop(redNine, new Position(0, 0));
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hand.drop(redTen, new Position(0, 0));
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view.tablePanel.stoneClickEvent.emit(redSeven, false);
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view.handPanel.stoneClickEvent.emit(redEight, true);
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view.handPanel.stoneClickEvent.emit(redNine, true);
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view.handPanel.stoneClickEvent.emit(redTen, true);
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assertFalse(roundState.getActivePlayer().getLaidOut());
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertFalse(roundState
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.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
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assertEquals(2, roundState.getTable().getSize());
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}
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/** Threshold=30 */
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@Test
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public void laidOutEnoughChangedTable() {
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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view.startTurnEvent.emit();
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// Fake Turn to put stones on the table
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Stone blueSeven = new Stone(7, BLUE);
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Stone blackSeven = new Stone(7, BLACK);
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Stone redSeven = new Stone(7, RED);
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Stone orangeSeven = new Stone(7, ORANGE);
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Stone blueOne = new Stone(1, BLUE);
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Stone blueTwo = new Stone(2, BLUE);
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Stone blueThree = new Stone(3, BLUE);
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IHand hand = roundState.getActivePlayer().getHand();
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hand.drop(blueOne, new Position(0, 0));
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hand.drop(blueTwo, new Position(0, 0));
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hand.drop(blueThree, new Position(0, 0));
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hand.drop(redSeven, new Position(0, 0));
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hand.drop(blueSeven, new Position(0, 0));
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hand.drop(blackSeven, new Position(0, 0));
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hand.drop(orangeSeven, new Position(0, 0));
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view.handPanel.stoneClickEvent.emit(redSeven, false);
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view.handPanel.stoneClickEvent.emit(blueSeven, true);
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view.handPanel.stoneClickEvent.emit(blackSeven, true);
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view.handPanel.stoneClickEvent.emit(orangeSeven, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.handPanel.stoneClickEvent.emit(blueOne, false);
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view.handPanel.stoneClickEvent.emit(blueTwo, true);
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view.handPanel.stoneClickEvent.emit(blueThree, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertEquals(2, roundState.getTable().getSize());
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view.startTurnEvent.emit();
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Stone redEight = new Stone(8, RED);
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Stone redNine = new Stone(9, RED);
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Stone redTen = new Stone(10, RED);
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Stone redEleven = new Stone(11, RED);
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hand = roundState.getActivePlayer().getHand();
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hand.drop(redEight, new Position(0, 0));
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hand.drop(redNine, new Position(0, 0));
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hand.drop(redTen, new Position(0, 0));
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hand.drop(redEleven, new Position(0, 0));
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view.tablePanel.stoneClickEvent.emit(redSeven, false);
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view.handPanel.stoneClickEvent.emit(redEight, true);
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view.handPanel.stoneClickEvent.emit(redNine, true);
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view.handPanel.stoneClickEvent.emit(redTen, true);
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view.handPanel.stoneClickEvent.emit(redEleven, true);
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assertFalse(roundState.getActivePlayer().getLaidOut());
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertFalse(roundState
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.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
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assertEquals(2, roundState.getTable().getSize());
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}
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/** Threshold=30 */
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@Test
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public void laidOutValid() {
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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view.startTurnEvent.emit();
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// Fake Turn to put stones on the table
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Stone blueSeven = new Stone(7, BLUE);
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Stone blackSeven = new Stone(7, BLACK);
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Stone redSeven = new Stone(7, RED);
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Stone orangeSeven = new Stone(7, ORANGE);
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Stone blueOne = new Stone(1, BLUE);
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Stone blueTwo = new Stone(2, BLUE);
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Stone blueThree = new Stone(3, BLUE);
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IHand hand = roundState.getActivePlayer().getHand();
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hand.drop(blueOne, new Position(0, 0));
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hand.drop(blueTwo, new Position(0, 0));
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hand.drop(blueThree, new Position(0, 0));
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hand.drop(redSeven, new Position(0, 0));
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hand.drop(blueSeven, new Position(0, 0));
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hand.drop(blackSeven, new Position(0, 0));
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hand.drop(orangeSeven, new Position(0, 0));
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view.handPanel.stoneClickEvent.emit(redSeven, false);
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view.handPanel.stoneClickEvent.emit(blueSeven, true);
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view.handPanel.stoneClickEvent.emit(blackSeven, true);
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view.handPanel.stoneClickEvent.emit(orangeSeven, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.handPanel.stoneClickEvent.emit(blueOne, false);
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view.handPanel.stoneClickEvent.emit(blueTwo, true);
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view.handPanel.stoneClickEvent.emit(blueThree, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
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.getLaidOut());
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assertEquals(2, roundState.getTable().getSize());
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}
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/** */
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@Test
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public void testDealStones() {
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testRound.deal();
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checkCorrectlyDealed();
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for (int i = 0; i < 14; i++) {
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testRound.dealStones(2);
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}
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assertEquals(2 * 14 + 14, testRoundState.getActivePlayer().getHand()
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.getSize());
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}
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/** */
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@Test
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public void testDeal() {
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testRound.deal();
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checkCorrectlyDealed();
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}
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/** */
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@Test
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public void testStartRound() {
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testRound.startRound();
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checkCorrectlyDealed();
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checkTurnStartSetUp();
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}
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/** */
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@Test
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public void testTableDisplay() {
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testRound.startRound();
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checkCorrectlyDealed();
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view.startTurnEvent.emit();
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checkTableDisplay();
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view.getPlayerPanel().endTurnEvent.emit();
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}
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/** */
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@Test
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public void testTableValidHandChanged() {
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testRound.startRound();
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MockTable oldTable = testRoundState.table;
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testTable.valid = true;
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oldTable.clonedTable = testTable;
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view.startTurnEvent.emit();
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assertFalse(view.displayStartTurnPanel);
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IHand hand = testRoundState.players.get(0).hand;
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hand.pickUp(hand.iterator().next().getFirst());
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resetTurnStart();
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view.getPlayerPanel().endTurnEvent.emit();
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assertSame(testTable, testRoundState.setTable);
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assertEquals(1, testRoundState.activePlayer);
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checkTurnStartSetUp();
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}
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/** */
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@Test
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public void testTableInvalidHandChanged() {
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testRound.startRound();
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MockTable oldTable = testRoundState.table;
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testTable.valid = false;
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oldTable.clonedTable = testTable;
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view.startTurnEvent.emit();
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assertFalse(view.displayStartTurnPanel);
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IHand hand = testRoundState.players.get(0).hand;
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Stone stone = hand.iterator().next().getFirst();
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hand.pickUp(stone);
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testTable.drop(new StoneSet(stone), new Position(0, 0));
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resetTurnStart();
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view.getPlayerPanel().endTurnEvent.emit();
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assertNull(testRoundState.setTable);
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assertEquals(1, testRoundState.activePlayer);
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assertEquals(14 + 3, testRoundState.players.get(0).hand.getSize());
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checkTurnStartSetUp();
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}
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/** */
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@Test
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public void testTableValidHandUnchanged() {
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testRound.startRound();
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MockTable oldTable = testRoundState.table;
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testTable.valid = true;
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oldTable.clonedTable = testTable;
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view.startTurnEvent.emit();
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assertFalse(view.displayStartTurnPanel);
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resetTurnStart();
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view.getPlayerPanel().endTurnEvent.emit();
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assertSame(testTable, testRoundState.setTable);
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assertEquals(14 + 1, testRoundState.players.get(0).hand.getSize());
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assertEquals(1, testRoundState.activePlayer);
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checkTurnStartSetUp();
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}
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/** */
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@Test
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public void testTableInvalidHandUnchanged() {
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testRound.startRound();
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MockTable oldTable = testRoundState.table;
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testTable.valid = false;
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oldTable.clonedTable = testTable;
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view.startTurnEvent.emit();
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assertFalse(view.displayStartTurnPanel);
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resetTurnStart();
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view.getPlayerPanel().endTurnEvent.emit();
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assertNull(testRoundState.setTable);
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assertEquals(14 + 1, testRoundState.players.get(0).hand.getSize());
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assertEquals(1, testRoundState.activePlayer);
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checkTurnStartSetUp();
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}
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/** */
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@Test
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public void testWinning() {
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testRound.startRound();
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MockTable oldTable = testRoundState.table;
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testTable.valid = true;
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oldTable.clonedTable = testTable;
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|
|
|
view.startTurnEvent.emit();
|
|
assertFalse(view.displayStartTurnPanel);
|
|
IHand hand = testRoundState.players.get(0).hand;
|
|
|
|
Stone blueEight = new Stone(8, BLUE);
|
|
Stone blackEight = new Stone(8, BLACK);
|
|
Stone redEight = new Stone(8, RED);
|
|
Stone orangeEight = new Stone(8, ORANGE);
|
|
|
|
hand.drop(redEight, new Position(0, 0));
|
|
hand.drop(blueEight, new Position(0, 0));
|
|
hand.drop(blackEight, new Position(0, 0));
|
|
hand.drop(orangeEight, new Position(0, 0));
|
|
|
|
view.handPanel.stoneClickEvent.emit(redEight, false);
|
|
view.handPanel.stoneClickEvent.emit(blueEight, true);
|
|
view.handPanel.stoneClickEvent.emit(blackEight, true);
|
|
view.handPanel.stoneClickEvent.emit(orangeEight, true);
|
|
|
|
view.tablePanel.clickEvent.emit(new Position(0, 0));
|
|
|
|
testRoundState.players.get(0).hand = new Hand();
|
|
resetTurnStart();
|
|
view.playerPanel.endTurnEvent.emit();
|
|
|
|
assertTrue(view.displayWinPanel);
|
|
}
|
|
|
|
/** */
|
|
@Test
|
|
public void testTableDifference() {
|
|
MockTable oldTable = new MockTable();
|
|
MockTable newTable = new MockTable();
|
|
Stone blueOne = new Stone(1, BLUE);
|
|
Stone redOne = new Stone(1, RED);
|
|
Stone blackOne = new Stone(1, BLACK);
|
|
Stone blueTwo = new Stone(2, BLUE);
|
|
Stone blueThree = new Stone(3, BLUE);
|
|
Stone blueFour = new Stone(4, BLUE);
|
|
StoneSet oldSet1 = new StoneSet(
|
|
Arrays.asList(blueOne, redOne, blackOne));
|
|
StoneSet oldSet2 = new StoneSet(blueTwo);
|
|
oldTable.drop(oldSet1, new Position(0, 0));
|
|
oldTable.drop(oldSet2, new Position(0, 0));
|
|
StoneSet newSet1 = new StoneSet(Arrays.asList(blueOne, blueTwo,
|
|
blueFour));
|
|
StoneSet newSet2 = new StoneSet(Arrays.asList(redOne, blackOne,
|
|
blueThree));
|
|
newTable.drop(newSet1, new Position(0, 0));
|
|
newTable.drop(newSet2, new Position(0, 0));
|
|
|
|
Set<Stone> expectedStones = new HashSet<Stone>();
|
|
expectedStones.add(blueThree);
|
|
expectedStones.add(blueFour);
|
|
|
|
Set<Stone> stones = RoundControl.tableDifference(oldTable, newTable);
|
|
|
|
assertTrue(expectedStones.containsAll(stones));
|
|
assertTrue(stones.containsAll(expectedStones));
|
|
}
|
|
|
|
@Test
|
|
public void testTableSetDifference() {
|
|
ITable oldTable = new Table();
|
|
Stone blueOne = new Stone(1, BLUE);
|
|
Stone redOne = new Stone(1, RED);
|
|
Stone blackOne = new Stone(1, BLACK);
|
|
Stone orangeOne = new Stone(1, ORANGE);
|
|
Stone blueTwo = new Stone(2, BLUE);
|
|
Stone blueThree = new Stone(3, BLUE);
|
|
Stone blueFour = new Stone(4, BLUE);
|
|
StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne,
|
|
blackOne, orangeOne));
|
|
StoneSet oldSet2 = new StoneSet(Arrays.asList(blueTwo, blueThree,
|
|
blueFour));
|
|
oldTable.drop(oldSet1, new Position(0, 0));
|
|
oldTable.drop(oldSet2, new Position(0, 0));
|
|
ITable newTable = (Table) oldTable.clone();
|
|
List<StoneSet> newSets = RoundControl.tableSetDifference(oldTable,
|
|
newTable);
|
|
List<StoneSet> vanishedSets = RoundControl.tableSetDifference(newTable,
|
|
oldTable);
|
|
|
|
assertTrue(newSets.isEmpty());
|
|
assertTrue(vanishedSets.isEmpty());
|
|
|
|
newTable.pickUp(oldSet2);
|
|
newTable.drop(oldSet2.join(new StoneSet(new Stone(5, BLUE))),
|
|
new Position(0, 0));
|
|
newSets = RoundControl.tableSetDifference(oldTable, newTable);
|
|
vanishedSets = RoundControl.tableSetDifference(newTable, oldTable);
|
|
|
|
assertFalse(newSets.isEmpty());
|
|
assertFalse(vanishedSets.isEmpty());
|
|
assertEquals(1, newSets.size());
|
|
assertEquals(1, vanishedSets.size());
|
|
|
|
Stone redTwo = new Stone(2, RED);
|
|
Stone redThree = new Stone(3, RED);
|
|
Stone redFour = new Stone(4, RED);
|
|
StoneSet oldSet3 = new StoneSet(
|
|
Arrays.asList(redTwo, redThree, redFour));
|
|
ITable newTable2 = (Table) oldTable.clone();
|
|
newTable2.drop(oldSet3, new Position(0, 0));
|
|
newSets = RoundControl.tableSetDifference(oldTable, newTable2);
|
|
vanishedSets = RoundControl.tableSetDifference(newTable2, oldTable);
|
|
|
|
assertFalse(newSets.isEmpty());
|
|
assertTrue(vanishedSets.isEmpty());
|
|
assertEquals(1, newSets.size());
|
|
}
|
|
}
|