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JRummikub/src/jrummikub/control/network/AbstractGameBeginControl.java
Bennet Gerlach bf24a9279a Start game button in a network game sends an event
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@479 72836036-5685-4462-b002-a69064685172
2011-06-19 02:47:38 +02:00

151 lines
3.9 KiB
Java

package jrummikub.control.network;
import java.awt.Color;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import jrummikub.model.PlayerSettings;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.util.Connection;
import jrummikub.util.Event;
import jrummikub.util.Event1;
import jrummikub.util.GameData;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.util.IListener2;
import jrummikub.view.ISettingsPanel;
import jrummikub.view.ISettingsPanel.SettingsMode;
import jrummikub.view.IView;
/**
* Abstract class for network game controls in between choosing and starting a
* game
*/
public abstract class AbstractGameBeginControl {
protected List<Connection> connections = new ArrayList<Connection>();
protected GameData gameData;
protected IConnectionControl connectionControl;
protected IView view;
protected Event backEvent = new Event();
private Event1<GameData> gameStartEvent = new Event1<GameData>();
/**
* Create a new game begin control
*
* @param connection
* connection control for messages and events
* @param view
* the view
* @param gameData
* game data of chosen game
* @param settingsMode
* mode of settings panel
*/
public AbstractGameBeginControl(IConnectionControl connection, IView view,
final GameData gameData, SettingsMode settingsMode) {
this.connectionControl = connection;
this.view = view;
this.gameData = gameData;
view.getSettingsPanel().setSettingsMode(settingsMode);
view.getSettingsPanel().enableAddPlayerButton(false);
updateSettingsPanel();
addViewListeners(view, gameData);
connections.add(connectionControl.getChangeColorEvent().add(
new IListener2<String, Color>() {
@Override
public void handle(String sender, Color color) {
List<PlayerSettings> players = gameData.getGameSettings()
.getPlayerList();
for (PlayerSettings s : players) {
if (s.getName().equals(sender) && s.getType() == Type.NETWORK) {
s.setColor(color);
break;
}
}
updateSettingsPanel();
}
}));
}
private void addViewListeners(IView view, final GameData gameData) {
connections.add(view.getSettingsPanel().getBackEvent().add(new IListener() {
@Override
public void handle() {
goBack();
}
}));
connections.add(view.getSettingsPanel().getChangePlayerColorEvent()
.add(new IListener2<Integer, Color>() {
@Override
public void handle(Integer i, Color color) {
for (PlayerSettings player : gameData.getGameSettings()
.getPlayerList()) {
if (player.getColor() == color) {
return;
}
}
PlayerSettings player = gameData.getGameSettings().getPlayerList()
.get(i);
if (player.getType() != Type.HUMAN) {
return;
}
player.setColor(color);
connectionControl.changeColor(color);
updateSettingsPanel();
}
}));
}
protected abstract void goBack();
/**
* The back event is emitted when the player wants to go back to the previous
* control and panel
*
* @return the event
*/
public IEvent getBackEvent() {
return backEvent;
}
/**
* The event that is emitted when the game is started
*
* @return the event
*/
public IEvent1<GameData> getStartTurnEvent() {
return gameStartEvent;
}
protected void startGame() {
abort();
gameStartEvent.emit(gameData);
}
protected void abort() {
view.showSettingsPanel(false);
for (Connection c : connections) {
c.remove();
}
}
protected void updateSettingsPanel() {
view.getSettingsPanel().setGameSettings(gameData.getGameSettings());
Set<Color> colors = new HashSet<Color>(
Arrays.asList(ISettingsPanel.PLAYER_COLORS));
for (PlayerSettings player : gameData.getGameSettings().getPlayerList()) {
colors.remove(player.getColor());
}
view.getSettingsPanel().setPlayerColors(colors);
}
}