git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@503 72836036-5685-4462-b002-a69064685172
538 lines
14 KiB
Java
538 lines
14 KiB
Java
package jrummikub.control;
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import static jrummikub.model.PlayerSettings.Type.*;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import jrummikub.control.turn.AIControl;
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import jrummikub.control.turn.HumanTurnControl;
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import jrummikub.control.turn.ITurnControl;
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import jrummikub.control.turn.TurnControlFactory;
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import jrummikub.control.turn.TurnMode;
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import jrummikub.model.Hand;
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import jrummikub.model.IHand;
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import jrummikub.model.IPlayer;
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import jrummikub.model.IRoundState;
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import jrummikub.model.ITable;
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import jrummikub.model.Player;
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import jrummikub.model.PlayerSettings;
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import jrummikub.model.Position;
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import jrummikub.model.Score;
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import jrummikub.model.Stone;
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import jrummikub.model.StoneSet;
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import jrummikub.util.Connection;
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import jrummikub.util.Event;
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import jrummikub.util.Event1;
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import jrummikub.util.IEvent;
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import jrummikub.util.IEvent1;
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import jrummikub.util.IListener;
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import jrummikub.util.IListener1;
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import jrummikub.util.Pair;
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import jrummikub.view.IView;
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import jrummikub.view.IView.BottomPanelType;
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/**
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* Controller that manages a single round of rummikub
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*/
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public class RoundControl {
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private ITurnControl turnControl;
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protected IRoundState roundState;
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private IView view;
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private ITable clonedTable;
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IHand clonedHand;
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private Event restartRoundEvent = new Event();
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private Event1<IRoundState> roundStateUpdateEvent = new Event1<IRoundState>();
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private Event1<Score> endOfRoundEvent = new Event1<Score>();
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protected List<Connection> connections = new ArrayList<Connection>();
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private boolean roundFinished;
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private boolean lastTurnNotEnoughPoints;
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private boolean lastTurnMeldError;
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/**
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* Create a new RoundControl using the given gameState and view
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*
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* @param roundState
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* initial round state
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* @param view
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* view used for user interaction
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*/
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public RoundControl(IRoundState roundState, IView view) {
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this.roundState = roundState;
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this.view = view;
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}
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public IEvent1<IRoundState> getRoundStateUpdateEvent() {
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return roundStateUpdateEvent;
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}
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/**
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* End the round
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*
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* @return endOfRoundEvent
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*/
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public IEvent1<Score> getEndOfRoundEvent() {
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return endOfRoundEvent;
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}
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/**
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* Begin the round
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*/
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public void startRound() {
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if (roundState != null) {
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deal();
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}
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continueRound();
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}
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/**
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* Continue a saved round after loading
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*/
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public void continueRound() {
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connections.add(view.getStartTurnEvent().add(new IListener() {
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@Override
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public void handle() {
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startTurn();
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}
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}));
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connections.add(view.getAcknowledgeInvalidEvent().add(new IListener() {
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@Override
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public void handle() {
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nextPlayer();
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}
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}));
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if (roundState != null) {
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prepareTurn();
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}
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}
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/**
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* Abort round if a new one is started or a saved one is loaded
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*/
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public void abortRound() {
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removeListeners();
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if (turnControl != null) {
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turnControl.abortTurn();
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turnControl = null;
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}
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}
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protected void setRoundState(IRoundState state) {
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roundState = state;
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roundStateUpdateEvent.emit(state);
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}
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protected void prepareTurn() {
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doPrepareTurn();
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
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.getType() == HUMAN;
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boolean oneHuman = roundState.getGameSettings().oneHuman();
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boolean isAI = (turnControl instanceof AIControl);
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if (isAI || (isHuman && oneHuman)) {
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startTurn();
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}
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}
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protected void doPrepareTurn() {
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updateSidePanel();
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
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.getType() == HUMAN;
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boolean oneHuman = roundState.getGameSettings().oneHuman();
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clonedTable = (ITable) roundState.getTable().clone();
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clonedHand = (IHand) roundState.getActivePlayer().getHand().clone();
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if (isHuman) {
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view.setBottomPanel(oneHuman ? BottomPanelType.HUMAN_HAND_PANEL
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: BottomPanelType.START_TURN_PANEL);
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} else {
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view.setBottomPanel(BottomPanelType.NONHUMAN_HAND_PANEL);
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}
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view.getTablePanel().setStoneSets(clonedTable.clone());
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view.setCurrentPlayerName(roundState.getActivePlayer()
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.getPlayerSettings().getName());
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view.setCurrentPlayerColor(roundState.getActivePlayer()
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.getPlayerSettings().getColor());
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view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer()
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.getLaidOut());
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turnControl = createTurnControl(roundState.getActivePlayer()
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.getPlayerSettings());
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}
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protected void startTurn() {
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if (turnControl == null) {
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doPrepareTurn();
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}
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
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.getType() == HUMAN;
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TurnMode turnMode = TurnMode.NORMAL_TURN;
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if (roundState.getTurnNumber() < 1) {
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view.setStoneCollectionHidden(true);
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turnMode = TurnMode.INSPECT_ONLY;
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if (clonedHand.getIdenticalStoneCount() >= 3) {
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turnMode = TurnMode.MAY_REDEAL;
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}
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}
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if (isHuman) {
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view.getPlayerPanel().setEndTurnMode(turnMode);
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}
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turnControl.setup(new ITurnControl.TurnInfo(clonedTable, clonedHand,
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roundState.getActivePlayer().getLaidOut(), turnMode),
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roundState.getGameSettings(), view);
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turnControl.getEndOfTurnEvent().add(new IListener1<ITable>() {
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@Override
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public void handle(ITable newTable) {
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endOfTurn(newTable);
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}
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});
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turnControl.getRedealEvent().add(new IListener() {
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@Override
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public void handle() {
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redeal();
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}
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});
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addTurnControlListeners(turnControl);
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turnControl.startTurn();
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}
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private void updateSidePanel() {
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view.showSidePanel(true);
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view.getSidePanel().setGameSettings(roundState.getGameSettings());
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List<IPlayer> players = new ArrayList<IPlayer>();
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for (int i = 1; i < roundState.getPlayerCount(); i++) {
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players.add(roundState.getNthNextPlayer(-i));
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}
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view.getSidePanel().setPlayers(players);
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view.getSidePanel().setHeapCapacity(
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roundState.getGameSettings().getTotalStones());
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view.getSidePanel().setHeapSize(roundState.getGameHeap().getSize());
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}
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/** Override this */
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protected void addTurnControlListeners(ITurnControl turnControl) {
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}
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protected ITurnControl createTurnControl(PlayerSettings playerSettings) {
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return TurnControlFactory.getFactory(playerSettings.getType()).create();
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}
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void deal() {
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for (int i = 0; i < roundState.getPlayerCount(); i++) {
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IHand hand = roundState.getNthNextPlayer(i).getHand();
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for (int j = 0; j < roundState.getGameSettings()
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.getNumberOfStonesDealt(); j++) {
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hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
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0));
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}
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}
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view.getSidePanel().setHeapSize(roundState.getGameHeap().getSize());
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}
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private boolean laidOutValidPoints() {
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List<StoneSet> newSets = tableSetDifference(roundState.getTable(),
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clonedTable);
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int totalValue = 0;
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for (StoneSet set : newSets) {
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totalValue += set.classify(roundState.getGameSettings())
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.getSecond();
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}
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return totalValue == 0
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|| totalValue >= roundState.getGameSettings()
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.getInitialMeldThreshold();
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}
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protected void endOfTurn(ITable newTable) {
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boolean wasHuman = (turnControl instanceof HumanTurnControl);
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boolean wasAI = (turnControl instanceof AIControl);
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turnControl = null;
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roundState.getActivePlayer().setLastTurnInvalid(false);
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roundState.getActivePlayer().setLastTurnStoneCount(
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roundState.getActivePlayer().getHand().getSize()
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- clonedHand.getSize());
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roundState.getActivePlayer().setHand(clonedHand);
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boolean goToNextPlayer = true;
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lastTurnNotEnoughPoints = false;
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lastTurnMeldError = false;
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if (roundState.getTurnNumber() >= 1) {
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goToNextPlayer = checkTurn(newTable);
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}
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if (goToNextPlayer || wasAI) {
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nextPlayer();
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} else {
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if (wasHuman) {
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view.setBottomPanel(BottomPanelType.INVALID_TURN_PANEL);
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}
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if (lastTurnNotEnoughPoints) {
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view.setInitialMeldError(roundState.getGameSettings()
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.getInitialMeldThreshold());
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view.setInvalidStoneSets(tableSetDifference(
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roundState.getTable(), newTable));
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} else if (lastTurnMeldError) {
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view.setInitialMeldFirstError();
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view.setInvalidStoneSets(touchedStoneSets(newTable));
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} else {
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view.setStoneCollectionHidden(true);
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view.setInvalidStoneSets(invalidStoneSets(newTable));
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}
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}
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}
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private List<StoneSet> invalidStoneSets(ITable newTable) {
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List<StoneSet> invalidSets = new ArrayList<StoneSet>();
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for (Pair<StoneSet, Position> set : newTable) {
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if (set.getFirst().isValid(roundState.getGameSettings())) {
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continue;
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}
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invalidSets.add(set.getFirst());
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}
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return invalidSets;
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}
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private List<StoneSet> touchedStoneSets(ITable newTable) {
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List<StoneSet> touchedSets = new ArrayList<StoneSet>();
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for (StoneSet set : tableSetDifference(roundState.getTable(), newTable)) {
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for (Stone stone : set) {
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if (!roundState.getActivePlayer().getHand().contains(stone)) {
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touchedSets.add(set);
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break;
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}
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}
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}
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return touchedSets;
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}
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private void nextPlayer() {
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view.setSelectedStones(Collections.<Stone> emptyList());
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view.setInvalidStoneSets(Collections.<StoneSet> emptyList());
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view.setStoneCollectionHidden(false);
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if (roundState.getLastPlayer() == null) {
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if (roundState.getGameHeap().getSize() == 0) {
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roundState.setLastPlayer(roundState.getNthNextPlayer(0));
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roundState.nextPlayer();
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roundState.nextTurn();
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} else {
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roundState.nextPlayer();
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roundState.nextTurn();
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}
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} else {
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if (roundState.getActivePlayer() == roundState.getLastPlayer()) {
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endOfRound();
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} else {
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roundState.nextPlayer();
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roundState.nextTurn();
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}
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}
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if (!roundFinished) {
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prepareTurn();
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}
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}
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private boolean checkTurn(ITable newTable) {
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if (!newTable.isValid()) {
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rejectMove(newTable);
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return false;
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}
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if (!roundState.getActivePlayer().getLaidOut()) {
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// Player touched forbidden stones
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if (!tableSetDifference(newTable, roundState.getTable()).isEmpty()) {
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rejectMove(newTable);
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lastTurnMeldError = true;
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return false;
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}
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if (!laidOutValidPoints()) {
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rejectMove(newTable);
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lastTurnNotEnoughPoints = true;
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return false;
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}
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}
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Set<Stone> tableDiff = tableDifference(roundState.getTable(), newTable);
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roundState.setTable(newTable);
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if (tableDiff.isEmpty()) {
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// Player hasn't made a move
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dealStone();
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} else {
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roundState.getActivePlayer().setLaidOut(true);
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if (roundState.getActivePlayer().getHand().getSize() == 0) {
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endOfRound();
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}
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}
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return true;
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}
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private void rejectMove(ITable newTable) {
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Set<Stone> tableDiff = tableDifference(roundState.getTable(), newTable);
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// deal penalty, reset
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roundState.getGameHeap().putBack(tableDiff);
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roundState.getActivePlayer().setLastTurnInvalid(true);
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dealPenalty(tableDiff.size());
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}
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static Set<Stone> tableDifference(ITable oldTable, ITable newTable) {
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Set<Stone> ret = new HashSet<Stone>();
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for (Pair<StoneSet, Position> entry : newTable) {
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for (Stone stone : entry.getFirst()) {
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ret.add(stone);
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}
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}
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for (Pair<StoneSet, Position> entry : oldTable) {
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for (Stone stone : entry.getFirst()) {
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ret.remove(stone);
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}
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}
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return ret;
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}
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static List<StoneSet> tableSetDifference(ITable oldTable, ITable newTable) {
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List<StoneSet> ret = new ArrayList<StoneSet>();
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for (Pair<StoneSet, Position> entry : newTable) {
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ret.add(entry.getFirst());
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}
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for (Pair<StoneSet, Position> entry : oldTable) {
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ret.remove(entry.getFirst());
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}
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return ret;
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}
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void dealStones(int count) {
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IHand hand = roundState.getActivePlayer().getHand();
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int rowCount = hand.getRowCount();
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for (int i = 0; i < count; ++i) {
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if (hand.getFreeRowSpace(rowCount - 1) == 0) {
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rowCount++;
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}
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hand.drop(roundState.getGameHeap().drawStone(), new Position(
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Hand.WIDTH - 1, rowCount - 1));
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}
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}
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private void dealStone() {
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dealStones(1);
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}
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private void dealPenalty(int count) {
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dealStones(count + 3);
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}
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void endOfRound() {
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removeListeners();
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Score roundScore = score();
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endOfRoundEvent.emit(roundScore);
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roundFinished = true;
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}
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private void removeListeners() {
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for (Connection c : connections) {
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c.remove();
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}
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}
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private Score score() {
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List<Boolean> winners = new ArrayList<Boolean>();
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List<Integer> points = new ArrayList<Integer>();
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boolean foundRegularWinner = false;
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int winnerPlayerNumber = 0;
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Pair<Integer, Integer> bestScore = new Pair<Integer, Integer>(
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Integer.MIN_VALUE, Integer.MAX_VALUE);
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int pointSum = 0;
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for (int i = 0; i < roundState.getPlayerCount(); i++) {
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IPlayer player = roundState.getNthPlayer(i);
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IHand playerHand = player.getHand();
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boolean isWinner = playerHand.getSize() == 0;
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winners.add(isWinner);
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if (isWinner) {
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foundRegularWinner = true;
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winnerPlayerNumber = i;
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}
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int stonePoints = 0;
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if (!player.getLaidOut()) {
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stonePoints = playerHand.isInitialMeldPossible(roundState
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.getGameSettings()) ? 200 : 100;
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} else {
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stonePoints = playerHand.getStonePoints(roundState
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.getGameSettings());
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}
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bestScore = updateBestScore(bestScore, -stonePoints,
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playerHand.getSize());
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points.add(-stonePoints);
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pointSum += stonePoints;
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}
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if (foundRegularWinner) {
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points.set(winnerPlayerNumber, pointSum);
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} else {
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for (int i = 0; i < roundState.getPlayerCount(); i++) {
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if (bestScore.equals(new Pair<Integer, Integer>(points.get(i),
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roundState.getNthPlayer(i).getHand().getSize()))) {
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winners.set(i, true);
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}
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}
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}
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return new Score(winners, points);
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}
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private static Pair<Integer, Integer> updateBestScore(
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Pair<Integer, Integer> bestScore, int stonePoints, int size) {
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if (bestScore.getFirst() == stonePoints) {
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return new Pair<Integer, Integer>(stonePoints, Math.min(
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bestScore.getSecond(), size));
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} else if (bestScore.getFirst() < stonePoints) {
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return new Pair<Integer, Integer>(stonePoints, size);
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}
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return bestScore;
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}
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/**
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* Emitted when the round is aborted and needs to be restarted
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*
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* @return the event
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*/
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public IEvent getRestartRoundEvent() {
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return restartRoundEvent;
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}
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private void redeal() {
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turnControl = null;
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for (Connection c : new ArrayList<Connection>(connections)) {
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c.remove();
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}
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restartRoundEvent.emit();
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}
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}
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