2023-09-30 10:08:49 +02:00
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<!-- next-header -->
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## [Unreleased] - ReleaseDate
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2024-01-11 00:02:25 +01:00
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### Added
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- Added sign layer
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This feature is disabled by default. Use the `--sign-prefix` and `--sign-filter` options to
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2024-01-27 14:08:42 +01:00
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configure which signs to show on the map. `--sign-transform` allows to modify the displayed
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sign text.
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2024-01-11 00:02:25 +01:00
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2024-01-10 12:48:34 +01:00
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### Changed
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- Without `--verbose`, only a single warning is printed at the end of
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processing for unknown block/biome types, rather than once for every
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section where such a block/biome is encountered.
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2024-01-07 22:28:53 +01:00
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## [2.0.2] - 2024-01-07
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2024-01-10 12:59:37 +01:00
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### Added
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2024-01-07 22:14:35 +01:00
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- Added support for Minecraft 1.20.3+
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Minecraft 1.20.3 renamed the `grass` block type to `short_grass`.
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2024-01-10 12:59:37 +01:00
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### Changed
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2024-01-07 22:14:35 +01:00
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- Updated [Leaflet](https://leafletjs.com/) to 1.9.4
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- Updated attribution URL to https://github.com/neocturne/MinedMap
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2023-11-18 19:06:25 +01:00
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## [2.0.1] - 2023-11-18
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2023-11-18 19:04:39 +01:00
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### Fixed
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- Proceed with missing tiles rather can failing completely when an invalid
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region file is encountered and no processed data from a previous run exists
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2023-09-30 16:53:07 +02:00
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## [2.0.0] - 2023-09-30
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2023-09-30 10:08:49 +02:00
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This is a complete rewrite of the map renderer in Rust, as the previous C++
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implementation was getting more and more difficult to maintain and keep current
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versions of Minecraft supported.
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The new implementation is generally faster than the old one (by using better
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data structures), but it also uses a bit more RAM and storage space for
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intermediate data.
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### Added
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- Added support for Minecraft 1.20 biomes and block types
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- Multithreading: Pass `-j N` to minedmap to use *N* CPU cores in parallel. Note
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that this also multiplies the RAM requirements of MinedMap.
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- Extended OS support: MinedMap should now run on every system supported by Rust
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as a target. As I don't have a way to test these builds, binary releases are
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still limited to Windows and Linux for now; on other targets, MinedMap must
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be built from source.
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### Changed
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- Biome smoothing uses a different filter kernel now, which might result in
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nicer gradients?
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- Log messages have been reduced. Pass `-v` to get a message for each
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processed file again.
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- The intermediate data directory `biome` in the output directory has been
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replaced with a new `processed` directory. The `biome` directory can be
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deleted when reusing the output directory of an older MinedMap version.
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### Fixed
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- Warnings about unknown biomes or block types have been reduced to once per
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chunk/section, so rending is not slowed down by these message so much anymore.
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Full support for custom biomes datapacks might be added in a future release.
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<!-- next-url -->
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2024-01-07 22:28:53 +01:00
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[Unreleased]: https://github.com/neocturne/MinedMap/compare/v2.0.2...HEAD
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[2.0.2]: https://github.com/neocturne/MinedMap/compare/v2.0.1...v2.0.2
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2023-11-18 19:06:25 +01:00
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[2.0.1]: https://github.com/neocturne/MinedMap/compare/v2.0.0...v2.0.1
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2024-01-07 22:08:55 +01:00
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[2.0.0]: https://github.com/neocturne/MinedMap/compare/v1.19.1...v2.0.0
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